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"'''Debuffs'''" are an event mechanic that consists of weakening the final Boss of a given map. Debuffs are some form of '''damage bonuses''' against the Boss and sometimes its fleet, and are unlocked after completing several gimmicks, depending on the map and the difficulty.
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=Overview=
 
=Overview=
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When a debuff phase is available on a map, it can only be unlocked after reaching the '''Last Dance''' of the '''Final Boss''' of the said map.
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Debuffs are an event mechanic that consists of weakening the final Boss of a given map. Debuffs can either be some form of '''Damage bonuses''' against the Boss or the Boss and its fleet, or be an '''Armor Reduction of the Boss''' (implying a buff to any damages dealt to the boss). Debuffs are more commonly the former type.
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*When a debuff phase is available on a map, it can only be unlocked after reaching the '''Last Dance''' of the '''Final Boss''' of the said map.
   
*To unlock a debuff, the player must complete several gimmicks that vary across maps and difficulties.
 
*To unlock a debuff, the player must complete several gimmicks that vary across maps and difficulties.
*Once the debuff is unlocked, the '''Final Boss''' CG will be changed from its '''Last Dance''' form to its '''Debuffed''' form, visually indicating the effectiveness of the debuff.
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*Once the debuff is unlocked, the effectiveness of the debuff is visually indicated by the "'''Final Boss CG'''" being changed from its "'''Last Dance'''" form to its "'''Debuffed'''" form.
*The damage bonus most often applies to the ''Boss Node'' only, but can also be effective across the whole map depending on the event.
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*In the case of damage bonuses, the bonus can be heterogeneous, with some ships or ship types having greater bonuses.
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The bonus provided by a debuff is varied:
*In the cases of Armor Reduction, see the [[Damage Calculations#Defense Power|Damage Calculations]] page for a better understanding.
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*It is almost always a damage bonus, being either:
*Doing the debuff never is mandatory to clear the map.
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**A raw damage buff, where certain ships or ship types have their post-cap damages multiplied,
**In almost every case, doing the debuff is highly encouraged, at least in harder difficulties.
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**An "armor reduction", where the Armor {{Armor}} stat of the enemy is reduced, inducing damages being more easily dealt (see ''[[Damage Calculations#Defense Power|here]]'' for more details).
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*It can also be sometimes an Accuracy {{Acc}} and Evasion {{Evasion}} buff for certain ships or ship types.
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The bonus most often applies to the ''Boss Node'' only, but can also be effective across the whole map depending on the event.
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*The bonus can be heterogeneous, depending on the ship or ship type, often following the other historicial bonuses.
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Doing the debuff never is mandatory to clear the map.
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*In almost every case, doing the debuff is highly encouraged, at least in harder difficulties.
 
Given how many variations there are in debuffs, please refer to '''the latest [[events]] page''' for information.
 
Given how many variations there are in debuffs, please refer to '''the latest [[events]] page''' for information.
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Example with the [[New Light Cruiser Princess]] :
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Example with the [[New Light Cruiser Princess]]:
 
<tabber>
 
<tabber>
 
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Debuffs were first introduced during the [[Summer 2015 Event]], and most event since then has had debuff mechanics on one or more maps.
 
Debuffs were first introduced during the [[Summer 2015 Event]], and most event since then has had debuff mechanics on one or more maps.
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==[[Summer 2015 Event]] - E-7==
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==[[Summer 2015 Event]] - E-7==
 
<div class="mw-collapsible mw-collapsed">
 
<div class="mw-collapsible mw-collapsed">
   
[[File:Air Defense Hime Intro.png|right|thumb|''Fufu...you came...? Hee... you came...''<br> The Air Defense Princess, the first boss to be introduced to the Armor Reduction Mechanic]]
 
[[File:Air Defense Hime Intro.png|right|thumb|''Fufu...you came...? Hee... you came...''<br> The Air Defense Princess, the first boss to be introduced to the Armor Reduction Mechanic]]
The [[Summer 2015 Event]] introduced players to the gimmick for the first time. When the event originally started, the later stages of the event were not released till a day later in order to make sure the gimmick was working as intended. When the later portion of the events were introduced, players would be greeted with a surprise which would present a greater challenge for them once they reached '''E-7 Operation FS'''.
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The [[Summer 2015 Event]] introduced players to the gimmick for the first time. When the event originally started, the later stages of the event were not released till a day later in order to make sure the gimmick was working as intended. When the later portion of the events was introduced, players would be greeted with a surprise which would present a greater challenge for them once they reached '''E-7 Operation FS'''.
    
Operation FS introduced the [[Air Defense Princess]], an abyssal air defense destroyer boss, which while was tough in general, was only made harder to defeat due to her incredibly high defense. The Devs tweeted later in that day that there was a system that players need to figure out to destroy the 'enemy's main defense" which would involve "destroying the enemy's supply line"
 
Operation FS introduced the [[Air Defense Princess]], an abyssal air defense destroyer boss, which while was tough in general, was only made harder to defeat due to her incredibly high defense. The Devs tweeted later in that day that there was a system that players need to figure out to destroy the 'enemy's main defense" which would involve "destroying the enemy's supply line"
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