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==Branching Table==
 
==Branching Table==
 
{{MapBranchingTable
 
{{MapBranchingTable
|title = E-2 Branching Rules
+
|title = E-2 Branching Rules (Start Points) ▼/▲
|id = ???
+
|id = 57-2a
|order = ???
+
|0 -> 1 = * Phase 1+: Amount of CV(B) ≥ 1
|?? -> ?? =  
+
* ???
 +
* Spratly Islands Patrol Unit {{Shiplock|{{ROOTPAGENAME}} Tag 2}} only ('''Normal / Hard''')
 +
|0 -> 2 = * Amount of CV(B) = 0
 +
* Transport Escort Fleet tag {{Shiplock|{{ROOTPAGENAME}} Tag 3}} only ('''Normal / Hard''')
 +
}}
    +
{{MapBranchingTable
 +
|title = E-2 Branching Rules (Start Point 1) ▼/▲
 +
|id = 57-2b
 +
|order = A,B,B2,C,D,F,F1,I,T,V,V1
 +
|A/empty -> B/pink, D/empty = Active Branching
 +
|B/pink -> B1/battle = * Does not meet the requirements to go to B2
 +
|B/pink -> B2/empty = * Meet '''ALL''' of the following requirements:
 +
** Amount of (F)BB(V) + CV(B) ≤ 2
 +
** Amount of DD ≥ 2
 +
|B2/empty -> C/battle, E/battle = Active Branching
 +
|C/battle -> C1/empty = * Fail the LoS check
 +
|C/battle -> C2/battle = * Pass the LoS check
 +
|D/empty -> G/battle, H/pink = Active Branching
 +
|F/pink -> F1/battle = * Does not meet the requirements to go to F2
 +
|F/pink -> F2/battle = * Meet '''ALL''' of the following requirements:
 +
** If Slow fleet, then amount of (F)BB(V) + CV(B) ≤ 1?
 +
** Pass the LoS check
 +
** ???
 +
|F1/battle -> F2/battle = * Pass the LoS check
 +
|F1/battle -> J/empty = * Fail the LoS check
 +
|I/battle -> J/empty = * Fail the LoS check
 +
|I/battle -> J1/red/darkblue = * Does not meet the requirements to go to J2
 +
* Pass the LoS check
 +
|I/battle -> J2/battle = * Meet '''ALL''' of the following requirements:
 +
** Amount of (F)BB(V) + CV(B) ≤ 3?
 +
*** If Slow fleet, then amount of (F)BB(V) + CV(B) ≤ 2
 +
** Amount of CL ≥ 1
 +
** Amount of DD ≥ 2
 +
** Pass the LoS check
 +
|T/pink -> U/red/darkblue = * Does not meet the requirements to go to V
 +
|T/pink -> V/battle = * Meet '''ALL''' of the following requirements:
 +
** Amount of CV(B/L) ≤ 2
 +
** Amount of CL ≥ 1?
 +
** Amount of DD ≥ 2?
 +
|V/battle -> V1/battle = * Does not meet the requirements to go to W
 +
|V/battle -> W/battle = * Meet '''ALL''' of the following requirements:
 +
** Amount of (F)BB(V) + CV(B) ≤ 3?
 +
*** If Slow fleet, then amount of (F)BB(V) + CV(B) ≤ 2
 +
** Amount of CL ≥ 1
 +
** Pass the LoS check
 +
|V1/battle -> V2/empty = * Fail the LoS check
 +
|V1/battle -> W/battle =  * Pass the LoS check
 
}}
 
}}
   −
=XX's Guide=
+
{{MapBranchingTable
 +
|title = E-2 Branching Rules (Start Point 2) ▼/▲
 +
|id = 57-2c
 +
|order = 2,K,N,Q
 +
|2 -> K/battle = * If Slow fleet, then amount of DD ≥ 3
 +
|2 -> L/battle = * Does not meet the requirements to go to K
 +
|K/battle -> N/pink = * Does not meet the requirements to go to O
 +
|K/battle -> O/pink = * Meet '''ALL''' of the following requirements:
 +
** Amount of LHA + AV + CL ≥ 1
 +
** Amount of DD ≥ 2
 +
|N -> O/pink = ???
 +
|N -> P/battle = ???
 +
|Q -> R/empty = * Fail the LoS check
 +
|Q -> S/battle = * Pass the LoS check (Cn4 = 68~75 '''Hard''')
 +
}}
 +
 
