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{{PortMechanicsPortal}}
 
{{PortMechanicsPortal}}
 
Planes have the ability to earn experience and gain ranks. Experience is gained from combat, be it normal sorties or [[LBAS]] attacks and defense.  
 
Planes have the ability to earn experience and gain ranks. Experience is gained from combat, be it normal sorties or [[LBAS]] attacks and defense.  
*The only aircraft unable to earn experience are {{Autogyro}}[[:Category:Rotorcraft|Rotorcraft]], {{ASWPlane}} [[:Category:Liaison Aircrafts|Liaison Aircrafts]], and {{Land-Based Recon}} [[:Category:Recon Aircraft|Land-based recons]].
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*The only aircraft unable to earn experience are {{Autogyro}}[[Rotorcraft]], {{ASWPlane}} [[Liaison Aircraft]], and {{Land-Based Recon}} [[:Category:Land-based Reconnaissance Aircraft|Land-Based Recons]].
 
**The {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft (Skilled)}} have a base experience of 1 that cannot be lost.
 
**The {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft (Skilled)}} have a base experience of 1 that cannot be lost.
 
*Certain elite planes such as the [[Tenzan Model 12 (Tomonaga Squadron)]] already have some ranks when they are obtained.
 
*Certain elite planes such as the [[Tenzan Model 12 (Tomonaga Squadron)]] already have some ranks when they are obtained.
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=Overview=
 
=Overview=
 
As planes earn experience, they will progress through the ranks as follows:  
 
As planes earn experience, they will progress through the ranks as follows:  
{|class="wikitable sortable" width="75%" style="text-align:center; margin:auto"
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{|class="wikitable" width="75%" style="text-align:center; margin:auto"
 
!rowspan=2|Rank Level
 
!rowspan=2|Rank Level
 
!rowspan=2|Displayed Insignia
 
!rowspan=2|Displayed Insignia
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|}
 
|}
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'''Notes:'''
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;Notes
 
* Planes will gain ranks at different speeds. Exactly what determines that is unknown. Please see [[Plane Proficiency#Ranking Planes|below]] for more details.
 
* Planes will gain ranks at different speeds. Exactly what determines that is unknown. Please see [[Plane Proficiency#Ranking Planes|below]] for more details.
 
* Planes getting shot down will lose ranks.
 
* Planes getting shot down will lose ranks.
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The biggest bonus from plane proficiency is giving a fighter power bonus to help during the [[Aerial_Combat#Air_Control|air control phase]]. The innate bonus is added onto the fighter power bonus of the relevant plane to get the full fighter power bonus.
 
The biggest bonus from plane proficiency is giving a fighter power bonus to help during the [[Aerial_Combat#Air_Control|air control phase]]. The innate bonus is added onto the fighter power bonus of the relevant plane to get the full fighter power bonus.
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{|class="wikitable sortable" style="text-align:center; width:50%; margin:auto"  
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{|class="wikitable" style="text-align:center; width:50%; margin:auto"  
 
|+Fighter Power Bonus for {{Double Chevron}} Planes
 
|+Fighter Power Bonus for {{Double Chevron}} Planes
 
|-
 
|-
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|}
 
|}
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'''Notes:'''
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;Notes:
 
* [[:Category:Fighter-Bombers|Fighter-bombers]] are considered dive bombers and only get the +3 bonus and not the +25.
 
* [[:Category:Fighter-Bombers|Fighter-bombers]] are considered dive bombers and only get the +3 bonus and not the +25.
 
* This is a flat bonus applied after the fighter power of the slot is calculated. This means it is not affected by rounding.
 
* This is a flat bonus applied after the fighter power of the slot is calculated. This means it is not affected by rounding.
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===Critical Bonus===
 
===Critical Bonus===
   
There are two separate critical modifier bonuses for plane proficiency. One affects '''normal carrier attacks''' and '''carrier night cut-ins''', the other affects '''carrier cut-in attacks'''. The '''Captain''' refers to the plane in the top slot.
 
There are two separate critical modifier bonuses for plane proficiency. One affects '''normal carrier attacks''' and '''carrier night cut-ins''', the other affects '''carrier cut-in attacks'''. The '''Captain''' refers to the plane in the top slot.
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'''Carrier Attack Modifier'''
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;Carrier Attack Modifier
    
<math>\text{CritMod}_\text{CVAtk} = 1 + \lfloor \sqrt{\text{Exp}} + \text{Bonus} \rfloor</math>
 
<math>\text{CritMod}_\text{CVAtk} = 1 + \lfloor \sqrt{\text{Exp}} + \text{Bonus} \rfloor</math>
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* Planes in empty slots do not count towards proficiency bonuses.
 
