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Line 14: Line 14:  
|map_3=[[File:{{ROOTPAGENAME}} E-5 Map Phase 1.png|450px]]
 
|map_3=[[File:{{ROOTPAGENAME}} E-5 Map Phase 1.png|450px]]
 
|map_3_text=Phase 1
 
|map_3_text=Phase 1
|map_4=[[File:{{ROOTPAGENAME}} E-5 Map Phase 2.png|450px]]
+
|map_4=[[File:{{ROOTPAGENAME}} E-5 Map Phase 1.5.png|450px]]
|map_4_text=Phase 2
+
|map_4_text=Phase 1.5
|map_5=[[File:{{ROOTPAGENAME}} E-5 Map.png|450px]]
+
|map_5=[[File:{{ROOTPAGENAME}} E-5 Map Phase 2.png|450px]]
|map_5_text=Phase 3
+
|map_5_text=Phase 2
|map_6=[[File:{{ROOTPAGENAME}} E-5 LBAS Range.png|450px]]
+
|map_6=[[File:{{ROOTPAGENAME}} E-5 Map.png|450px]]
|map_6_text=LBAS 1
+
|map_6_text=Phase 3
|map_7=[[File:{{ROOTPAGENAME}} E-5 LBAS Range 2.png|450px]]
+
|map_7=[[File:{{ROOTPAGENAME}} E-5 LBAS Range.png|450px]]
|map_7_text=LBAS 2
+
|map_7_text=LBAS 1
|boss_hard= ? HP + ? TP + ? HP
+
|map_8=[[File:{{ROOTPAGENAME}} E-5 LBAS Range 2.png|450px]]
|boss_medium= ? HP + ? TP + ? HP
+
|map_8_text=LBAS 2
|boss_easy= ? HP + ? TP + ? HP
+
|boss_hard= 1950 HP + 880 TP + 5640 HP
|boss_casual= ? HP + ? TP + ? HP
+
|boss_medium= 1850 HP + 660 TP + 5040 HP
 +
|boss_easy= 1750 HP + 495 TP + 4440 HP
 +
|boss_casual= 1750 HP + 440 TP + 4440 HP
 
|reward_all=
 
|reward_all=
 
|phase_1_boss= {{EnemyLink|Heavy Cruiser Princess}}
 
|phase_1_boss= {{EnemyLink|Heavy Cruiser Princess}}
Line 42: Line 44:  
==Branching Table==
 
