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Difference between revisions of "Summer 2022 Event/E-6/Sandbox"

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** The special Anti Installation Daihatsu also counts for TP like regular Daihatsu
 
** The special Anti Installation Daihatsu also counts for TP like regular Daihatsu
  
==Phase 1.5==
+
==Phase 1.5: Unlock Node {{MapRoute|S|red}}==
 
There's only 1 requirement needed to unlock the 2nd TP Phase
 
There's only 1 requirement needed to unlock the 2nd TP Phase
 
{|class="wikitable"  
 
{|class="wikitable"  
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* Refer to Phase 1 fleet as it is the same fleet
 
* Refer to Phase 1 fleet as it is the same fleet
 
* Route: {{MapRoute|A|blue|B|red|C|red|D|blue|D1|red|D3|blue}}
 
* Route: {{MapRoute|A|blue|B|red|C|red|D|blue|D1|red|D3|blue}}
* {{MapRoute|D3|blue}} is an end node. Proceeding with taiha from {{MapRoute|D1|red}} is fine as ships will not face combat and potentially sink.  
+
* {{MapRoute|D3|blue}} is an end node. Proceeding with taiha from {{MapRoute|D1|red}} is fine as ships will not face combat and potentially sink.
  
 
==Phase 2==
 
==Phase 2==

Revision as of 20:12, 22 September 2022

Sandbox Rules

This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:

  • An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
  • List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
  • A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
    • The Paths said compositions will take (to explain each path the composition will/can take),
    • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
  • Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).

Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.

No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.

Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Summer 2022 Event, being reviewed and updated once more before it can be released.

Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides

With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Branch Rules

E-6 Start Point
Nodes Rules
Start
1
  • Single Fleet
2
  • Combined Fleet


E-6 Branching Rules (Start Point 1)
Nodes Rules
B
B1
  • Does not meet the requirements to go to C
C
  • Meet ALL of the following requirements:
    • Amount of (F)BB(V) ≤ 2 (?)
      • If Slow, amount of (F)BB(V) ≤ 1
    • Amount of CV(B) = 0
    • Amount of CVL ≤ 2 (?)
    • Amount of CL ≥ 1
    • Amount of DD + DE ≥ 3
    • Amount of SS(V) = 0
B1
B2
  • Does not meet the requirements to go to C
C
  • Meet ALL of the following requirements:
    • Amount of (F)BB(V) ≤ 2 (?)
    • Amount of CV(B) ≤ 1
    • If Slow, amount of CL ≥ 1 (?)
    • Amount of DD + DE ≥ 2 (?)
D
D1

Choose your own adventure!

D2
D2
E
  • Does not meet the requirements to go to F
F
  • ???


E-6 Branching Rules (Start Point 2)
Nodes Rules
I
J
L
N
J
K
N
L
M
N
M
N
O
X
O
P
Q
T
X
Y
P
U
V
Q
R
S
Y
R
Z


Dark's Initial Guide

Phase 0.5

  • There's only 1 requirement to unlock the initial TP Phase
C
Hard S x2
Medium S x2
Easy A+ x2
Casual A+ x2?
  • SF: 0-1 BB(V), 0-1 CV(L), 0-1 CA(V), 1 CL, 2-4 DD Summer 2022 Event Tag 9.png
  • Route: A B C
  • LBAS Range = 6 AD/AP: 57/113 on Hard

Phase 1: Casablanca Transport Operation

This is a Transport Operation

  • SF: 1 CL, 3-4 DD, 0-2 CVL, 0-1 BBV, 0-1 AV, 0-1 CA(V) Summer 2022 Event Tag 9.png
  • Route: A B C D D2 F G
  • G is the end node with Supply Depot and Installation bosses present there.
  • LBAS Range: 5 AD/AP: 81/162
  • Boss Support Expedition is highly recommended to help secure A rank at the Boss
  • Have 1-2 of the DD setup with Installations combat.
    • The special Anti Installation Daihatsu also counts for TP like regular Daihatsu

Phase 1.5: Unlock Node S

There's only 1 requirement needed to unlock the 2nd TP Phase

D3
Hard Reach
Medium Reach
Easy Reach
Casual ??
  • Refer to Phase 1 fleet as it is the same fleet
  • Route: A B C D D1 D3
  • D3 is an end node. Proceeding with taiha from D1 is fine as ships will not face combat and potentially sink.

Phase 2

  • STF: 2-3 BB, 1-2 CVL, 0-1 CV, 0-2 CA(V), 1 CL + 1 CL, 3-4 DD, 0-1 CA(V), 0-1 AV Summer 2022 Event Tag 10.png
  • Number of CL + DD >= 6?
  • Note: Shared the same lock with the final phase. This can be where all the ship use for the final boss can be use.
  • Strong shelling fleet but lower TP Drain per run

  • TCF: 0-1 CVE, 0-1 AV, 1 CL, 4 DD + 1-2 CL, 3-4 DD, 0-2 CA(V) Summer 2022 Event Tag 10.png
  • Allows bringing more Daihatsus and Drums to deplete the TP Gauge faster.
  • Aims for A rank only at the boss.
  • Node & Boss Support Expedition is highly recommended here to help pass through regular nodes and A rank the boss.

  • Route: H I L N O Q S

Phase 2.5

Phase 3

Phase 4

YY's Guide

Phase 4.5: Debuff

The following steps have to be performed to debuff the boss

Hard ?? ?? ?? ??
Medium ?? ?? ?? ??
Easy ?? ?? ?? ??
Casual ?? ?? ?? ??


Incomplete Battleship Princess