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| |id = 57-4a | | |id = 57-4a |
| |0 -> 1 = * Phase 1 & 2: Single / Striking Force Fleet | | |0 -> 1 = * Phase 1 & 2: Single / Striking Force Fleet |
− | * Phase 3: Single fleet | + | * Phase 2.3+: Single fleet |
| * 1st Torpedo Squadron {{Shiplock|{{ROOTPAGENAME}} Tag 4}} only ('''Normal / Hard''') | | * 1st Torpedo Squadron {{Shiplock|{{ROOTPAGENAME}} Tag 4}} only ('''Normal / Hard''') |
| |0 -> 2 = * Phase 2: Combined Fleet | | |0 -> 2 = * Phase 2: Combined Fleet |
− | * Phase 3: CTF / TCF | + | * Phase 2.7+: CTF / TCF |
| * 1st Fleet {{Shiplock|{{ROOTPAGENAME}} Tag 6}} only ('''Normal / Hard''') | | * 1st Fleet {{Shiplock|{{ROOTPAGENAME}} Tag 6}} only ('''Normal / Hard''') |
− | |0 -> 3 = * STF / Striking Force Fleet | + | |0 -> 3 = * Phase 2.3+: Striking Force Fleet |
| + | * Phase 2.7+: STF |
| * 5th Fleet Main Force {{Shiplock|{{ROOTPAGENAME}} Tag 5}} only ('''Normal / Hard''') | | * 5th Fleet Main Force {{Shiplock|{{ROOTPAGENAME}} Tag 5}} only ('''Normal / Hard''') |
| }} | | }} |
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| |order = A,B,C,D | | |order = A,B,C,D |
| |A/battle -> A1/red/darkblue = Does not meet the requirements to go to A2 or B | | |A/battle -> A1/red/darkblue = Does not meet the requirements to go to A2 or B |
− | |A/battle -> A2/pink = * SFF: Amount of DD ≥ 4 ??? | + | |A/battle -> A2/pink = * SF: Amount of DD ≥ 4 ??? |
| * Single: Amount of DD ≥ 3 | | * Single: Amount of DD ≥ 3 |
| |A/battle -> B/battle = * Meet '''ALL''' of the following requirements: | | |A/battle -> B/battle = * Meet '''ALL''' of the following requirements: |
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| |B/battle -> C1/pink = * Fast+ fleet | | |B/battle -> C1/pink = * Fast+ fleet |
| * Otherwise, meet '''ALL''' of the following requirements: | | * Otherwise, meet '''ALL''' of the following requirements: |
| + | ** Amount of (F)BB(V) + CVL + CA(V) + AV ≤ 2? |
| ** Amount of CL + DD ≥ 4 (1CL 3DD or 4DD only?) | | ** Amount of CL + DD ≥ 4 (1CL 3DD or 4DD only?) |
| ** If slow fleet: | | ** If slow fleet: |
| *** Amount of (F)BB(V) = 0 | | *** Amount of (F)BB(V) = 0 |
| + | *** Amount of CVL + CA(V) + AV ≤ 1 |
| *** Amount of CL ≥ 1 | | *** Amount of CL ≥ 1 |
| *** Amount of DD ≥ 3 | | *** Amount of DD ≥ 3 |
| |C/red/darkblue -> C1/pink = Fixed routing | | |C/red/darkblue -> C1/pink = Fixed routing |
| |D/gray -> E/empty = * Fail the LoS check | | |D/gray -> E/empty = * Fail the LoS check |
− | |D/gray -> F/battle = * Pass the LoS check (Cn2 = 33~40 '''Hard''') | + | |D/gray -> F/battle = * Pass the LoS check (Cn4 = 73~78 '''Hard''') |
| }} | | }} |
| | | |
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| |R/empty -> R2/battle = * Meet '''ALL''' of the following requirements: | | |R/empty -> R2/battle = * Meet '''ALL''' of the following requirements: |
| ** Slow fleet | | ** Slow fleet |
− | ** SFF: Amount of SS(V) = 0 | + | ** SF/STF: Amount of SS(V) = 0 |
| ** STF: Amount of (F)BB(V) + CV(B) ≤ 2 | | ** STF: Amount of (F)BB(V) + CV(B) ≤ 2 |
| |R/empty -> S/pink = * Meet '''ALL''' of the following requirements: | | |R/empty -> S/pink = * Meet '''ALL''' of the following requirements: |
| ** Fast fleet | | ** Fast fleet |
− | ** SFF: Amount of SS(V) = 0? | + | ** SF/STF: Amount of SS(V) = 0 |
| ** STF: Amount of (F)BB(V) + CV(B) ≤ 3 | | ** STF: Amount of (F)BB(V) + CV(B) ≤ 3 |
| ** STF: Amount of DD ≥ 3 | | ** STF: Amount of DD ≥ 3 |
