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Difference between revisions of "Summer 2023 Event/E-2/Sandbox"
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|title = E-2 Branching Rules (Starting Points) ▼/▲ | |title = E-2 Branching Rules (Starting Points) ▼/▲ | ||
|id = 57-2a | |id = 57-2a | ||
− | |0 -> 1 = | + | |0 -> 1 = * Phase 1+: Amount of (F)BB(V) + CV(B) ≥ 2 |
− | |0 -> 2 = | + | * Spratly Islands Patrol Unit {{Shiplock|{{ROOTPAGENAME}} Tag 2}} only ('''Normal / Hard''') |
+ | |0 -> 2 = * Amount of (F)BB(V) + CV(B) ≤ 1 | ||
+ | * Transport Escort Fleet tag {{Shiplock|{{ROOTPAGENAME}} Tag 3}} only ('''Normal / Hard''') | ||
}} | }} | ||
Line 38: | Line 40: | ||
|B/pink -> B1/battle = * Does not meet the requirements to go to B2 | |B/pink -> B1/battle = * Does not meet the requirements to go to B2 | ||
|B/pink -> B2/empty = * Meet '''ALL''' of the following requirements: | |B/pink -> B2/empty = * Meet '''ALL''' of the following requirements: | ||
− | ** Amount of (F)BB(V) + CV(B) | + | ** Amount of (F)BB(V) + CV(B) ≤ 2 |
− | ** | + | ** Amount of DD ≥ 2 |
|B2/empty -> C/battle, E/battle = Active Branching | |B2/empty -> C/battle, E/battle = Active Branching | ||
|C/battle -> C1/empty = * Fail the LoS check | |C/battle -> C1/empty = * Fail the LoS check | ||
Line 46: | Line 48: | ||
|F/pink -> F1/battle = * Does not meet the requirements to go to F2 | |F/pink -> F1/battle = * Does not meet the requirements to go to F2 | ||
|F/pink -> F2/battle = * Meet '''ALL''' of the following requirements: | |F/pink -> F2/battle = * Meet '''ALL''' of the following requirements: | ||
− | ** If Slow fleet, then amount of (F)BB(V) + CV(B) | + | ** If Slow fleet, then amount of (F)BB(V) + CV(B) ≤ 1? |
** Pass the LoS check | ** Pass the LoS check | ||
** ??? | ** ??? | ||
|F1/battle -> F2/battle = * Pass the LoS check | |F1/battle -> F2/battle = * Pass the LoS check | ||
|F1/battle -> J/empty = * Fail the LoS check | |F1/battle -> J/empty = * Fail the LoS check | ||
− | |I/battle -> J/empty = * | + | |I/battle -> J/empty = * Fail the LoS check |
|I/battle -> J1/red/darkblue = * Does not meet the requirements to go to J2 | |I/battle -> J1/red/darkblue = * Does not meet the requirements to go to J2 | ||
* Pass the LoS check | * Pass the LoS check | ||
− | |I/battle -> J2/battle = * If Slow, amount of (F)BB(V) + CV(B | + | |I/battle -> J2/battle = * Meet '''ALL''' of the following requirements: |
− | * Pass the LoS check | + | ** Amount of (F)BB(V) + CV(B) ≤ 3? |
− | |T/pink -> U/red/darkblue = | + | *** If Slow fleet, then amount of (F)BB(V) + CV(B) ≤ 2 |
− | |T/pink -> V/battle = CV(B) | + | ** Amount of CL ≥ 1 |
− | ? | + | ** Amount of DD ≥ 2 |
+ | ** Pass the LoS check | ||
+ | |T/pink -> U/red/darkblue = * Does not meet the requirements to go to V | ||
+ | |T/pink -> V/battle = * Meet '''ALL''' of the following requirements: | ||
+ | ** Amount of CV(B/L) ≤ 2 | ||
+ | ** Amount of CL ≥ 1? | ||
+ | ** Amount of DD ≥ 2? | ||
|V/battle -> V1/battle = * Does not meet the requirements to go to W | |V/battle -> V1/battle = * Does not meet the requirements to go to W | ||
− | |V/battle -> W/battle = | + | |V/battle -> W/battle = * Meet '''ALL''' of the following requirements: |
− | * Pass the LoS check | + | ** Amount of (F)BB(V) + CV(B) ≤ 3? |
+ | *** If Slow fleet, then amount of (F)BB(V) + CV(B) ≤ 2 | ||
+ | ** Amount of CL ≥ 1 | ||
+ | ** Pass the LoS check | ||
|V1/battle -> V2/empty = * Fail the LoS check | |V1/battle -> V2/empty = * Fail the LoS check | ||
|V1/battle -> W/battle = * Pass the LoS check | |V1/battle -> W/battle = * Pass the LoS check | ||
Line 70: | Line 81: | ||
|id = 57-2c | |id = 57-2c | ||
|order = 2,K,N,Q | |order = 2,K,N,Q | ||
− | |2 -> K/battle = | + | |2 -> K/battle = * If Slow fleet, then amount of DD ≥ 3 |
− | |2 -> L/battle = | + | |2 -> L/battle = * Does not meet the requirements to go to K |
− | |K/battle -> N/pink = | + | |K/battle -> N/pink = * Does not meet the requirements to go to O |
− | |K/battle -> O/pink = ? | + | |K/battle -> O/pink = * Amount of LHA + AV + CL + DD ≥ 4(?) |
|N -> O/pink = ??? | |N -> O/pink = ??? | ||
|N -> P/battle = ??? | |N -> P/battle = ??? |
Revision as of 22:00, 11 August 2023
Sandbox Rules
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
- An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
- List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
- A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
- The Paths said compositions will take (to explain each path the composition will/can take),
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
- Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Summer 2023 Event, being reviewed and updated once more before it can be released.
