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| <div class="mw-collapsible mw-collapsed"><h4>Guide to Fuel Farming on E2</h4> | | <div class="mw-collapsible mw-collapsed"><h4>Guide to Fuel Farming on E2</h4> |
| <div class="mw-collapsible-content"> | | <div class="mw-collapsible-content"> |
− | Node {{MapRoute|G|green}} is a resource Node on this map that can be farmed for fuel. Its maximum reward of 140 Fuel is calculated as: | + | Node {{MapRoute|G|green}} is a resource Node on this map that can be farmed for fuel: |
| | | |
− | <math>\text{Fuel}= \text{min}\begin{cases} 30 + 9\times\text{N}_\text{Drum} + 11 \times\text{N}_\text{DLC} + 11\times\text{N}_\text{KaMi} \\
| + | {|class="wikitable" style="text-align:center; margin:auto" |
− | 140 \end{cases}</math>
| + | ! Resources earnings |
| + | ! {{Fuel}} |
| + | |- |
| + | ! Base |
| + | | 30 |
| + | |- |
| + | ! Maximum |
| + | | 140 |
| + | |} |
| | | |
− | The Ships required for the shortest routing {{MapRoute|1||A|red|C|blue|E|blue|F|red|G|green}} are '''1CL 3DD''' (1CL 4DD if Slow), the remaining slots are mostly free, but AV/CL/DD are recommended. The 2 combat nodes are a Subarmine node at {{MapRoute|A|red}} and a Surface Combat node at {{MapRoute|F|red}} containing a light enemy surface fleet.
| + | {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto" |
| + | !colspan=4| Equipment Bonuses |
| + | |- |
| + | ! Type |
| + | ! Name |
| + | ! {{Fuel}} |
| + | |- |
| + | ! rowspan=7| {{LandingCraft}} |
| + | ! {{EquipmentLink|Daihatsu Landing Craft}} |
| + | |rowspan=8| +11 |
| + | |- |
| + | ! {{EquipmentLink|Toku Daihatsu Landing Craft}} |
| + | |- |
| + | ! {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}} |
| + | |- |
| + | ! {{EquipmentLink|Armed Daihatsu}} |
| + | |- |
| + | ! {{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}} |
| + | |- |
| + | ! {{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer}} |
| + | |- |
| + | ! {{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}} |
| + | |- |
| + | ! {{Amphibious Tank}} |
| + | ! {{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}} |
| + | |- |
| + | ! {{Drum}} |
| + | ! {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} |
| + | | +9 |
| + | |- |
| + | ! rowspan=2| {{LandingCraft}} |
| + | ! {{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}} |
| + | |rowspan=2| 0 |
| + | |- |
| + | ! {{EquipmentLink|M4A1 DD}} |
| + | |} |
| + | ;Recommended fleet: |
| + | *'''1CL, 3DD, 2XX''' Fast |
| + | *'''1CL, 4DD, 1XX''' Slow |
| + | *Route: {{MapRoute|1||A|red|C|blue|E|blue|F|red|G|green}} |
| + | **XX is mostly free, but AV/CL/DD are recommended. |
| + | **The 2 combat nodes are a Subarmine node at {{MapRoute|A|red}} and a Surface Combat node at {{MapRoute|F|red}} containing a light enemy surface fleet. |
| | | |
− | Notes: | + | ;Notes: |
− | * It is safe to advance even after a ship in the fleet is '''{{font color | red | heavily damaged (大破) }}''' and put into taiha-state at Node {{MapRoute|F|red}} as the following Resource Node is not a combat node. Doublecheck the status of the fleet before reentering the map. | + | * It is safe to advance even after a ship in the fleet is '''{{color|red|heavily damaged (大破)}}''' and put into taiha-state at Node {{MapRoute|F|red}} as the following Resource Node is not a combat node. Double-check the status of the fleet before reentering the map. |
| * Fodder use and zero morale farming is possible but will likely be less efficient due to retreats at the sub-node | | * Fodder use and zero morale farming is possible but will likely be less efficient due to retreats at the sub-node |
− | * If you haven't started the map yet, you can farm fuel on Casual difficulty to make the combat nodes easier | + | * If the map is not started yet, it is possible to farm fuel on Casual difficulty to make the combat nodes easier. |
| * Be aware that locks still get applied to ships used to farm fuel here, so plan locks accordingly | | * Be aware that locks still get applied to ships used to farm fuel here, so plan locks accordingly |
− | * As 2 Abyssal Transports exist at {{MapRoute|F|red}} on all difficulties, this can also be used for weekly transport quests while farming Fuel. | + | * As 2 Abyssal Transports exist at {{MapRoute|F|red}} on all difficulties, this can also be used for transport quests while farming Fuel. |
− | * '''Loadout Notes:'''
| + | |
− | ** 10 DLC/KaMi or 13 [[Drum Canister (Transport Use)]] will reach the fuel reward cap
| + | ;Loadout Notes: |
− | *** This makes it possible to reach the cap with just the minimum fleet of 4 ships (more if using Drums instead of DLC)
| + | * 10 {{LandingCraft}}/{{Amphibious Tank}} or 13 {{Drum}} will reach the fuel reward cap |
− | ** LBAS on ASW duty can be used to help avoid retreats at {{MapRoute|A|red}} but will reduce the net gain in Fuel
| + | ** This makes it possible to reach the cap with just the minimum fleet of 4 ships (more if using Drums instead of DLC) |
− | ** Line Abreast with multiple OASW at {{MapRoute|A|red}}
| + | * LBAS on ASW duty can be used to help avoid retreats at {{MapRoute|A|red}} but will reduce the net gain in Fuel |
− | ** Vanguard at {{MapRoute|F|red}} unless aiming for Transport kills
| + | * Line Abreast with multiple OASW at {{MapRoute|A|red}} |
| + | * Vanguard at {{MapRoute|F|red}} unless aiming for Transport kills |
| </div></div> | | </div></div> |