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==Equipment Chosing==
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WIP
While the above set-up guide recommends only types of equipment, this section gives the general rules on how to choose equipment within a given type.
 
 
 
Equipment of a same type are mainly differentiated by their "[[Stats]]" ({{Firepower}}, {{Torpedo}}, {{AA}}, ...), including [[Fit Bonuses]] (both visible and invisible) and [[Improvement]]s ({{Star}}) stats, as well as some more specific attributes, like:
 
* Modifiers brought in certain mechanics, ranging from combat to routing,
 
* Special mechanics induced by certain equipment...
 
 
 
Equipment have a wide range of stats, however, not all stats are ranked the same way, some being more important than other, depending on the equipment type.
 
 
 
Here, equipment stats are dispatched into 3 categories:
 
* '''Primary Stats''': stats that influence the effectiveness of the equipment in its main role, being the main choosing factor,
 
* '''Secondary Stats''': stats that can influence the effectiveness of the equipment for other purposes, helping to choose between equipment sharing the same "Primary Stats".
 
* '''Bonus Stats''': All the other stats. These stats do not influence the effectiveness of the equipment much, but are appreciable for the general stat stats of the equipping ship.
 
 
 
{|class="wikitable"
 
!colspan=6|Equipment Stats Category
 
|-
 
!colspan=6|Main Armament
 
|-
 
!Icon
 
!Equipment Types
 
!Primary Stats
 
!Secondary Stats
 
!Notes
 
|-
 
|{{RedGunLight}}{{RedGunMedium}}{{RedGunHeavy}}{{YellowGun}}
 
|[[Main Gun]] & [[Secondary Gun]]
 
|{{Firepower}}
 
|{{Hit}}
 
|
 
* for smal caliber [[Fit Bonus]] generaly are higher than base stats
 
* For Medium and Large caliber [[Hidden Fit Bonuses]] plays a major role when choosing a gun
 
|-
 
|{{GreenGunDP}}
 
|[[High-Angle Gun]]
 
|{{AA}}
 
|{{Firepower}} {{Hit}}
 
|
 
* Having an good [[AACI]] takes priority over stats
 
|-
 
|{{GreenGunMG}}
 
|[[AA Gun]]
 
|{{AA}}
 
|{{Firepower}} {{Hit}}
 
|
 
* Despite its stats the {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}} is '''the best''' on [[AARB|certain ships]]
 
* Having an good [[AACI]] takes priority over stats
 
|-
 
|rowspan=2|{{TorpedoWeapon}}
 
|[[Torpedo]]
 
|rowspan=2|{{Torpedo}}
 
|rowspan=2|{{Firepower}} {{Hit}}
 
|rowspan=2|
 
* For [[:Category:Submarine Torpedoes|Sub torps]], [[:Category:Late Model Submarine Torpedoes|Late model]] ones unlock a better [[Cut-in]]
 
|-
 
|[[Midget Submarine]]
 
|-
 
|{{Sonar}} {{DepthCharge}}
 
|[[:Category:Anti-submarine Weaponry|Anti-submarine Weaponry]]
 
|{{ASW}}
 
|{{Hit}} [[ASW Synergy|Armor Penetration]]
 
|
 
* Having [[OASW]] takes priority over stats
 
* When already having [[OASW]], then [[ASW Synergy]] takes priority over stats
 
|-
 
!colspan=6|Aircraft
 
|-
 
!Icon
 
!Equipment types
 
!Primary stats
 
!Secondary stats
 
!Note
 
|-
 
|rowspan=2|{{RedPlane}} {{JetFighterBomber1}}
 
|[[Dive Bomber]]
 
|{{Dive}}
 
|[[AAR]] {{Double Chevron}} {{Firepower}}
 
|rowspan=2|
 
* If the main purpose of the ship is [[ASW]] then naturaly {{ASW}} becomes a primary stat
 
|-
 
|[[Fighter-Bomber]] and [[Jets]]
 
|{{AA}}
 
|{{Dive}} [[AAR]] {{Double Chevron}} {{Firepower}}
 
|-
 
|{{BluePlane}} {{Night Torpedo Bomber}}
 
|[[Torpedo Bomber]]
 
|{{Torpedo}}
 
|[[AAR]] {{Double Chevron}} {{Firepower}}
 
|
 
*If the main purpose of the ship is [[ASW]] then naturaly {{ASW}} becomes a primary stat
 
|-
 
|{{GreenPlane}} {{Night Fighter Aircraft}}
 
|[[Fighter]]
 
|{{AA}}
 
|{{Double Chevron}} {{Firepower}}
 
|
 
|-
 
|{{YellowPlane}}
 
|[[Carrier Recon]]
 
|{{LOS}} {{Hit}}
 
|{{Firepower}}
 
|
 
*Equipping a {{Equipment/Link|Saiun|Saiun (Eastern Caroline Air Group)|Saiun (4th Recon Squad)|text=Saiun}} will override {{color|red|'''Red T'''}} engagements and turn them into '''Head-on''', see ''[[Combat/Day Battle#Engagement|here]]''
 
|-
 
|{{Seaplane}} {{Night Recon}}
 
|[[SPR|Seaplane Recon]]
 
|rowpsna=2|{{LOS}} {{Hit}}
 
|{{Firepower}}
 
|
 
|-
 
|{{SPB}}
 
|[[SPB|Seaplane Bomber]]
 
|{{LOS}} {{Dive}}
 
|{{Double Chevron}} [[AAR]]
 
|-
 
|{{SeaplaneFighter}}
 
|[[SPF|Seaplane Fighter]]
 
|{{AA}}
 
|{{Double Chevron}}
 
|
 
|-
 
|{{Autogyro}} {{ASWPlane}}
 
|[[ASW Aircraft]]
 
|{{ASW}}
 
|
 
|
 
|-
 
!colspan=6|Other Equipment
 
|-
 
!Icon
 
!Equipment types
 
!Primary stats
 
!Secondary stats
 
!Note
 
|-
 
|Rowspan=2|{{Radar}}
 
|[[Surface Radar]]
 
|{{LOS}}
 
|{{Hit}} {{AA}}  {{Firepower}}
 
|
 
*Because of [[AACI]] priority, radar without {{AA}} may be choosed
 
|-
 
|[[Air Radar]]
 
|{{AA}}
 
|{{Hit}} {{LOS}}
 
|
 
|-
 
|{{LandingCraft}} {{Amphibious Tank}} {{AntiGroundArtillery}} ...
 
|[[:Category:Equipment with Anti-Installation Mechanics|Anti-intallation Equipment]]
 
|[[Combat/Anti-Installation#Bonuses|Anti-installation modifiers]]
 
|
 
|
 
*The best equipment can change depending on the enemy installation
 
|-
 
|{{ArmorEquipment}}
 
|[[Extra Armor]]
 
|{{Armor}}
 
|
 
|
 
*The {{Evasion}} malus is negligible
 
|-
 
|{{Turbine}}
 
|[[Engine Improvement]]
 
|{{Speed}}
 
|
 
|
 
*The {{Evasion}} gained is negligible
 
|-
 
|colspan=2|All Other Equipment
 
|colspan=4|Are chosen on a case-by-case basis, being often bounded to some specific mechanics
 
|}
 
 
 
;Notes
 
*{{Range}} [[Range]] gained from certain equipment can either be advantageous or detrimental, depending on the situation, like for [[Special Attacks]] or when [[Leveling]].
 

Revision as of 20:15, 28 January 2023

WIP