==Branching Table==
 
{{MapBranchingTable
 
{{MapBranchingTable
|title = E-5 Branching Rules
+
|title = E-5 Branching Rules (Start Points)
|id = ???
+
|id = 56-5a
|order = ???
+
|0 -> 1 = * Single / Striking Force fleet
|?? -> ?? =  
+
* Tag requirements: ('''Normal / Hard''')
 +
** 2nd Torpedo Squadron [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 +
** Operation I-go Fleet [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 +
|0 -> 2 = * Phase 2: Combined Fleet
 +
* Phase 3: TCF
 +
* Tag requirements: ('''Normal / Hard''')
 +
** Operation I-go Fleet [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 +
** Carrier Task Force [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
 +
|0 -> 3 = * Phase 3: CTF / STF
 +
* Carrier Task Force [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] tag only ('''Normal / Hard''')
 +
}}
    +
{{MapBranchingTable
 +
|title = E-5 Branching Rules (Single / Striking Force)
 +
|id = 56-5b
 +
|order = A,B,B1,C,C1,D,E,E1,G,G1,H,K
 +
|A/empty -> B,D/empty = Active Branching
 +
|B -> B1/pink = Does not meet the requirements to go to C
 +
|B -> C = * Meet '''ALL''' of the following requirements:
 +
** Fast fleet
 +
** Amount of CL ≥ 1
 +
** Amount of DD ≥ 3
 +
** ???
 +
|B1/pink -> B2/red/darkorange = * Does not meet the requirements to go to C
 +
|B1/pink -> C = * Meet '''ALL''' of the following requirements:
 +
** Amount of AO = 0
 +
** Amount of CL + DD ≥ 3
 +
** ???
 +
|C -> C1/pink = * Does not meet the requirements to go to C2
 +
|C -> C2 = * Meet '''ALL''' of the following requirements:
 +
** Fast fleet
 +
** Amount of (F)BB(V) ≤ 1
 +
** Amount of CV = 0
 +
** Amount of CL ≥ 1
 +
** Pass the LoS check
 +
|C1/pink -> C2 = * Meet '''ALL''' of the following requirements:
 +
** Amount of CV(B) = 0
 +
** Amount of CL ≥ 1
 +
** Amount of DD ≥ 4
 +
** ???
 +
|C1/pink -> C3 = * Does not meet the requirements to go to C2 or E1
 +
|C1/pink -> E1 = * Meet '''ALL''' of the following requirements:
 +
** Amount of (F)BB(V) ≤ 1
 +
** Amount of CV(B) = 0
 +
|D/empty -> E/red/darkorange,F = Active Branching
 +
|E/red/darkorange -> C1/pink = * Does not meet the requirements to go to E1
 +
|E/red/darkorange -> E1 = * Meet '''ALL''' of the following requirements:
 +
** Amount of (F)BB(V) ≤ 1
 +
** Amount of CV(B) = 0
 +
** Amount of CL ≥ 1
 +
** Amount of DD ≥ 2
 +
|E1 -> E2 = * Pass the LoS check
 +
|E1 -> E3/empty = * Fail the LoS check
 +
|G/pink -> G1 = * Does not meet the requirements to go to H
 +
|G/pink -> H/red/darkorange = * Meet '''ALL''' of the following requirements:
 +
** Fast fleet
 +
** Amount of (F)BB(V) + CV(B/L) ≤ 2
 +
** Amount of CL ≥ 1
 +
** Amount of DD ≥ 3
 +
|G1 -> G2/pink = * Does not meet the requirements to go to H
 +
|G1 -> H/red/darkorange = * Amount of (F)BB(V) + CV(B/L) ≤ 3
 +
|H/red/darkorange -> I/empty = * Route to K locked: Fail the LoS check
 +
* Route to K unlocked: Does not meet the requirements to go to K
 +
|H/red/darkorange -> J = * Route to K locked: Pass the LoS check
 +
* Route to K unlocked:
 +
** Does not meet the requirements to go to K
 +
** Pass the LoS check
 +
|H/red/darkorange -> K/night = * Meet '''ALL''' of the following requirements:
 +
** Route to K unlocked
 +
** Amount of CL ≥ 1
 +
** Amount of DD ≥ 2
 +
** If slow, amount of (F)BB(V) + CV(B/L) ≤ ?
 +
** ???
 +
** Pass the LoS check
 +
|K/night -> L/empty = * Fail the LoS check
 +
|K/night -> M = * Pass the LoS check
 +
}}
 +
 +
{{MapBranchingTable
 +
|title = E-5 Branching Rules (Combined Fleet)
 +
|id = 56-5c
 +
|order = 2,3,H,J,N1,N2,O,P,S,X
 +
|2 -> N1/red/darkorange = * Phase 2: Does not meet the requirements to go to N
 +
* Phase 3: Unreachable
 +
|2 -> N = * TCF
 +
* For STF, meet '''ALL''' of the following requirements:
 +
** Fast fleet
 +
** Amount of CV(B) = 0
 +
** Amount of DD ≥ 6
 +
** ???
 +
|3 -> V = * Does not meet the requirements to go to W
 +
|3 -> W/pink = * Meet '''ALL''' of the following requirements:
 +
** Amount of (F)BB(V) + CV(B) + SS(V)? ≤ 5
 +
*** If slow, amount of (F)BB(V) + CV(B) + SS(V)? ≤ 4
 +
** If slow, amount of CV(B) ≤ 2
 +
** Amount of DD ≥ 3
 +
|H/red/darkorange -> J = Fixed Route
 +
|J -> P/red/darkorange = Fixed Route
 +
|N1/red/darkorange -> N = * CTF?
 +
|N1/red/darkorange -> N2/pink = * STF?
 +
|N2/pink -> N = * Start from Point 2
 +
|N2/pink -> P/red/darkorange = * Start from Point 3
 +
|O -> H/red/darkorange = Does not meet the requirements to go to J
 +
|O -> J = * Meet '''ALL''' of the following requirements:
 +
** CTF / STF: Amount of DD ≥ 4
 +
*** CTF / STF: If fleet contains CAV, AV, or CLT, amount of DD ≥ 5
 +
** CTF / STF: Does not meet the requirements to go to N2
 +
** TCF: Does not meet the requirements to go to P
 +
|O -> N2/pink = * Meet '''ALL''' of the following requirements:
 +
** CTF / STF
 +
** Fast fleet
 +
** Amount of (F)BB(V) + CV(B/L) + CAV + CLT + SS(V) + AV ≤ 5
 +
** Amount of CL ≥ 2
 +
** Amount of DD ≥ 4
 +
|O -> P/red/darkorange = * Meet '''ALL''' of the following requirements:
 +
** Transport Fleet
 +
** Amount of BBV + CVL + CA(V) ≤ 3
 +
** Amount of ships = 12
 +
|P/red/darkorange -> Q/pink = * Meet '''ALL''' of the following requirements:
 +
** Start from Point 2
 +
** Slow fleet
 +
** Fleet contains BBV, CVL, or LHA
 +
** Amount of AV + LHA + BBV + CVL + CA(V) ≥ 4 (?)
 +
|P/red/darkorange -> R = * Start from Point 2
 +
* Does not meet the requirements to go to Q
 +
|P/red/darkorange -> X/night = * Start from Point 3
 +
|S/resource -> T/empty = * Fail the LoS check
 +
|S/resource -> U = * Pass the LoS check
 +
|X/night -> Y/empty = * Fail the LoS check
 +
|X/night -> Z = * Pass the LoS check
 
