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==Branching Table==
 
==Branching Table==
 
{{MapBranchingTable
 
{{MapBranchingTable
|title = E-4 Branching Rules
+
|title = E-4 Branching Rules (Start Points) ▼/▲
|id = ???
+
|id = 57-4a
|order = ???
+
|0 -> 1 = * Phase 1 & 2: Single / Striking Force Fleet
|?? -> ?? =  
+
* Phase 2.3+: Single fleet
 +
* 1st Torpedo Squadron {{Shiplock|{{ROOTPAGENAME}} Tag 4}} only ('''Normal / Hard''')
 +
|0 -> 2 = * Phase 2: Combined Fleet
 +
* Phase 2.7+: CTF / TCF
 +
* 1st Fleet {{Shiplock|{{ROOTPAGENAME}} Tag 6}} only ('''Normal / Hard''')
 +
|0 -> 3 = * Phase 2.3+: Striking Force Fleet
 +
* Phase 2.7+: STF
 +
* 5th Fleet Main Force {{Shiplock|{{ROOTPAGENAME}} Tag 5}} only ('''Normal / Hard''')
 +
}}
 +
 
 +
{{MapBranchingTable
 +
|title = E-4 Branching Rules (Start Point 1) ▼/▲
 +
|id = 57-4b
 +
|order = A,B,C,D
 +
|A/battle -> A1/red/darkblue = Does not meet the requirements to go to A2 or B
 +
|A/battle -> A2/pink = * SF: Amount of DD ≥ 4 ???
 +
* Single: Amount of DD ≥ 3
 +
|A/battle -> B/battle = * Meet '''ALL''' of the following requirements:
 +
* Single fleet
 +
* Amount of DD + DE ≥ 4
 +
|B/battle -> C/red/darkblue = * Does not meet the requirements to go to C1
 +
|B/battle -> C1/pink = * Fast+ fleet
 +
* Otherwise, meet '''ALL''' of the following requirements:
 +
** Amount of (F)BB(V) + CVL + CA(V) + AV ≤ 2?
 +
** Amount of CL + DD ≥ 4 (1CL 3DD or 4DD only?)
 +
** If slow fleet:
 +
*** Amount of (F)BB(V) = 0
 +
*** Amount of CVL + CA(V) + AV ≤ 1
 +
*** Amount of CL ≥ 1
 +
*** Amount of DD ≥ 3
 +
|C/red/darkblue -> C1/pink = Fixed routing
 +
|D/gray -> E/empty = * Fail the LoS check
 +
|D/gray -> F/battle = * Pass the LoS check (Cn4 = 73~78 '''Hard''')
 +
}}
 +
 
 +
{{MapBranchingTable
 +
|title = E-4 Branching Rules (Start Point 2) ▼/▲
 +
|id = 57-4c
 +
|order = C,H,J,K,M2,N
 +
|C/red/darkblue -> K/pink = Fixed routing
 +
|G/empty -> H/battle, I/battle = Active Branching
 +
|H/battle -> C/red/darkblue = * Does not meet the requirements to go to J
 +
|H/battle -> J/battle = * Meet '''ANY''' of the following requirements:
 +
** CTF: Fast fleet
 +
** TCF
 +
|J/battle -> L/battle = * Does not meet the requirements to go to M
 +
|J/battle -> M/battle = * Meet '''ALL''' of the following requirements:
 +
** CTF: Amount of CV(B/L) ≤ 4
 +
** CTF: Amount of CA(V) + AV ≤ 3 ???
 +
** STF: ???
 +
** CTF/STF: If Slow fleet, then amount of CL ≥ 2
 +
|K/pink -> L/battle = * CTF: Slow fleet
 +
|K/pink -> M/battle = * ???
 +
|K/pink -> M1/empty = * CTF: Fast+ fleet
 +
|M2/empty -> M3/battle, P/battle = Active Branching
 +
|N/pink -> O = * Fail the LoS check?
 +
|N/pink -> P/battle = * Does not meet the requirements to go to Q
 +
* Pass the LoS check?
 +
|N/pink -> Q/battle = * Meet '''ALL''' of the following requirements:
 +
** Amount of (F)BB(V) + CV(B) ≤ 5
 +
** Pass the LoS check?
 +
}}
    +
{{MapBranchingTable
 +
|title = E-4 Branching Rules (Start Point 3) ▼/▲
 +
|id = 57-4d
 +
|order = R,S,T,V
 +
|R/empty -> R1/red/darkblue = * Does not meet the requirements to go to R2 or S
 +
|R/empty -> R2/battle = * Meet '''ALL''' of the following requirements:
 +
** Slow fleet
 +
** SF/STF: Amount of SS(V) = 0
 +
** STF: Amount of (F)BB(V) + CV(B) ≤ 2
 +
|R/empty -> S/pink = * Meet '''ALL''' of the following requirements:
 +
** Fast fleet
 +
** SF/STF: Amount of SS(V) = 0
 +
** STF: Amount of (F)BB(V) + CV(B) ≤ 3
 +
** STF: Amount of DD ≥ 3
 +
|S/pink -> T/battle = * Route to U locked
 +
* Does not meet the requirements to go to U
 +
|S/pink -> U/battle = * Meet '''ALL''' of the following requirements:
 +
** Route to U unlocked
 +
** SF: Amount of DD ≥ 3
 +
** STF: Amount of (F)BB(V) + CV(B) ≤ 2
 +
** ???
 +
|T/battle -> U/battle = * Route to V locked
 +
* Does not meet the requirements to go to V
 +
|T/battle -> V/battle = * Meet '''ALL''' of the following requirements:
 +
** Route to V unlocked
 +
** SF: Amount of DD ≥ 3
 +
** STF: Fast fleet
 +
** STF: Amount of (F)BB(V) + CV(B) ≤ 3
 +
** ???
 +
|V/battle -> W/empty = * Fail the LoS check
 +
|V/battle -> X/battle = * Pass the LoS check
 
