Line 357: |
Line 357: |
| =[[Auxiliary Ships]] (Aux)= | | =[[Auxiliary Ships]] (Aux)= |
| Most of the other Auxiliary ships are not combat-focused, and so their set-ups are heavily dependent on special mechanics, or can serve for "stat mulling" such as fighter mulling. | | Most of the other Auxiliary ships are not combat-focused, and so their set-ups are heavily dependent on special mechanics, or can serve for "stat mulling" such as fighter mulling. |
| + | |
| + | =Equipment Chosing= |
| + | While the above set-up guide recommends only types of equipment, this section gives the general rules on how to choose equipment within a given type. |
| + | |
| + | Equipment of a same type are mainly differentiated by their "[[Stats]]" ({{Firepower}}, {{Torpedo}}, {{AA}}, ...), including [[Fit Bonuses]] (both visible and invisible) and [[Improvement]]s ({{Star}}) stats, as well as some more specific attributes, like: |
| + | * Modifiers brought in certain mechanics, ranging from combat to routing, |
| + | * Special mechanics induced by certain equipment... |
| + | |
| + | Equipment have a wide range of stats, however, not all stats are ranked the same way, some being more important than other, depending on the equipment type. |
| + | |
| + | Here, equipment stats are dispatched into 3 categories: |
| + | * '''Primary Stats''': stats that influence the effectiveness of the equipment in its main role, being the main choosing factor, |
| + | * '''Secondary Stats''': stats that can influence the effectiveness of the equipment for other purposes, helping to choose between equipment sharing the same "Primary Stats". |
| + | * '''Bonus Stats''': All the other stats. These stats do not influence the effectiveness of the equipment much, but are appreciable for the general stat stats of the equipping ship. |
| + | |
| + | {|class="wikitable" |
| + | !colspan=6|Equipment Stats Category |
| + | |- |
| + | !colspan=6|Main Armament |
| + | |- |
| + | !Icon |
| + | !Equipment Types |
| + | !Primary Stats |
| + | !Secondary Stats |
| + | !Notes |
| + | |- |
| + | |{{RedGunLight}}{{RedGunMedium}}{{RedGunHeavy}}{{YellowGun}} |
| + | |[[Main Gun]] & [[Secondary Gun]] |
| + | |{{Firepower}} |
| + | |{{Hit}} |
| + | | |
| + | * for smal caliber [[Fit Bonus]] generaly are higher than base stats |
| + | * For Medium and Large caliber [[Hidden Fit Bonuses]] plays a major role when choosing a gun |
| + | |- |
| + | |{{GreenGunDP}} |
| + | |[[High-Angle Gun]] |
| + | |{{AA}} |
| + | |{{Firepower}} {{Hit}} |
| + | | |
| + | * Having an good [[AACI]] takes priority over stats |
| + | |- |
| + | |{{GreenGunMG}} |
| + | |[[AA Gun]] |
| + | |{{AA}} |
| + | |{{Firepower}} {{Hit}} |
| + | | |
| + | * Despite its stats the {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}} is '''the best''' on [[AARB|certain ships]] |
| + | * Having an good [[AACI]] takes priority over stats |
| + | |- |
| + | |rowspan=2|{{TorpedoWeapon}} |
| + | |[[Torpedo]] |
| + | |rowspan=2|{{Torpedo}} |
| + | |rowspan=2|{{Firepower}} {{Hit}} |
| + | |rowspan=2| |
| + | * For [[:Category:Submarine Torpedoes|Sub torps]], [[:Category:Late Model Submarine Torpedoes|Late model]] ones unlock a better [[Cut-in]] |
| + | |- |
| + | |[[Midget Submarine]] |
| + | |- |
| + | |{{Sonar}} {{DepthCharge}} |
| + | |[[:Category:Anti-submarine Weaponry|Anti-submarine Weaponry]] |
| + | |{{ASW}} |
| + | |{{Hit}} [[ASW Synergy|Armor Penetration]] |
| + | | |
| + | * Having [[OASW]] takes priority over stats |