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| |S/pink -> U/battle = * Meet '''ALL''' of the following requirements: | | |S/pink -> U/battle = * Meet '''ALL''' of the following requirements: |
| ** Route to U unlocked | | ** Route to U unlocked |
− | ** SFF: Amount of DD ≥ 3 | + | ** SF: Amount of DD ≥ 3 |
| ** STF: Amount of (F)BB(V) + CV(B) ≤ 2 | | ** STF: Amount of (F)BB(V) + CV(B) ≤ 2 |
| ** ??? | | ** ??? |
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| |T/battle -> V/battle = * Meet '''ALL''' of the following requirements: | | |T/battle -> V/battle = * Meet '''ALL''' of the following requirements: |
| ** Route to V unlocked | | ** Route to V unlocked |
− | ** SFF: Amount of DD ≥ 3 | + | ** SF: Amount of DD ≥ 3 |
| ** STF: Fast fleet | | ** STF: Fast fleet |
| ** STF: Amount of (F)BB(V) + CV(B) ≤ 3 | | ** STF: Amount of (F)BB(V) + CV(B) ≤ 3 |
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| *LoS check: ? | | *LoS check: ? |
| *AP/AS: 302/678 Hard | | *AP/AS: 302/678 Hard |
| + | **At least 2CL are required to route {{MapRoute|J|red|M|red}} |
| ** Bringing an [[AACI]] capable ship is recommended to pass through the air node and against the boss. | | ** Bringing an [[AACI]] capable ship is recommended to pass through the air node and against the boss. |
| | | |
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| | Hard|| S x2|| S x3 | | | Hard|| S x2|| S x3 |
| |- | | |- |
− | | Medium|| ?|| ? | + | | Medium|| S x2|| S x1 |
| |- | | |- |
| | Easy|| ?|| ? | | | Easy|| ?|| ? |
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| |} | | |} |
| | | |
| + | It is possible to clear both requirements in one run, using the long route. |
| <tabber> | | <tabber> |
| |-|Node T= | | |-|Node T= |
− | * Refer to [[#Phase 3 - Boss]]'s fleet for composition and routing. | + | * Refer to [[#Phase 3 - Boss]]'s '''Striking Force''' fleet for composition and routing. |
| *LBAS range: 7 | | *LBAS range: 7 |
| + | {{color|red|Using a combined fleet will off route to the 2nd starting point.}} |
| | | |
| |-|Node U= | | |-|Node U= |
− | * Refer to [[#Phase 3 - Boss]]'s fleet for composition and routing. | + | * Refer to [[#Phase 3 - Boss]]'s '''Striking Force''' fleet for composition and routing. |
− | *Single/STF that are too light will route to U
| |
| *LBAS range: 6 | | *LBAS range: 6 |
| + | {{color|red|Using a combined fleet will off route to the 2nd starting point.}} |
| </tabber> | | </tabber> |
| | | |
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| |-|Node M3= | | |-|Node M3= |
| The following need to be completed to reach node {{MapRoute|M3|red}}: | | The following need to be completed to reach node {{MapRoute|M3|red}}: |
− | #Assemble a CTF with 11 ships FAST+ '''AND''' 1 ship SLOW, | + | #Assemble a CTF with 11 ships "FAST+" '''AND''' 1 ship "SLOW", |
| #*Equip the flagship with the {{IconText|{{CommandFacility}}|FCF}} [[FCF]], | | #*Equip the flagship with the {{IconText|{{CommandFacility}}|FCF}} [[FCF]], |
| #*It is possible to not use any FCF, and just let the SLOW ship sink, | | #*It is possible to not use any FCF, and just let the SLOW ship sink, |
| #*The SLOW ship should be "heavily damaged" (taiha), with 1 {{EmergencyRepair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel|link_category=Repair Personnel}}, | | #*The SLOW ship should be "heavily damaged" (taiha), with 1 {{EmergencyRepair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel|link_category=Repair Personnel}}, |
− | #*The SLOW ship can be an SS(V),
| |
