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*Route = {{MapRoute|C|blue|E|red|F|green|H|blue|K|red}}
 
*Route = {{MapRoute|C|blue|E|red|F|green|H|blue|K|red}}
 
**Takes a fixed route with 1 surface battle and a bauxite node {{MapRoute|F|green}} before routing to the boss.  
 
**Takes a fixed route with 1 surface battle and a bauxite node {{MapRoute|F|green}} before routing to the boss.  
**Taking a CL that can carry '''{{EquipmentLink|Daihatsu Landing Craft|Toku Daihatsu Landing Craft|text=Landing Crafts}}''' will allow you to increase the resource pickup.
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**Taking a CL that can carry '''{{EquipmentLink|Daihatsu Landing Craft|Toku Daihatsu Landing Craft|text=Landing Craft}}''' will allow you to increase the resource pickup.
 
</tabber>
 
</tabber>
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*'''3-6CV(L)/BBV, 0-3XX'''
 
*'''3-6CV(L)/BBV, 0-3XX'''
 
*Route = {{MapRoute|C|blue|B|red|A|green}}
 
*Route = {{MapRoute|C|blue|B|red|A|green}}
**Using 3 CL/CAV carrying {{EquipmentLink|Type A Kouhyouteki|Type C Kouhyouteki|Type D Kouhyouteki Kai (Kouryuu Kai)|text=Midget Submarine}} and [[:Category:Landing_Craft|Landing Craft]] alongside the carriers will create strong opening, coupled with a higher resource gain.
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**Using 3 CL/CAV carrying {{EquipmentLink|Type A Kouhyouteki|Type C Kouhyouteki|Type D Kouhyouteki Kai (Kouryuu Kai)|text=Midget Submarine}} and [[Landing Craft]] alongside the carriers will create strong opening, coupled with a higher resource gain.
 
*Node {{MapRoute|A|green}} give '''bauxite''', and even with multiple carriers in the fleet, it is possible to break even on bauxite consumption and even make a net gain.
 
*Node {{MapRoute|A|green}} give '''bauxite''', and even with multiple carriers in the fleet, it is possible to break even on bauxite consumption and even make a net gain.
 
*In addition, many medium ships (mostly CAs) will be dropped, that can be scrapped for a reasonable amount of '''steel'''.
 
*In addition, many medium ships (mostly CAs) will be dropped, that can be scrapped for a reasonable amount of '''steel'''.
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