* Planes in empty slots do not count towards proficiency bonuses.
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{|class="wikitable sortable" width="50%" style="text-align:center; margin:auto"
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{|class="wikitable" width="50%" style="text-align:center; margin:auto"
 
|+Critical Bonus
 
|+Critical Bonus
 
|-
 
|-
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|}
 
|}
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'''Carrier Cut-In Attacks'''
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;Carrier Cut-In Attacks
    
<math>\text{CritMod}_\text{CVCI} = 1.106 + 0.15\text{(If the plane in the first slot participates in the attack)}</math>
 
<math>\text{CritMod}_\text{CVCI} = 1.106 + 0.15\text{(If the plane in the first slot participates in the attack)}</math>
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===Accuracy Bonus===
 
===Accuracy Bonus===
   
The average proficiency of all '''torpedo bombers, dive bombers, seaplane bombers, and large flying boats''' on the carrier are taken into account for calculating the accuracy bonus.
 
The average proficiency of all '''torpedo bombers, dive bombers, seaplane bombers, and large flying boats''' on the carrier are taken into account for calculating the accuracy bonus.
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* <math>\text{Mod}_\text{Skill}</math> is the extra bonus depending on the proficiency level.
 
* <math>\text{Mod}_\text{Skill}</math> is the extra bonus depending on the proficiency level.
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{|class="wikitable sortable" width="50%" style="text-align:center; margin:auto"
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{|class="wikitable" width="50%" style="text-align:center; margin:auto"
 
|+Accuracy Bonus
 
|+Accuracy Bonus
 
|-
 
|-
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|}
 
|}
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'''Notes:'''
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;Notes
 
* Remember that fighters are '''not counted''' for the accuracy bonus.
 
* Remember that fighters are '''not counted''' for the accuracy bonus.
    
===LoS===
 
===LoS===
 
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* The developers have stated that proficiency will provide a bonus to [[LoS]] and contact rate.
* C2 has stated that proficiency will increase provide a bonus to LoS and contact rate.
   
** The increase is either bugged or too small to be observed.
 
** The increase is either bugged or too small to be observed.
    
=Ranking Planes=
 
=Ranking Planes=
   
===Carrier-Based Planes===
 
===Carrier-Based Planes===
 
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Carrier-based planes can be ranked anywhere. The most resource-efficient way is to send them on sorties to surface nodes with little to no air power. It is possible to rank them through [[LBAS]] but it gets expensive. The following are recommended spots:  
Carrier-based planes can be ranked anywhere. The most resource efficient way is to send them on sorties to surface nodes with little to no air power. It is possible to rank them through [[LBAS]] but it gets expensive. The following are recommended spots:  
  −
 
   
* 1-1
 
* 1-1
 
* 2-2: 3CV+ off route
 
* 2-2: 3CV+ off route
    
===Land-Based Planes===
 
===Land-Based Planes===
 
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Land-based planes can only be ranked through [[LBAS]]. This makes ranking them quite expensive. Outside of events, only [[7-4]], [[6-4]], and [[6-5]] have LBAS available to use for now.  
Land-based planes can only be ranked through [[LBAS]]. This makes ranking them quite expensive. Outside of events, only [[World_6#6-4|6-4]] and [[World_6#6-5|6-5]] have LBAS available to use. Of these, '''6-5 is the best place''' because it allows the use of two land bases and has a Range 1 submarine node at B. This allows any land-based plane to be rank and only requires a fleet of at least 1 light cruiser and a mix of destroyers and destroyer escorts.
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Of these:
 +
*'''[[7-4]] is the best place''' as it has multiple submarine nodes that are easy to reach, and are on the main resources farming route. This allows any land-based plane to be ranked while doing regular "risk-free" resource farming.
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*[[6-5]] is also a good place, as it allows the use of two land bases and has a Range 1 submarine node at node B, that can be reached using 1CL and a mix of DD & DE.
    
===Important Notes on Ranking Planes===
 
===Important Notes on Ranking Planes===
 
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* Numbered air group planes like the [[Ryuusei (601 Air Group)]] start at '''<span style="color:blue; text-shadow: 0 0 5px blue">|</span>'''.
* Numbered air group planes like the [[Ryuusei (601 Air Group)]] start at '''<span style="color:blue; text-shadow: 0 0 5px blue;">|</span>'''.
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* Named squadron planes like the [[Type 97 Torpedo Bomber (Murata Squadron)]] start at '''<span style="color:blue; text-shadow: 0 0 5px blue">||</span>'''.
* Named squadron planes like the [[Type 97 Torpedo Bomber (Murata Squadron)]] start at '''<span style="color:blue; text-shadow: 0 0 5px blue;">||</span>'''.
   
