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| #<font color="green">'''Best map to kill transport ships as you will meet 4 of them in one sortie.'''</font> | | #<font color="green">'''Best map to kill transport ships as you will meet 4 of them in one sortie.'''</font> |
| #Like Phase 1, boss node still <font color="green">'''contains a lot of old {{Ship/Link|Naganami|Zuikaku|Shoukaku|Mutsu|Agano|Ariake|text=rare ships}}, making it ideal to farm for their equipment'''</font> if the player desires. | | #Like Phase 1, boss node still <font color="green">'''contains a lot of old {{Ship/Link|Naganami|Zuikaku|Shoukaku|Mutsu|Agano|Ariake|text=rare ships}}, making it ideal to farm for their equipment'''</font> if the player desires. |
− | #However, the <font color="red">{{EquipmentLink|Elite Torpedo Squadron Command Facility}} '''is the absolutely minimum requirement'''</font> for this fleet to work, and '''possibly the <span class="tooltip">[[Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)]]<span class="tooltiptext">[[File:Equipment Card Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon).png|160px|link=Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)]]<br>Lvl 125 = 100% trigger</span></span> with {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}}''' as well to maintain the high pass rate. | + | #However, the <font color="red">{{EquipmentLink|Elite Torpedo Squadron Command Facility}} '''is the absolutely minimum requirement'''</font> for this fleet to work, and '''possibly the <span class="tooltip">[[Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)]]<span class="tooltiptext">[[File:Equipment Card Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon).png|160px|link=Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)]]<br>Shipgirl lvl 125 = 100% trigger</span></span> with {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}}''' as well to maintain the high pass rate. |
| #Each run in average supposed to consume '''189''' ammo, not '''131'''. But 5-4 south route also consists of one ammo node that will alway give you '''60 ammo''' (No DLC equipped). Assuming 97.8% of the time you will not retreat and go through this node, you will gain back the ammo you used, which is around '''60 x 97.8% = 58 ammo''', hence the ammo usage became '''189 - 58 = 131'''. | | #Each run in average supposed to consume '''189''' ammo, not '''131'''. But 5-4 south route also consists of one ammo node that will alway give you '''60 ammo''' (No DLC equipped). Assuming 97.8% of the time you will not retreat and go through this node, you will gain back the ammo you used, which is around '''60 x 97.8% = 58 ammo''', hence the ammo usage became '''189 - 58 = 131'''. |
| #If you managed to tweak the fleet setup to allow 3-slot CL or weaker DD with low luck while maintaining reasonable pass rate, <font color="green">'''this map can be one of the best options for leveling. A ship that is in non-flagship position and never get MVP will gain at least 1700 - 1850 EXP per boss runs (2500 - 2800 if flagship, more with MVP)'''</font>. Theoretically, if the flagship always becomes MVP and you finished the boss battle, she can gain up to '''4500 EXP''' per runs. | | #If you managed to tweak the fleet setup to allow 3-slot CL or weaker DD with low luck while maintaining reasonable pass rate, <font color="green">'''this map can be one of the best options for leveling. A ship that is in non-flagship position and never get MVP will gain at least 1700 - 1850 EXP per boss runs (2500 - 2800 if flagship, more with MVP)'''</font>. Theoretically, if the flagship always becomes MVP and you finished the boss battle, she can gain up to '''4500 EXP''' per runs. |