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'''Expertise Stages''': ''None'' -> <span style="color:blue">|</span> -> <span style="color:blue">'''||'''</span> -> <span style="color:blue">'''|||'''</span> -> <span style="color:orange">'''\'''</span> -> <span style="color:orange">'''\\'''</span> -> <span style="color:orange">'''\\\'''</span> -> <span style="color:orange">'''>>''' </span>
 
'''Expertise Stages''': ''None'' -> <span style="color:blue">|</span> -> <span style="color:blue">'''||'''</span> -> <span style="color:blue">'''|||'''</span> -> <span style="color:orange">'''\'''</span> -> <span style="color:orange">'''\\'''</span> -> <span style="color:orange">'''\\\'''</span> -> <span style="color:orange">'''>>''' </span>
 
* >> Expertise is also called "Max Expertise" in certain quests (such as [[Quests#F26|F26]])).
 
* >> Expertise is also called "Max Expertise" in certain quests (such as [[Quests#F26|F26]])).
 +
 +
==Table of Ranks and Effects==
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{| class="wikitable"
 +
|-
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!rowspan="2" |Rank
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!rowspan="2" |Display
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!rowspan="2" |Internal Expertise Level
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!colspan="2" |Fighter Power Bonus
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!rowspan="2" |Internal Expertise Bonus
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!rowspan="2" |Notes
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|-
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!Carrier-Based Fighters
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!Seaplane Bombers
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|-
 +
|style="text-align:center;"|0
 +
|style="text-align:center;"|''(None)''
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|style="text-align:center;"|0~9
 +
|style="text-align:center;"|0
 +
|style="text-align:center;"|0
 +
|style="text-align:center;"|0
 +
|style="text-align:center;"|
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|-
 +
|style="text-align:center;"|1
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|style="text-align:center;"|<span style="color:blue">&#124;</span>
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|style="text-align:center;"|10~24
 +
|style="text-align:center;"|0
 +
|style="text-align:center;"|0
 +
|style="text-align:center;"|1
 +
|style="text-align:center;"|
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|-
 +
|style="text-align:center;"|2
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|style="text-align:center;"|<span style="color:blue">&#124;&#124;</span>
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|style="text-align:center;"|25~39
 +
|style="text-align:center;"|2
 +
|style="text-align:center;"|1
 +
|style="text-align:center;"|1
 +
|style="text-align:center;"|
 +
|-
 +
|style="text-align:center;"|3
 +
|style="text-align:center;"|<span style="color:blue">&#124;&#124;&#124;</span>
 +
|style="text-align:center;"|40~54
 +
|style="text-align:center;"|5
 +
|style="text-align:center;"|1
 +
|style="text-align:center;"|2
 +
|style="text-align:center;"|
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|-
 +
|style="text-align:center;"|4
 +
|style="text-align:center;"|<span style="color:orange">'''\'''</span>
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|style="text-align:center;"|55~69
 +
|style="text-align:center;"|9
 +
|style="text-align:center;"|1
 +
|style="text-align:center;"|2
 +
|style="text-align:center;"|
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|-
 +
|style="text-align:center;"|5
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|style="text-align:center;"|<span style="color:orange">'''\\'''</span>
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|style="text-align:center;"|70~84
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|style="text-align:center;"|14
 +
|style="text-align:center;"|3
 +
|style="text-align:center;"|2
 +
|style="text-align:center;"|
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|-
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|style="text-align:center;"|6
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|style="text-align:center;"|<span style="color:orange">'''\\\'''</span>
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|style="text-align:center;"|85~99
 +
|style="text-align:center;"|14
 +
|style="text-align:center;"|3
 +
|style="text-align:center;"|2~3
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|style="text-align:center;"|
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|-
 +
|style="text-align:center;"|7
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|style="text-align:center;"|<span style="color:orange">'''>>''' </span>
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|style="text-align:center;"|100~120
 +
|style="text-align:center;"|22
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|style="text-align:center;"|6
 +
|style="text-align:center;"|3
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|style="text-align:center;"|Seaplane Fighters gain +3 Fighter Power to calculations at this stage
 +
|}
 +
 +
==Effects of Improving Ranks
 +