* Remodeling planes to better versions through quests will retain their ranks if it is higher than the default rank.
 
* Remodeling planes to better versions through quests will retain their ranks if it is higher than the default rank.
 
** Exceptions are for remodels that require the plane to be at maxed proficiency like for the [[Zero Fighter Type 53 (Iwamoto Squadron)]].  
 
** Exceptions are for remodels that require the plane to be at maxed proficiency like for the [[Zero Fighter Type 53 (Iwamoto Squadron)]].  
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** It is possible to save ranks by quitting the sortie before the results screen is shown. This can be useful during events to save preparation time for boss kills.
 
** It is possible to save ranks by quitting the sortie before the results screen is shown. This can be useful during events to save preparation time for boss kills.
 
* Planes will not gain or lose ranks in [[Support Expedition]]s or [[Exercises]].
 
* Planes will not gain or lose ranks in [[Support Expedition]]s or [[Exercises]].
* Planes '''must''' parcitipate in aerial combat or detection to gain/lose ranks.
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* Planes '''must''' participate in aerial combat or detection to gain/lose ranks.
 
**Planes in 0 slots will not gain or lose ranks.  
 
**Planes in 0 slots will not gain or lose ranks.  
 
**If planes are not launched due to failing Detection, they will not gain or lose ranks.
 
**If planes are not launched due to failing Detection, they will not gain or lose ranks.
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Planes gain a certain number of internal proficiency points with some random variance every time they participate in Aerial Combat or Detection. The amount gained depends on the exp-rate group of the plane.<ref>https://docs.google.com/spreadsheets/d/1tGEtDid5q7ngve1m07TK5JO2MF2BCTd6OiyObPRpkqU/edit#gid=347908809</ref>
 
Planes gain a certain number of internal proficiency points with some random variance every time they participate in Aerial Combat or Detection. The amount gained depends on the exp-rate group of the plane.<ref>https://docs.google.com/spreadsheets/d/1tGEtDid5q7ngve1m07TK5JO2MF2BCTd6OiyObPRpkqU/edit#gid=347908809</ref>
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'''Detection:''' {{Seaplane}}Seaplane Recons, {{Seaplane}}Seaplane Bombers, {{YellowPlane}}Carrier Recons, {{Flying Boat}}Flying Boats
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'''Detection:''' {{SPR}}Seaplane Recons, {{SPB}}Seaplane Bombers, {{YellowPlane}}Carrier Recons, {{Large Flying Boat}}Flying Boats
    
'''Aerial Combat:''' {{GreenPlane}}{{PurpleFighter}}Fighters, {{RedPlane}}Dive Bombers, {{BluePlane}}{{PurpleBomber}}Torpedo Bombers, {{Seaplane}}Seaplane Bombers, {{SeaplaneFighter}}Seaplane Fighters, {{JetFighterBomber1}}Jets, {{Land Based Attack Aircraft}}{{Land Based Attack Aircraft Blue}}Land-based Bombers, {{Interceptor Fighter}}{{Interceptor Fighter2}}Interceptors, {{Large Land-based Aircraft}}Land-based Heavy Bombers
 
'''Aerial Combat:''' {{GreenPlane}}{{PurpleFighter}}Fighters, {{RedPlane}}Dive Bombers, {{BluePlane}}{{PurpleBomber}}Torpedo Bombers, {{Seaplane}}Seaplane Bombers, {{SeaplaneFighter}}Seaplane Fighters, {{JetFighterBomber1}}Jets, {{Land Based Attack Aircraft}}{{Land Based Attack Aircraft Blue}}Land-based Bombers, {{Interceptor Fighter}}{{Interceptor Fighter2}}Interceptors, {{Large Land-based Aircraft}}Land-based Heavy Bombers
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|[[Zuiun]]{{·}}[[Swordfish (Seaplane Model)]]
 
|[[Zuiun]]{{·}}[[Swordfish (Seaplane Model)]]
 
|-
 
|-
|{{LargeFlyingBoat}}
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|{{Large Flying Boat}}
 
|[[Type 2 Flying Boat]]{{·}}[[PBY-5A Catalina]]
 
|[[Type 2 Flying Boat]]{{·}}[[PBY-5A Catalina]]
 
|-
 
|-
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