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| ** CA(V) gain +5 evasion. | | ** CA(V) gain +5 evasion. |
| ** DD gain +10 evasion if equipped with a {{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookout|link_category=Lookout}} '''and''' a [[Surface Radar]]. | | ** DD gain +10 evasion if equipped with a {{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookout|link_category=Lookout}} '''and''' a [[Surface Radar]]. |
− | * CA(V) equipped with {{Equipment/Link|20.3cm Twin Gun Mount|20.3cm (No.2) Twin Gun Mount|20.3cm (No.3) Twin Gun Mount|text=IJN 20.3 cm guns}} gain [[Combat/Overweight Penalty and Fit Gun Bonus#Heavy Cruisers (CA/CAV)|hidden accuracy | + | * CA(V) equipped with {{Equipment/Link|20.3cm Twin Gun Mount|20.3cm (No.2) Twin Gun Mount|20.3cm (No.3) Twin Gun Mount|text=IJN 20.3 cm guns}} gain special [[Hidden Fit Bonuses]]. |
− | fit bonus]].
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| [[File:Nightbattle_Order.png|thumb|right|Example of engagement order during Night Battle]] | | [[File:Nightbattle_Order.png|thumb|right|Example of engagement order during Night Battle]] |
− | The firing order is defined when the Night Shelling Phase starts, and in contrast to Day Battle, will not skip over sunk and retreated ships, or ships that have no means of attacking under any circumstances, such as a carrier with no bombers equipped or a Wa-Class Transport Ship, for example. In such cases, the ship will perform an actionless turn instead. | + | The firing order is defined when the Night Shelling Phase starts, and in contrast to Day Battle, will not skip over ships unable to attack, such as damaged/deplaned carriers, and sunk/[[Evacuation|evacuated]] ships, those ships performing an actionless turn instead. |
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| In addition to that, Night Battle is not affected by the Day Battle's [[Engagement]]. | | In addition to that, Night Battle is not affected by the Day Battle's [[Engagement]]. |