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| The bonus provided by a debuff is varied: | | The bonus provided by a debuff is varied: |
| *It is almost always a damage bonus, being either: | | *It is almost always a damage bonus, being either: |
− | **A raw damage buff, where certain ships or ship types have their post-cap damages multiplied, | + | **A raw damage buff, where certain ships or ship types have their post-cap damage multiplied, |
− | **An "armor reduction", where the Armor {{Armor}} stat of the enemy is reduced, inducing damages being more easily dealt (see ''[[Damage Calculations#Defense Power|here]]'' for more details). | + | **An "armor reduction", where the Armor {{Armor}} stat of the enemy is reduced, inducing damags being more easily dealt (see ''[[Damage Calculations#Defense Power|here]]'' for more details). |
| *It can also be sometimes an Accuracy {{Acc}} and Evasion {{Evasion}} buff for certain ships or ship types. | | *It can also be sometimes an Accuracy {{Acc}} and Evasion {{Evasion}} buff for certain ships or ship types. |
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| The bonus most often applies to the ''Boss Node'' only, but can also be effective across the whole map depending on the event. | | The bonus most often applies to the ''Boss Node'' only, but can also be effective across the whole map depending on the event. |
− | *The bonus can be heterogeneous, depending on the ship or ship type, often following the other historicial bonuses. | + | *The bonus can be heterogeneous, depending on the ship or ship type, often following the other historical bonuses. |
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| Doing the debuff never is mandatory to clear the map. | | Doing the debuff never is mandatory to clear the map. |