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!style="width:200px;"|Map & Comp
 
!style="width:200px;"|Map & Comp
 
!Morale Drain
 
!Morale Drain
!Boss Sunk Rate <font color="red"><sup>1 2</sup></font>
+
!Boss Sunk Rate <ref name="Boss Sunk">Boss sunk rate is based on scenario where all the shipgirls are full HP & 49 morale, unless stated otherwise.</ref><ref name="Resource Consumption">The rate, average resource and bucket cost might vary depending on the player. This is a rough estimation based on the status of my shipgirl level and equipment. In most cases, this won't make much difference however.</ref>
!Retreat Rate <font color="red"><sup>2</sup></font>
+
!Retreat Rate <ref name="Resource Consumption"/>
!Average Resource per Boss Sunk <font color="red"><sup>2</sup></font>
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!Average Resource per Boss Sunk <ref name="Resource Consumption"/>
!Average Bucket per Boss Sunk <font color="red"><sup>2</sup></font>
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!Average Bucket per Boss Sunk <ref name="Resource Consumption"/>
!Ranking Points per run (per 100 runs) <font color="red"><sup>4 5</sup></font>
+
!Ranking Points per run (per 100 runs) <ref name="S-Rank">Assuming S rank all nodes. Also, this is point gained per run, not per hour, it might not reflect the real amount of point that can be earned in an hour.</ref> <ref name="100 Runs">Ranking point gained per 100 runs (shown in the parentheses) is calculated as ranking point gained per run X Boss sunk rate X 100. This also includes retreat, where the ranking point gained is considered lost as they are insignificant (i.e for map 6-3, it's 2.18 x 93.5% x 100 = 203.83 points per 100 runs).''</ref>
 
!Notes
 
!Notes
 
|-
 
|-
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|style="background-color: #FFFF00"|98.7%
 
|style="background-color: #FFFF00"|98.7%
 
|style="background-color: #FFFF00"|1.3%
 
|style="background-color: #FFFF00"|1.3%
|style="background-color: #FFFF00"|66{{Fuel}}<font color="red"><sup>'''3'''</sup></font><br>72{{Ammo}}<br>17{{Steel}}<br>0{{Bauxite}}
+
|style="background-color: #FFFF00"|66{{Fuel}}<ref name="Maelstrom"/></font><br>72{{Ammo}}<br>17{{Steel}}<br>0{{Bauxite}}
 
|style="background-color: #FFFF00"|0.21 {{IR}}
 
|style="background-color: #FFFF00"|0.21 {{IR}}
 
|style="background-color: #FF0000"|<font color="white">1.3 ('''128.31''')</font>
 
|style="background-color: #FF0000"|<font color="white">1.3 ('''128.31''')</font>
 
|style="text-align: left"|
 
|style="text-align: left"|
# Boss node always contains transport ship to hunt so this map can be a great way to do <font color="green">'''weekly transport'''</font>. The tradeoff is you can't really spam it much due to high morale draining rate, so either you have to wait for a while to do it again or prepare a lot of this kind of fleet to do transport kill.
+
# Boss node always contains transport ship to hunt so this map can be a great way to do <font color="green">'''weekly transport'''</font>. The tradeoff is you can't really spam it much due to the high morale draining rate, so either you have to wait for a while to do it again or prepare a lot of this kind of fleet to do transport kill.
# The simulator assumes you will alway lose fuel due to maelstrom on the way. See <font color = "red">'''Note 3'''</font> below for details.
+
# The simulator assumes you will always lose fuel due to a maelstrom on the way. See <font color = "red">'''Note'''<ref name="Maelstrom">The simulator assumes 100% you will hit the maelstrom, therefore you will always lose fuel supply upon reaching the boss node. This doesn't affect the rate, however. The only thing it changes is the slight difference in fuel consumption where it's 66 if you hit the maelstrom and 56 if you don't.
# {{EquipmentLink|Arctic Camouflage (+ Arctic Equipment)}} are used in the comp, but as of August 2022, the simulator still treats it as a normal bulge that gives 2 armor. In reality however, this bulge gives 3 extra armor (Not visible in the game) when used in northern world maps (World 3) along with some extra post-cap evasion. This boost isn't exactly proved with precise numbers yet, but assuming it is true, it will give better rate than the currently shown one in the table.''<br/><br/>
+
*The amount of fuel loss is based on the number of radar carriers your fleet has. The comp provided here has 4 radars on 4 ships, which only causes you to lose 12.6% fuel. For details of how much fuel you will lose, you can check JP wikiwiki of KC community where their 3-2 page has this line in the composition list: '''電探0:-28%, 電探1:-21%, 電探2:-16.8%, 電探3:-14%, 電探4:-12.6%, 電探5:-11.76%, 電探6:-11.2%'''. The kanji means radar carrier and the number represents how many radar carriers you have. For example, if you have 3, you will lose only 14%, likewise, if you have 4, you will lose 12.6%.</ref></font> below for details.
 +
# {{EquipmentLink|Arctic Camouflage (+ Arctic Equipment)}} are used in the comp, but as of August 2022, the simulator still treats it as a normal bulge that gives 2 armor. In reality, however, this bulge gives 3 extra armor (Not visible in the game) when used in northern world maps (World 3) along with some extra post-cap evasion. This boost isn't exactly proved with precise numbers yet, but assuming it is true, it will give a better rate than the currently shown one in the table.''<br/><br/>
 