}}
 
}}
 +
    
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])
 
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])
Line 54: Line 185:  
{{/Historical Bonuses}}
 
{{/Historical Bonuses}}
   −
==Map overview==
+
==Map Overview==
Soon™
+
E-5 consists of 5 main phases and requires the use of Single Fleets, Striking Forces, and Combined Fleets.
 +
 
 +
* This map uses 3 locks:
 +
** [[File:{{ROOTPAGENAME}} Tag 2.png]] '''2nd Torpedo Squadron''' (from E-2 & E-3),
 +
** [[File:{{ROOTPAGENAME}} Tag 6.png]] '''Operation I-go Fleet''' (from E-4),
 +
*** This tag gets applied to ships at the 1st and 2nd starting point
 +
** [[File:{{ROOTPAGENAME}} Tag 5.png]] '''Carrier Task Force''' (from E-3),
 +
*** This tag gets applied to ships at the 3rd starting point
 +
** {{TextGlow|'''Tags can be mixed in all difficulties'''|black|text-colour=Lime|glow-size=2px}}, see ''[[#Branching Table|here]]''.
 +
 
 +
* 3 [[LBAS]] are available on this map:
 +
** Only 2 can be set on '''Sortie''', the other being limited to '''Defense'''.
 +
** After phase 2, the LBAS is relocated closer to the final boss and 3 bases can be set on '''Sortie'''.
 +
 
 +
* '''[[Early Spring 2023 Event#New Mechanics|"Airstrike Supported Battle" node]]''' is present on {{MapRoute|B2|darkorange|E|darkorange|H|darkorange|N1|darkorange}}
 +
* '''"Night Battle" nodes''' are present on {{MapRoute|K|purple|X|purple}}
 +
 
 +
==Phase 0.5 - Gimmick 1==
 +
The following steps have to be performed to unlock the 1st boss:
 +
{|class="wikitable"
 +
!      !! C2!! E2!! J
 +
|-
 +
|Hard  || S || S || Sx2
 +
|-
 +
|Medium|| S || A+ || Sx2
 +
|-
 +
|Easy  || S|| A+|| S
 +
|-
 +
|Casual|| S|| A+|| S
 +
|}
 +
 
 +
<tabber>
 +
|-|Node C2=
 +
* Striking Force: '''"0-1CVL, 0-1CAV/CLT, 1CL, 4-5DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 +
* Route: {{MapRoute|1||A|blue|B|red|C|red|C2|red}}
 +
** It is recommended to only used already locked ships.
 +
** AP/AS: '''112/251''' (Hard)
 +
** LBAS range: '''3''', then '''8''' after phase 2
 +
 