 +
=Jiga's Guide=
 +
==Map overview==
 +
E2 is a single-fleet two-phase map consisting of one transport and one boss phase.
 +
* 1 [[LBAS]] is available on this map:
 +
** Initially, no LBAS is available,
 +
** After Phase 1, the LBAS becomes available.
 +
 
 +
*This map uses 2 locks:
 +
** [[File:{{ROOTPAGENAME}} Tag 2.png]] '''Spratly Islands Patrol Unit''',
 +
** [[File:{{ROOTPAGENAME}} Tag 3.png]] '''Transport Escort Fleet'''.
 +
 
 +
* '''[[Node|"Airstrike Supported Battle" node]]''' is present on {{MapRoute|U|darkorange}}
 +
 
 +
==Phase 0.5 - Unlock TP Phase==
 +
The following steps have to be performed to unlock the boss:
 +
{|class="wikitable"
 +
! !! C2!! J2!! G!! F2
 +
|-
 +
| Hard|| S|| S x2|| S x2|| S
 +
|-
 +
| Medium|| A+|| S x2|| S x2|| A+
 +
|-
 +
| Easy|| A+|| A+|| S x2|| A+
 +
|-
 +
| Casual|| ?|| ?|| ?|| ?
 +
|}
 +
 
 +
<tabber>
 +
|-|Node C2=
 +
* Single Fleet: '''0-2 (F)BB(V), 1CV(B), 0-1CA(V) 1CL, 0-1CLT, 2DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 +
* Route: {{MapRoute|1||A|blue|B|pink|B2|blue|C|red|C2|red}}
 +
** Bringing ASW power is required
 +
** Bringing an [[AACI]] capable ship is recommended to pass through the pre-boss nodes and against the boss.
 +
 
 +
|-|Node J2=
 +
* Single Fleet: '''0-2 (F)BB(V), 1CV(B), 0-1CA(V) 1CL, 0-1CLT, 2DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 +
* Route: {{MapRoute|1||A|blue|D|blue|H|pink|I|red|J2|red}}
 +
** Bringing ASW power is required
 +
** Bringing an [[AACI]] capable ship is recommended to pass through the pre-boss nodes and against the boss.
 +
 
 +
|-|Node G=
 +
* Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.
 +
 
 +
|-|Node F2=
 +
* Single Fleet: '''0-2 (F)BB(V), 1CV(B), 0-1CA(V) 1CL, 0-1CLT, 2DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 +
* Route: {{MapRoute|1||A|blue|B|pink|B2|blue|E|red|F|pink|C2|red}}
 +
** Bringing an [[AACI]] capable ship is recommended to pass through the pre-boss nodes and against the boss.
 +
** Bringing some ASW power can be helpful,
 +
** The use of several [[Night Cut-In]]s is highly advised
 +
 
 +
</tabber>
 +
* All Fleet must be '''FAST'''
 +
* Need 1CL, 2DD at the minimum.
 +
** Can sortie up to 2FBB, 1CV '''OR''' 1FBB, 1CV, 1CVL for [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] tag
 +
 
 +
==Phase 1 - TP==
 +
Phase 1 is a '''"[[Transport Operation]]"''':
 +
 
 +
* Single Fleet: '''0-1AV, 0-1BBV/CVL, 1CL, 3-5DD''' [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
 +
* Route: {{MapRoute|2||K|red|O|pink|P|red|Q|green|S|red}}
 +
* LoS Check: 18+ (Cn1) Hard
 +
** Bringing an [[AACI]] capable ship is recommended to pass through the air node.
 +
** Bringing some ASW power can be helpful against node {{MapRoute|K|red}}
 +
** Fleet must contain '''at least 1 LHA/AV/CL, 3 DD''' if slow.
 +
 
 +
==Phase 2 - Boss==
 +
* Single Fleet: '''0-2 (F)BB(V), 1CV(B), 0-1CA(V) 1CL, 0-1CLT, 2DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 +
* Route: {{MapRoute|1||A|blue|D|blue|G|red|T|pink|V|red|W|red}}
 +
*Los check: Cn1 = 16+ on Hard
 +
*LBAS range: 7
 +
** Bringing any (F)BB(V) can pose some challenges, as it adds the "second shelling" during the day battle, which does not really help clear the boss, but increase the boss' chance the disable one girl before the night battle.
 +
** The use of several [[Night Cut-In]]s is advised to clear the boss, especially on LD and in higher difficulties.
    
=YY's Guide=
 
=YY's Guide=
 +
 +
=Historical Bonuses=
 +
{{color|red|'''DISCLAIMER:''' ''This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.''}}
 +
 +
====Ship Bonuses====
 +
??
 +
 +
====Equipment Bonuses====
 +
??
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