| #After reaching node {{MapRoute|C|darkorange}}, evacuate the SLOW ship on either {{MapRoute|C|darkorange}} or {{MapRoute|K|pink}}, | | #After reaching node {{MapRoute|C|darkorange}}, evacuate the SLOW ship on either {{MapRoute|C|darkorange}} or {{MapRoute|K|pink}}, |
| #*The fleet is the FAST+ and can route to {{MapRoute|M3|red}} | | #*The fleet is the FAST+ and can route to {{MapRoute|M3|red}} |
| | | |
| + | A possible fleet can then be: |
| + | * CTF: '''"[[#Phase 2 - Boss]]'s fleet" at "FAST+" with 1SS(V)''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| + | * Route: {{MapRoute|2||G|blue|H|pink|C|darkorange|K|pink|M1|blue|M2|blue|M3|red}} |
| + | **See [[Speed|here]] for more details on how to achieve FAST+. |
| + | |
| + | <!-- |
| + | * STF: '''1-2CA(V), 1-3CL, 1-4DD + 0-1CA, 1CL, 0-1CLT, 3-5DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| + | * Route: {{MapRoute|2||G|blue|H|pink|C|darkorange|K|pink|M1|blue|M2|blue|M3|red}} |
| + | **(F)BB(V) or CV(B/L) or not allowed in this comp. |
| + | **This fleet does not require all the maneuvers of the previous one, but is lighter and may struggle on this step. |
| + | **This method only works before Phase 3 unlock. |
| + | --> |
| </tabber> | | </tabber> |
| | | |
| ==Phase 3 - Boss== | | ==Phase 3 - Boss== |
| <tabber> | | <tabber> |
− |
| |
| |-|STF= | | |-|STF= |
− | * STF: '''3(F)BB(V), 2CVL, 1CA(V)/CL + 1CL, 1-2CA/CLT, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] | + | * STF: '''3(F)BB(V), 2CVL, 1CA(V)/CL + 1CL, 1-2CA/CLT, 3-4DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] |
− | * Route: {{MapRoute|3||R|blue|S|pink|T|red|V|red|X|red}}
| |
− | | |
− | |-|Single=
| |
− | * Single Fleet: '''???''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
| |
| * Route: {{MapRoute|3||R|blue|S|pink|T|red|V|red|X|red}} | | * Route: {{MapRoute|3||R|blue|S|pink|T|red|V|red|X|red}} |
− | * Route: {{MapRoute|3||R|blue|S|pink|T|red|U|red|V|red|X|red}}
| |
− | **This fleet is unadvised
| |
| | | |
| + | |-|SF= |
| + | * [[Striking Force Fleet]]: '''0-2(F)BB(V), 1CVL, 1CAV/CL, 3-5DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] |
| + | * [[Striking Force Fleet]]: '''0-1FBB, 1CVL, 1CAV/CLT, 1CL, 3-4DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] |
| + | * [[Striking Force Fleet]]: '''1CL, 6DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] |
| + | * Route: {{MapRoute|3||R|blue|S|pink|U|red|V|red|X|red}} |
| + | **Those fleets are only advised for gimmicks clearing |
| </tabber> | | </tabber> |
| | | |
| + | *If the [[#Phase 2.7 - Unlock the Shortcuts]] is not cleared yet, the routing might be a bit longer. |
| * LBAS range: 5 | | * LBAS range: 5 |
| *LoS check: ? | | *LoS check: ? |
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| ** Bringing an [[AACI]] capable ship is recommended to pass through the air node and against the boss. | | ** Bringing an [[AACI]] capable ship is recommended to pass through the air node and against the boss. |
| **Using a {{Smoke}} '''[[Smoke]]''' on node {{MapRoute|V|red}} can help surviving it. | | **Using a {{Smoke}} '''[[Smoke]]''' on node {{MapRoute|V|red}} can help surviving it. |
| + | *Using any CTF or TCF will off route on starting point 2. |
| | | |
| ==Phase 3.5 - Debuff== | | ==Phase 3.5 - Debuff== |
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| | | |
| |-|Node U= | | |-|Node U= |
− | * Refer to [[#Phase 2.3 - Unlock the Boss Node]]'s fleet for composition and routing. | + | * Refer to [[#Phase 3 - Boss]]'s fleet for composition and routing. |
| + | * Lighter fleets better route to U. |
| + | *LBAS range: 6 |
| | | |
| |-|Node V= | | |-|Node V= |