| + | * When already having [[OASW]], then [[ASW Synergy]] takes priority over stats |
| + | |- |
| + | !colspan=6|Aircraft |
| + | |- |
| + | !Icon |
| + | !Equipment types |
| + | !Primary stats |
| + | !Secondary stats |
| + | !Note |
| + | |- |
| + | |rowspan=2|{{RedPlane}} {{JetFighterBomber1}} |
| + | |[[Dive Bomber]] |
| + | |{{Dive}} |
| + | |[[AAR]] {{Double Chevron}} {{Firepower}} |
| + | |rowspan=2| |
| + | * If the main purpose of the ship is [[ASW]] then naturaly {{ASW}} becomes a primary stat |
| + | |- |
| + | |[[Fighter-Bomber]] and [[Jets]] |
| + | |{{AA}} |
| + | |{{Dive}} [[AAR]] {{Double Chevron}} {{Firepower}} |
| + | |- |
| + | |{{BluePlane}} {{Night Torpedo Bomber}} |
| + | |[[Torpedo Bomber]] |
| + | |{{Torpedo}} |
| + | |[[AAR]] {{Double Chevron}} {{Firepower}} |
| + | | |
| + | *If the main purpose of the ship is [[ASW]] then naturaly {{ASW}} becomes a primary stat |
| + | |- |
| + | |{{GreenPlane}} {{Night Fighter Aircraft}} |
| + | |[[Fighter]] |
| + | |{{AA}} |
| + | |{{Double Chevron}} {{Firepower}} |
| + | | |
| + | |- |
| + | |{{YellowPlane}} |
| + | |[[Carrier Recon]] |
| + | |{{LOS}} {{Hit}} |
| + | |{{Firepower}} |
| + | | |
| + | *Equipping a {{Equipment/Link|Saiun|Saiun (Eastern Caroline Air Group)|Saiun (4th Recon Squad)|text=Saiun}} will override {{color|red|'''Red T'''}} engagements and turn them into '''Head-on''', see ''[[Combat/Day Battle#Engagement|here]]'' |
| + | |- |
| + | |{{Seaplane}} {{Night Recon}} |
| + | |[[SPR|Seaplane Recon]] |
| + | |rowpsna=2|{{LOS}} {{Hit}} |
| + | |{{Firepower}} |
| + | | |
| + | |- |
| + | |{{SPB}} |
| + | |[[SPB|Seaplane Bomber]] |
| + | |{{LOS}} {{Dive}} |
| + | |{{Double Chevron}} [[AAR]] |
| + | |- |
| + | |{{SeaplaneFighter}} |
| + | |[[SPF|Seaplane Fighter]] |
| + | |{{AA}} |
| + | |{{Double Chevron}} |
| + | | |
| + | |- |
| + | |{{Autogyro}} {{ASWPlane}} |
| + | |[[ASW Aircraft]] |
| + | |{{ASW}} |
| + | | |
| + | | |
| + | |- |
| + | !colspan=6|Other Equipment |
| + | |- |
| + | !Icon |
| + | !Equipment types |
| + | !Primary stats |
| + | !Secondary stats |
| + | !Note |
| + | |- |
| + | |Rowspan=2|{{Radar}} |
| + | |[[Surface Radar]] |
| + | |{{LOS}} |
| + | |{{Hit}} {{AA}} {{Firepower}} |
| + | | |
| + | *Because of [[AACI]] priority, radar without {{AA}} may be choosed |
| + | |- |
| + | |[[Air Radar]] |
| + | |{{AA}} |
| + | |{{Hit}} {{LOS}} |
| + | | |
| + | |- |
| + | |{{LandingCraft}} {{Amphibious Tank}} {{AntiGroundArtillery}} ... |
| + | |[[:Category:Equipment with Anti-Installation Mechanics|Anti-intallation Equipment]] |
| + | |[[Combat/Anti-Installation#Bonuses|Anti-installation modifiers]] |
| + | | |
| + | | |
| + | *The best equipment can change depending on the enemy installation |
| + | |- |
| + | |{{ArmorEquipment}} |
| + | |[[Extra Armor]] |
| + | |{{Armor}} |
| + | | |
| + | | |
| + | *The {{Evasion}} malus is negligible |
| + | |- |
| + | |{{Turbine}} |
| + | |[[Engine Improvement]] |
| + | |{{Speed}} |
| + | | |
| + | | |
| + | *The {{Evasion}} gained is negligible |
| + | |- |
| + | |colspan=2|All Other Equipment |
| + | |colspan=4|Are chosen on a case-by-case basis, being often bounded to some specific mechanics |
| + | |} |
| + | |
| + | ;Notes |
| + | *{{Range}} [[Range]] gained from certain equipment can either be advantageous or detrimental, depending on the situation, like for [[Special Attacks]] or when [[Leveling]]. |
| + | |
| | | |
| =See Also= | | =See Also= |
| + | * [[Equipment]] |
| {{Help}} | | {{Help}} |