 +
|-|Node E2=
 +
* Striking Force: '''"0-1CVL, 0-1CAV/CLT, 1CL, 4-5DD"''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 +
* Route: {{MapRoute|1||A|blue|D|blue|E|darkorange|E1|red|E2|red}}
 +
** Bringing an [[AACI]] capable ship is recommended to pass through the ASS node.
 +
** LoS check: ??~?? Cn? (Hard)
 +
** AP/AS: '''89/198''' (Hard)
 +
** LBAS range: '''4''', then '''5''' after phase 2
 +
 
 +
|-|Node J=
 +
* Striking Force: '''"0-1CVL, 0-1CAV/CLT, 1CL, 4-5DD"''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 +
* Route: {{MapRoute|1||A|blue|D|blue|F|red|G|pink|H|darkorange|J|red}}
 +
** Bringing an [[AACI]] capable ship is recommended to pass through the ASS node.
 +
** LoS check: ??~?? Cn? (Hard)
 +
** AP/AS: '''203/455''' (Hard)
 +
** LBAS range: '''6''', then '''3''' after phase 2
 +
 
 +
</tabber>
 +
 
 +
==Phase 1==
 +
<tabber>
 +
|-|Light=
 +
* Striking Force: '''"0-1CVL, 1-2CAV/CLT, 1CL, 4DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 +
* Route: {{MapRoute|1||A|blue|D|blue|F|red|G|pink|H|darkorange|K|purple|M|red}}
 +
** A lighter fleet introducing no new lock.
 +
 
 +
|-|Heavy=
 +
* Striking Force: '''"2FBB, 1CAV, 1CL, 3DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 +
* Route: {{MapRoute|1||A|blue|D|blue|F|red|G|pink|H|darkorange|K|purple|M|red}}
 +
** An heavier fleet introducing new locks.
 +
** This fleet can utilize a [[Special Attacks#Kongou-class Touch|Kongou-class Touch]].
 +
 
 +
</tabber>
 +
 
 +
* Bringing an [[AACI]] capable ship is recommended to pass through the "Airstrike Supported Battle" and Air nodes.
 +
* Bringing some [[ASW]] capacity is recommended.
 +
** LoS check: 61 Cn3 (Hard)
 +
** AP/AS: '''0/0''' (Hard)
 +
** LBAS range: '''7''', then '''3''' after phase 2
 +
 
 +
==Phase 1.5 - Gimmick 2==
 +
The following steps have to be performed to unlock the 2nd boss:
 +
{|class="wikitable"
 +
!      !! R
 +
|-
 +
|Hard  || Sx3
 +
|-
 +
|Medium|| Sx2
 +
|-
 +
|Easy  || Sx2
 +
|-
 +
|Casual|| ?x2
 +
|}
 +
 
 +
;Node R
 +
*Use [[#Phase 2]]'s fleet
 +
 
 +
==Phase 2==
 +
Phase 2 is a '''"[[Transport Operation]]"''':
 +
 
 +
* TCF: '''"0-1LHA/CVE/CAV, 1AV, 4-5DD + 1-2CAV, 1-2CL, 3-4DD"''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 +
* Route: {{MapRoute|2||N|red|O|red|P|darkorange|R|red|S|green|U|red}}
 +
** Going too heavy might lead to an offroute to {{MapRoute|Q|pink}}
 +
** OASW and AACI are recommended for {{MapRoute|P|darkorange}}
 +
** LoS check: 40 Cn2 (Hard)
 +
** AD/AP: '''123/245''' (Hard)
 +
** LBAS range: '''7''', then '''2''' after phase 2
 +
* It is not recommended to try achieve S rank on the boss, and prioritize reach rate instead
 +
** In this case, sending at least one LBAS on pre-boss nodes is recommended.
 +
 
 +
==Phase 3==
 +
<tabber>
 +
|-|BB CTF=
 +
* CTF: '''"2(F)BB, 3CV, 1CL + 1CL, 1CA/DD, 4DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
 +
* Route: {{MapRoute|3||W|pink|O|red|N2|pink|P|darkorange|X|purple|Z|red}}
 +
** Provides a good balance between air power and surface power.
 +
 
 +
|-|STF=
 +
* STF: '''"2-3(F)BB, 1CV, 1CL, 0-1CAV, 0-2DD + 0-2CAV/CLT, 1CL, 3-5DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
 +
* Route: {{MapRoute|3||W|pink|O|red|N2|pink|P|darkorange|X|purple|Z|red}}
 +
 