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Branch Rules
Branching Table
E-2 Branching Rules (Starting Points) ▼/▲ | ||
---|---|---|
Nodes | Rules | |
Start | 1 |
|
2 |
E-2 Branching Rules (Starting Point 1) ▼/▲ | ||
---|---|---|
Nodes | Rules | |
A |
B |
Active Branching |
D | ||
B |
B1 |
|
B2 |
| |
B2 |
C |
Active Branching |
E | ||
C |
C1 |
|
C2 |
| |
D |
G |
Active Branching |
H | ||
F |
F1 |
|
F2 |
| |
F1 |
F2 |
|
J |
| |
I |
J |
|
J1 |
| |
J2 |
| |
T |
U |
|
V |
| |
V |
V1 |
|
W |
| |
V1 |
V2 |
|
W |
|
E-2 Branching Rules (Starting Point 2) ▼/▲ | ||
---|---|---|
Nodes | Rules | |
2 |
K |
|
L |
| |
K |
N |
|
O |
| |
N |
O |
??? |
P |
??? | |
Q |
R |
|
S |
|
Jiga's Guide
Map overview
E2 is a single-fleet two-phase map consisting of one transport and one boss phase.
- 1 LBAS is available on this map:
- Initially, no LBAS is available,
- After Phase 1, the LBAS becomes available.
- "Airstrike Supported Battle" node is present on U
Phase 0.5 - Unlock TP Phase
The following steps have to be performed to unlock the boss:
C2 | J2 | G | F2 | |
---|---|---|---|---|
Hard | S | S x2 | S x2 | S |
Medium | ? | ? | ? | ? |
Easy | ? | ? | ? | ? |
Casual | ? | ? | ? | ? |
- Single Fleet: 0-2 (F)BB(V), 1CV(B), 0-1CA(V) 1CL, 0-1CLT, 2DD
- Route: 1 A B B2 C C2
- Bringing ASW power is required
- Bringing an AACI capable ship is recommended to pass through the pre-boss nodes and against the boss.
- Single Fleet: 0-2 (F)BB(V), 1CV(B), 0-1CA(V) 1CL, 0-1CLT, 2DD
- Route: 1 A D H I J2
- Bringing ASW power is required
- Bringing an AACI capable ship is recommended to pass through the pre-boss nodes and against the boss.
- Refer to #Phase 2 - Boss's fleet for composition and routing.
- Single Fleet: 0-2 (F)BB(V), 1CV(B), 0-1CA(V) 1CL, 0-1CLT, 2DD
- Route: 1 A B B2 E F C2
- Bringing an AACI capable ship is recommended to pass through the pre-boss nodes and against the boss.
- Bringing some ASW power can be helpful,
- The use of several Night Cut-Ins is highly advised
Phase 1 - TP
Phase 1 is a "Transport Operation":
- Single Fleet: 0-1AV, 0-1BBV/CVL, 1CL, 3-5DD
- Route: 2 K O P Q S
- Bringing an AACI capable ship is recommended to pass through the air node.
- Bringing some ASW power can be helpful against node K
Phase 2 - Boss
- Single Fleet: 0-2 (F)BB(V), 1CV(B), 0-1CA(V) 1CL, 0-1CLT, 2DD
- Route: 1 A D G T V W
- LoS check: ???
- LBAS range: 7
- Bringing any (F)BB(V) can pose some challenges, as it adds the "second shelling" during day battle, which does not really help clearing the boss, but increase the boss' chance the disable one girl before night battle.
- The use of several Night Cut-Ins is advised to clear the boss, especially on LD and in higher difficulties.
YY's Guide
Historical Bonuses
DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.
Ship Bonuses
??
Equipment Bonuses
??