3,211 bytes added
, 1 year ago
-- [[Category:Player ship modules]]
return {
[""] = {
_name = "Javelin",
_suffix = false,
_rarity = 6,
_api_id = 901,
_id = 501,
_true_id = false,
_japanese_name = "Javelin",
_reading = "ジャヴェリン",
_class = "J",
_class_number = 6,
_type = 2,
_hp = 15,
_hp_max = 19,
_firepower = 12,
_firepower_max = 34,
_firepower_mod = 1,
_armor = 7,
_armor_max = 18,
_armor_mod = 1,
_torpedo = 30,
_torpedo_max = 83,
_torpedo_mod = 1,
_evasion = nil,
_evasion_max = nil,
_aa = 22,
_aa_max = 41,
_aa_mod = 1,
_asw = nil,
_asw_max = nil,
_speed = 10,
_los = nil,
_los_max = nil,
_range = 1,
_luck = 30,
_luck_max = 80,
_luck_mod = false,
_buildable = false,
_buildable_lsc = false,
_build_time = 24,
_remodel_level = false,
_remodel_from = false,
_remodel_to = "Javelin/Kai",
_fuel = 15,
_ammo = 25,
_scrap_fuel = 1,
_scrap_ammo = 1,
_scrap_steel = 6,
_scrap_baux = 1,
_equipment = {
{ equipment = nil, size = 0 },
{ equipment = false, size = 0 },
},
_voice_flag = 1,
_voice_actor = nil,
_artist = "Konishi",
_implementation_date = { 2023, 8, 26 },
_availability = { "event_drop" },
_wikipedia = "HMS Javelin",
},
["Kai"] = {
_name = "Javelin",
_suffix = "Kai",
_rarity = 7,
_api_id = 906,
_id = 506,
_true_id = false,
_japanese_name = "Javelin改",
_reading = "ジャヴェリンかい",
_class = "J",
_class_number = 6,
_type = 2,
_hp = 31,
_hp_max = 36,
_firepower = 14,
_firepower_max = 54,
_firepower_mod = 1,
_armor = 15,
_armor_max = 50,
_armor_mod = 1,
_torpedo = 40,
_torpedo_max = 91,
_torpedo_mod = 1,
_evasion = nil,
_evasion_max = nil,
_aa = 30,
_aa_max = 71,
_aa_mod = 1,
_asw = nil,
_asw_max = nil,
_speed = 10,
_los = nil,
_los_max = nil,
_range = 1,
_luck = 39,
_luck_max = 91,
_luck_mod = false,
_buildable = false,
_buildable_lsc = false,
_build_time = 24,
_remodel_level = 50,
_remodel_ammo = 330,
_remodel_steel = 390,
_remodel_development_material = false,
_remodel_blueprint = false,
_remodel_catapult = false,
_remodel_report = false,
_remodel_from = "Javelin/",
_remodel_to = false,
_fuel = 15,
_ammo = 25,
_scrap_fuel = 1,
_scrap_ammo = 2,
_scrap_steel = 10,
_scrap_baux = 1,
_equipment = {
{ equipment = nil, size = 0 },
{ equipment = nil, size = 0 },
{ equipment = false, size = 0 },
},
_voice_flag = 3,
},
}