 +
|-|CV CTF=
 +
* CTF: '''"4CV, 1CL, 1DD + 1FBB, 1CL, 4DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
 +
* Route: {{MapRoute|3||W|pink|O|red|N2|pink|P|darkorange|X|purple|Z|red}}
 +
** A fleet with a higher Night Battle Focus.
 +
 
 +
|-|Submarine STF=
 +
* CTF: '''"2(F)BB, 1CV, 1CL, 2DD + 1CL, 3DD, 2SS"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
 +
* Route: {{MapRoute|3||W|pink|O|red|N2|pink|P|darkorange|X|purple|Z|red}}
 +
** A fleet with a higher Night Battle Focus.
 +
** The {{Ship/Link|I-201|I-203|text=''I-201''-class|link_category=I-201 Class}} have outstanding historical bonuses in this situation.
 +
*** Note that they are also important for E-6 P4, which uses a different tag
 +
 
 +
</tabber>
 +
* Bringing an [[AACI]] capable ship is recommended to pass through the airstrikes and {{MapRoute|P|darkorange}}
 +
* Those fleets should utilize a [[Special Attack]].
 +
* LoS check: Cn3 Casual/Easy/Medium/Hard: ??/90/110/123
 +
* AD/AP: '''211/421''' (Hard)
 +
* LBAS range: '''2'''
 +
 
 +
==Debuff==
 +
Once LD has been reached, the following steps have to be performed to debuff the boss
 +
 
 +
{|class="wikitable"
 +
!      !! E2!! G2!! M !! Q !! U !! W !! LBAS
 +
|-
 +
|Hard  || S || AS|| S || AS|| A+|| AS|| AS x2
 +
|-
 +
|Medium|| -|| -|| S|| AS|| A|| AS|| AS x2
 +
|-
 +
|Easy  || -|| -|| S|| AS|| A|| -|| AS
 +
|-
 +
|Casual|| -|| -|| ??|| ??|| ??|| -|| ??
 +
|}
 +
 
 +
<tabber>
 +
|-|Node E2=
 +
* refer to [[#Phase 0.5 - Gimmick 1]]
 +
 
 +
|-|Node G2=
 +
* Striking Force: '''"3CV, 1CVL, 0-1CL, 2-3DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 +
* Route: {{MapRoute|1||A|blue|D|blue|F|red|G|pink|G1|red|G2|pink}}
 +
* AS: 455 (Hard)
 +
 
 +
|-|Node M=
 +
* refer to [[#Phase 1]]
 +
 
 +
|-|Node Q=
 +
* TCF: '''"1AV, 1CVL/LHA, 4DD + 1CL, 1CA, 1CAV, 3DD"''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 +
* Route {{MapRoute|2||N|red|O|red|P|darkorange|Q|pink}}
 +
* AS: 455 (Hard)
 +
* LHA can't be [[Shinshuu Maru]]
 +
 
 +
|-|Node U=
 +
* refer to [[#Phase 2]]
 +
 
 +
|-|Node W=
 +
* refer to [[#Phase 3]]
 +
* AS: 753 (Hard)
 +
 
 +
|-|LBAS=
 +
* This can be done passively as fulfilling the other debuff requirements if strong enough Interceptors are present
 +
* Alternatively, sending one SS is also an option.
 +
 
 +
{|class="wikitable"
 +
!      !! AP!! AS
 +
|-
 +
|Hard  || 325|| 729
 +
|-
 +
|Medium|| 299|| 671
 +
|-
 +
|Easy  || 226|| 507
 +
|-
 +
|Casual|| 193|| 432
 +
|}</tabber>
 +
 
 +
Once Debuff is complete the CG will change to the following:
 +
{|class="wikitable"
 +
![[Abyssal Heavy Cruiser Water Princess]]
 +
|-
 +
|<gallery>
 +
Enemy Full Abyssal Heavy Cruiser Water Princess.png|Regular
 +
Enemy Full Abyssal Heavy Cruiser Water Princess Damaged.png|Last Dance
 +
Enemy Full Abyssal Heavy Cruiser Water Princess Damaged Debuffed.png|Last Dance Debuffed
 +
</gallery>
 +
|}
    
==Enemy Compositions==
 
==Enemy Compositions==
2,177

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