}}
 
}}
   Line 80: Line 172:  
*LoS check: ?
 
*LoS check: ?
 
*AP/AS: 302/678 Hard
 
*AP/AS: 302/678 Hard
 +
**At least 2CL are required to route  {{MapRoute|J|red|M|red}}
 
** Bringing an [[AACI]] capable ship is recommended to pass through the air node and against the boss.
 
** Bringing an [[AACI]] capable ship is recommended to pass through the air node and against the boss.
   Line 89: Line 182:  
| Hard|| S x2|| S x3
 
| Hard|| S x2|| S x3
 
|-
 
|-
| Medium|| ?|| ?
+
| Medium|| S x2|| S x1
 
|-
 
|-
 
| Easy|| ?|| ?
 
| Easy|| ?|| ?
Line 96: Line 189:  
|}
 
|}
    +
It is possible to clear both requirements in one run, using the long route.
 
<tabber>
 
<tabber>
 
|-|Node T=
 
|-|Node T=
* Refer to [[#Phase 3 - Boss]]'s fleet for composition and routing.
+
* Refer to [[#Phase 3 - Boss]]'s '''Striking Force''' fleet for composition and routing.
 
*LBAS range: 7
 
*LBAS range: 7
 +
{{color|red|Using a combined fleet will off route to the 2nd starting point.}}
    
|-|Node U=
 
|-|Node U=
* Refer to [[#Phase 3 - Boss]]'s fleet for composition and routing.
+
* Refer to [[#Phase 3 - Boss]]'s '''Striking Force''' fleet for composition and routing.
*Single/STF that are too light will route to U
   
*LBAS range: 6
 
*LBAS range: 6
 +
{{color|red|Using a combined fleet will off route to the 2nd starting point.}}
 
</tabber>
 
</tabber>
   Line 114: Line 209:  
| Hard|| S|| S|| S
 
| Hard|| S|| S|| S
 
|-
 
|-
| Medium|| ?|| ?|| -
+
| Medium|| S|| S|| S
 
|-
 
|-
| Easy|| ?|| ?|| -
+
| Easy|| S|| S|| S
 
|-
 
|-
| Casual|| ?|| ?|| -
+
| Casual|| ?|| ?|| ?
 
|}
 
|}
   Line 130: Line 225:  
|-|Node M3=
 
|-|Node M3=
 
The following need to be completed to reach node {{MapRoute|M3|red}}:
 
The following need to be completed to reach node {{MapRoute|M3|red}}:
#Assemble a CTF with 11 ships FAST+ '''AND''' 1 ship SLOW,
+
#Assemble a CTF with 11 ships "FAST+" '''AND''' 1 ship "SLOW",
 
#*Equip the flagship with the {{IconText|{{CommandFacility}}|FCF}} [[FCF]],
 
#*Equip the flagship with the {{IconText|{{CommandFacility}}|FCF}} [[FCF]],
 
#*It is possible to not use any FCF, and just let the SLOW ship sink,
 
#*It is possible to not use any FCF, and just let the SLOW ship sink,
 
#*The SLOW ship should be "heavily damaged" (taiha), with 1 {{EmergencyRepair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel|link_category=Repair Personnel}},
 
#*The SLOW ship should be "heavily damaged" (taiha), with 1 {{EmergencyRepair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel|link_category=Repair Personnel}},
#*The SLOW ship can be an SS(V),
   
#After reaching node {{MapRoute|C|darkorange}}, evacuate the SLOW ship on either {{MapRoute|C|darkorange}} or {{MapRoute|K|pink}},
 
#After reaching node {{MapRoute|C|darkorange}}, evacuate the SLOW ship on either {{MapRoute|C|darkorange}} or {{MapRoute|K|pink}},
 
