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#<font color="purple>'''Best map to kill transport ships as you will meet 4 of them in one sortie.'''</font>
 
#<font color="purple>'''Best map to kill transport ships as you will meet 4 of them in one sortie.'''</font>
 
#Like Phase 1, boss node still <font color="green">'''contains a lot of old {{Ship/Link|Naganami|Zuikaku|Shoukaku|Mutsu|Agano|Ariake|text=rare ships}}, making it ideal to farm for their equipment'''</font> if the player desires.
 
#Like Phase 1, boss node still <font color="green">'''contains a lot of old {{Ship/Link|Naganami|Zuikaku|Shoukaku|Mutsu|Agano|Ariake|text=rare ships}}, making it ideal to farm for their equipment'''</font> if the player desires.
#However, the <font color="red">{{EquipmentLink|Elite Torpedo Squadron Command Facility}} is the '''absolutely minimum requirement'''</font> for this fleet to work, and '''possibly the {{EquipmentLink|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)}} with {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}}''' as well to maintain the high pass rate.
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#However, the <font color="red">{{EquipmentLink|Elite Torpedo Squadron Command Facility}} '''is the absolutely minimum requirement'''</font> for this fleet to work, and '''possibly the {{EquipmentLink|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)}} with {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}}''' as well to maintain the high pass rate.
 
#Each run in average supposed to consume '''189''' ammo, not '''131'''. But 5-4 south route also consists of one ammo node that will alway give you '''60 ammo''' (No DLC equipped). Assuming 97.8% of the time you will not retreat and go through this node, you will gain back the ammo you used, which is around '''60 x 97.8% = 58 ammo''', hence the ammo usage became '''189 - 58 = 131'''.
 
#Each run in average supposed to consume '''189''' ammo, not '''131'''. But 5-4 south route also consists of one ammo node that will alway give you '''60 ammo''' (No DLC equipped). Assuming 97.8% of the time you will not retreat and go through this node, you will gain back the ammo you used, which is around '''60 x 97.8% = 58 ammo''', hence the ammo usage became '''189 - 58 = 131'''.
#If you managed to tweak the fleet setup to allow 3-slot CL or weaker DD with low luck while maintaining reasonable pass rate, <font color="green">'''this map can be one of the best options for leveling. A ship that is in non-flagship position and never get MVP will gain at least 1700 - 1850 EXP per boss runs (2500 - 2800 if flagship, more with MVP)'''</font>. Theoretically, if the flagship always becomes MVP and you finished the boss battle, she can gain up to '''4500 EXP''' per runs.
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#If you managed to tweak the fleet setup to allow 3-slot CL or weaker DD with low luck while maintaining reasonable pass rate, <font color="green">'''this map can be one of the best options for leveling. A ship that is in non-flagship position and never get MVP will gain at least 1700 - 1850 EXP per boss runs (2500 - 2800 if flagship, more with MVP)'''</font>. Theoretically, if the flagship always becomes MVP and you finished the boss battle, she can gain up to '''4500 EXP''' per runs.<br/><br/>
 
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|'''[[6-3]] <br> 1CL 4DD 1AV''' <br> Opening Torpedo + 3 SPB + 4 OASW [https://drive.google.com/file/d/1RuSd7ouBTVsLu4MIiH38gjrkl74kHbBm/view?usp=sharing]
 
|'''[[6-3]] <br> 1CL 4DD 1AV''' <br> Opening Torpedo + 3 SPB + 4 OASW [https://drive.google.com/file/d/1RuSd7ouBTVsLu4MIiH38gjrkl74kHbBm/view?usp=sharing]
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