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====Ammo Farming====
 
====Ammo Farming====
1XX (as long as the ship is not an (F)BB(V) or CV(L)'''
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*1DD
*Between '''50-155 ammo''' is obtainable on node {{MapRoute|B|green}} each run.
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*3-6SSV
*The process of gaining ammo is simple and it is recommended to use a '''throwaway ship''' to save on spending resources while completing the take.
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*Route = {{MapRoute|A|red|B|green}}
*The following steps must be taken to ensure this can be completed:
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It is recommended to use a '''throwaway DD''' equipped with {{Landing Craft}}/{{Drum}}, and a {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel}}.
** Equip throwaway ship with a {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Damage control}}.
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*This saves on spending resources while completing the take. Alternatively, a set of good DD can be used, but they will need to be repaired, slowing down the farming rate.
** Send this to Node {{MapRoute|A|red}} and lose the battle.
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*If the battle on {{MapRoute|A|red}} critically damages the DD, select to use the Repair Personnel onward.
** Select to use repair team onward.
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*'''The Damage control is not consumed while doing this process.
** Reach Node {{MapRoute|B|green}} and get ammo.
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*Once complete, remove the Damage control from the DD, that can now be scraped, and repeat.
*'''NOTE:''' The Damage control '''is not consumed''' while doing this process.
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Another method is to send a fleet of 3-6SS(V) using {{Amphibious Tank}}. This method brings a bit greater return at a higher risk and has steeper requirements.
*Once complete, remove the Damage control from the said ship and rinse and repeat.
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{{color|red|Doing this farming will bring a lot of "loses", which can impact the overall win rate and so the "event eligibility".}}
 
{{color|red|Doing this farming will bring a lot of "loses", which can impact the overall win rate and so the "event eligibility".}}
  
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