*For '''Carrier-Based Fighters'''(CBF) and '''Seaplane Fighters''' (SF):
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:*Increased Fighter Power (FP). For CBF, the slot's effective FP is increased by 25 (22+√10 to be exact) at max rank.
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:::For example, putting a [[Reppuu]] on [[Kaga#Upgrade|Kaga Kai]]'s largest slot usually gives 67 FP, but at max rank it becomes 92 FP.
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:::Because of this, it has become easier to gain better stages of aerial superiority in existing maps.
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:::SF gains +3 (actually √10) at max ranks.
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:*Whether other stats are affected by increasing ranks are to be determined (such as LOS/Evasion on [[Zero Fighter Type 53 (Iwamoto Squadron)]]).
 +
:*[[Type 96 Fighter]] used to suffer from a bug that prevented it from increasing ranks. It was fixed in the update on November 18, 2015.
 +
*For '''Carrier-Based Torpedo Bombers''' (CTB), '''Carrier-Based Dive Bombers''' (CDB), and '''Seaplane Bombers''' (SB):
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:*Increased damage/accuracy/critical rate/FP during Aerial Combat.
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:::At max rank, FP is increased by 3 (actually √10) for CTB/CDB and 9 (actually 6+√10) for SB. The increase also applies to planes that doesn't have +AA originally (such as [[Prototype Seiran]]).
 +
:::[[Zero Fighter Type 62 (Fighter-bomber)]] and [[Zero Fighter Type 62 (Fighter-bomber/Iwai Squadron)]] are considered CDBs.
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:::It's possible to one-shot Battleship Ru-Class at higher ranks.
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:*Increased damage/accuracy/critical rate during Shelling Phase.
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:::At max rank, it's possible to one-shot Standard Carrier Wo-Class Kai (and moderate/heavy damage to Battleship Re-Class Elite if not sinking it).
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:::ASW damage is also increased.
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:*Damage increase due to rank applies a modifier for a critical hit that is multiplicative with the regular critical multiplier (in addition to increase in critical rate). This damage increase is applied after damage cap calculation, and the modifier is dependent on the number of slots with CTB/CDB equipped.
 +
:::Specifically, it is +20% with a max-ranked CTB/CDB equipped in the 1st equipment slot and +10% with a max-ranked CTB/CDB equipped in other slots. Thus, a maximum of +50% modifier can be gained when all four slots are equipped with max-ranked CTB/CDB. (Note: Modifier increase is currently ''unknown'' when the plane is lower-ranked.)
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:::For example: if max-ranked CTB/CDB are equipped in 1st and 2nd slots, the damage multiplier on a critical is 150% (Critical) * 130% (Rank Modifier) = 195%
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:*Increased contact initiation rate for CTB, but does not change the damage modifier.
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:*Whether difference exists between CTB and CDB, as well as increase to other stats are to be determined.
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:::At max rank, there is no difference between CTB/CDB for damage modifier increase.
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*For '''Carrier-Based Recon Planes''', '''Recon Seaplane''', and '''[[Type 2 Flying Boat]]''':
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:*Increased LOS and increased contact initiation rate during Aerial Combat.
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:::The increased LOS appears to only affect combat, not route branching. It is unknown as to the actual increase of LOS.
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:::Possibly increasing the night contact rate for [[Type 98 Recon Seaplane (Night Scout)]]?
 +
 +
==Fighter Power Increase==
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The increase to Fighter Power appears to be formulated by the following two equations:
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<center><math>\text {Fighter Power Increase} =  \text{Internal Expertise Bonus} + \text{Fighter Power Bonus (CBF/SB)}</math><br>
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<math>\text {Internal Expertise Bonus} =  \sqrt{\text{Internal Expertise Level} \div 10} </math></center>
 +
 +
There is no rounding down with regarding to the Internal Expertise Bonus, so depending on the slot itself, it's possible to gain an additional point of FP.
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:For example: A 24-slot equipped with a max-ranked [[Reppuu]] (AA+10 with Internal Expertise Level 100) gives
 +
<center><math>[10 \sqrt{24} + \sqrt{100 \div 10} + 22] \equiv [48.9 + 3.1 + 22] = 74</math></center>
 +
Fighter Power Bonus only applies to CBF and SBs. CTB, CDB, and SF do not gain this bonus (but SF gains +3 FP at max rank).
    
==See Also==
 
==See Also==
 
{{Mechanics}}
 
{{Mechanics}}
 
[[zh:舰载机熟练度系统]]
 
[[zh:舰载机熟练度系统]]
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