#*The fleet is the FAST+ and can route to {{MapRoute|M3|red}}
 
#*The fleet is the FAST+ and can route to {{MapRoute|M3|red}}
    +
A possible fleet can then be:
 +
* CTF: '''"[[#Phase 2 - Boss]]'s fleet" at "FAST+" with 1SS(V)''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 +
* Route: {{MapRoute|2||G|blue|H|pink|C|darkorange|K|pink|M1|blue|M2|blue|M3|red}}
 +
**See [[Speed|here]] for more details on how to achieve FAST+.
 +
 +
<!--
 +
* STF: '''1-2CA(V), 1-3CL, 1-4DD + 0-1CA, 1CL, 0-1CLT, 3-5DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 +
* Route: {{MapRoute|2||G|blue|H|pink|C|darkorange|K|pink|M1|blue|M2|blue|M3|red}}
 +
**(F)BB(V) or CV(B/L) or not allowed in this comp.
 +
**This fleet does not require all the maneuvers of the previous one, but is lighter and may struggle on this step.
 +
**This method only works before Phase 3 unlock.
 +
-->
 
</tabber>
 
</tabber>
    
==Phase 3 - Boss==
 
==Phase 3 - Boss==
 
<tabber>
 
<tabber>
   
|-|STF=
 
|-|STF=
* STF: '''3(F)BB(V), 2CVL, 1CA(V)/CL + 1CL, 1-2CA/CLT, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
+
* STF: '''3(F)BB(V), 2CVL, 1CA(V)/CL + 1CL, 1-2CA/CLT, 3-4DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
* Route: {{MapRoute|3||R|blue|S|pink|T|red|V|red|X|red}}
  −
 
  −
|-|Single=
  −
* Single Fleet: '''???''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
   
* Route: {{MapRoute|3||R|blue|S|pink|T|red|V|red|X|red}}
 
* Route: {{MapRoute|3||R|blue|S|pink|T|red|V|red|X|red}}
* Route: {{MapRoute|3||R|blue|S|pink|T|red|U|red|V|red|X|red}}
  −
**This fleet is unadvised
      +
|-|SF=
 +
* [[Striking Force Fleet]]: '''0-2(F)BB(V), 1CVL, 1CAV/CL, 3-5DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
 +
* [[Striking Force Fleet]]: '''0-1FBB, 1CVL, 1CAV/CLT, 1CL, 3-4DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
 +
* [[Striking Force Fleet]]: '''1CL, 6DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
 +
* Route: {{MapRoute|3||R|blue|S|pink|U|red|V|red|X|red}}
 +
**Those fleets are only advised for gimmicks clearing
 
</tabber>
 
</tabber>
    +
*If the [[#Phase 2.7 - Unlock the Shortcuts]] is not cleared yet, the routing might be a bit longer.
 
* LBAS range: 5
 
* LBAS range: 5
 
*LoS check: ?
 
*LoS check: ?
Line 160: Line 266:  
** Bringing an [[AACI]] capable ship is recommended to pass through the air node and against the boss.
 
** Bringing an [[AACI]] capable ship is recommended to pass through the air node and against the boss.
 
**Using a {{Smoke}} '''[[Smoke]]''' on node {{MapRoute|V|red}} can help surviving it.
 
**Using a {{Smoke}} '''[[Smoke]]''' on node {{MapRoute|V|red}} can help surviving it.
 +
*Using any CTF or TCF will off route on starting point 2.
    
==Phase 3.5 - Debuff==
 
==Phase 3.5 - Debuff==
Line 165: Line 272:     
{|class="wikitable"  
 
{|class="wikitable"  
! !! F!! Q!! U!! V!! M3!! K!! LBAS
+
! !! F!! Q!! U!! V!! M3!! LBAS
 
|-
 
|-
| Hard|| S|| A+|| S|| S|| S|| AS|| AS
+
| Hard|| S|| A+|| S|| S|| S|| AS
 
|-
 
|-
| Medium|| ?|| ?|| ?|| ?|| ?|| ?|| ?
+
| Medium|| ?|| ?|| ?|| ?|| ?|| ?
 
|-
 
|-
| Easy|| ?|| ?|| ?|| ?|| ?|| ?|| ?
+
| Easy|| ?|| ?|| ?|| ?|| ?|| ?
 
|-
 
|-
| Casual|| ?|| ?|| ?|| ?|| ?|| ?|| ?
+
| Casual|| ?|| ?|| ?|| ?|| ?|| ?
 
|}
 
|}
   Line 184: Line 291:     
|-|Node U=
 
|-|Node U=
* Refer to [[#Phase 2.3 - Unlock the Boss Node]]'s fleet for composition and routing.
+
* Refer to [[#Phase 3 - Boss]]'s fleet for composition and routing.
 +
* Lighter fleets better route to U.
 +
*LBAS range: 6
    
|-|Node V=
 
|-|Node V=
Line 192: Line 301:  
|-|Node M3=
 
|-|Node M3=
 
* Refer to [[#Phase 2.7 - Unlock the Shortcuts]]'s fleet for composition and routing.
 
* Refer to [[#Phase 2.7 - Unlock the Shortcuts]]'s fleet for composition and routing.
  −
|-|Node K=
  −
{|class="wikitable"
  −
!      !! AS
  −
|-
  −
|Hard  || 527-368
  −
|-
  −
|Medium|| ?
  −
|-
  −
|Easy  || ?
  −
|-
  −
|Casual|| ?
  −
|}
      
|-|Node LBAS=
 
|-|Node LBAS=
1,226

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