|-
 
|-
 
|'''[[3-4]] <br> 2CV 2CVL 1CL 1AV''' [https://drive.google.com/file/d/1B0X9dCfLIZ6CNJdqjZwWY2yx0zezGnk2/view?usp=sharing]
 
|'''[[3-4]] <br> 2CV 2CVL 1CL 1AV''' [https://drive.google.com/file/d/1B0X9dCfLIZ6CNJdqjZwWY2yx0zezGnk2/view?usp=sharing]
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# This map also has historical bonus which is not applied by the simulator as the bonus is still being investigated (as of January 22). The rate shown in the table is calculated based on the raw damage of the shipgirls without any bonuses.''<br/><br/>
 
# This map also has historical bonus which is not applied by the simulator as the bonus is still being investigated (as of January 22). The rate shown in the table is calculated based on the raw damage of the shipgirls without any bonuses.''<br/><br/>
 
|-
 
|-
!colspan="8" style="text-align: left"|''<font color="red">'''Note 1'''</font>: Boss sunk rate is based on scenario where all the shipgirls are full HP & 49 morale, unless stated otherwise.''<br/>
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|style="text-align: left" colspan=8|<references/>
''<font color="red">'''Note 2'''</font>: The rate, average resource and bucket cost might vary depending on the player. This is a rough estimation based on the status of my shipgirl level and equipment. In most cases, this won't make much difference however.''<br/>
  −
''<font color="red">'''Note 3'''</font>: The simulator assumes 100% you will hit the maelstrom, therefore you will alway lose fuel supply upon reaching the boss node. This doesn't affect the rate however. The only thing it changes is the slight difference of fuel consumption where it's 66 if you hit the maelstrom and 56 if you don't.''
  −
*''The amount of fuel loss is based on the number of radar carrier your fleet has. The comp provided here has 4 radars on 4 ships, which only causes you to lose 12.6% fuel. For details of how much fuel you will lose, you can check JP wikiwiki of KC community where their 3-2 page has this line in the composition list: '''電探0:-28%, 電探1:-21%, 電探2:-16.8%, 電探3:-14%, 電探4:-12.6%, 電探5:-11.76%, 電探6:-11.2%'''. The kanji means radar carrier and the number represents how many radar carrier you have. For example, if you have 3, you will lose only 14%, likewise, if you have 4, you will lose 12.6%.''
  −
''<font color="red">'''Note 4'''</font>: Assuming S rank all nodes. Also, this is point gained per run, not per hour, it might not reflect the real amount of point that can be earned in an hour.''<br/>
  −
''<font color="red">'''Note 5'''</font>: Ranking point gained per 100 runs (shown in the parentheses) is calculated as ranking point gained per run X Boss sunk rate X 100. This also includes retreat, where the ranking point gained is considered lost as they are insignificant (i.e for map 6-3, it's 2.18 x 93.5% x 100 = 203.83 points per 100 runs).''<br/>
   
|}
 
|}
 
|-|Comp Setup, Routing & Misc. Notes=
 
|-|Comp Setup, Routing & Misc. Notes=
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