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Difference between revisions of "Module:ListOfSortable"

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Line 57: Line 57:
 
local function render(frame)
 
local function render(frame)
 
local shipClass = frame.args['shipClass']
 
local shipClass = frame.args['shipClass']
local remodelSuffix = U.split(frame.args['remodelSuffix'], ',\n')
+
local remodelSuffix = U.split(frame.args['remodelSuffix'], ',')
local notes = U.split(frame.args['notes'], ',\n')
+
local notes = U.split(frame.args['notes'], ',')
local coloring = U.split(frame.args['coloring'], ',\n')
+
local coloring = U.split(frame.args['coloring'], ',')
 
 
 
return generateTable(shipClass, remodelSuffix, notes, coloring)
 
return generateTable(shipClass, remodelSuffix, notes, coloring)
Line 65: Line 65:
  
 
local function test()
 
local function test()
mw.log(generateTable("Destroyer", {"B Kai", "D Kai", "Mk.II", "Zwei"},
+
-- mw.log(generateTable("Destroyer", {"B Kai", "D Kai", "Mk.II", "Zwei"},
{"Mikazuki/Kai_notes = Can equip [[Daihatsu Landing Craft|Daihatsu]]",
+
-- {"Mikazuki/Kai_notes = Can equip [[Daihatsu Landing Craft|Daihatsu]]",
"Mutsuki/Kai Ni_notes = 2nd remodel. Can equip [[Daihatsu Landing Craft|Daihatsu]]",
+
-- "Mutsuki/Kai Ni_notes = 2nd remodel. Can equip [[Daihatsu Landing Craft|Daihatsu]]",
"Kisaragi/Kai Ni_notes = 2nd remodel. Can equip [[Daihatsu Landing Craft|Daihatsu]]",
+
-- "Kisaragi/Kai Ni_notes = 2nd remodel. Can equip [[Daihatsu Landing Craft|Daihatsu]]",
"Satsuki/Kai Ni_notes = 2nd remodel. Can equip [[Daihatsu Landing Craft|Daihatsu]] & [[Special Type 2 Amphibious Landing Craft|Type 2 Landing Craft]]",
+
-- "Satsuki/Kai Ni_notes = 2nd remodel. Can equip [[Daihatsu Landing Craft|Daihatsu]] & [[Special Type 2 Amphibious Landing Craft|Type 2 Landing Craft]]",
"Fumizuki/Kai Ni_notes = 2nd remodel. Can equip [[Daihatsu Landing Craft|Daihatsu]] & [[Special Type 2 Amphibious Landing Craft|Type 2 Landing Craft]]"},
+
-- "Fumizuki/Kai Ni_notes = 2nd remodel. Can equip [[Daihatsu Landing Craft|Daihatsu]] & [[Special Type 2 Amphibious Landing Craft|Type 2 Landing Craft]]"},
{"remodel_level_good = 20",
+
-- {"remodel_level_good = 20",
"remodel_level_outstanding = 15",
+
-- "remodel_level_outstanding = 15",
"remodel_level_operator = <",
+
-- "remodel_level_operator = <",
"firepower_good = 56",
+
-- "firepower_good = 56",
"firepower_outstanding = 61",
+
-- "firepower_outstanding = 61",
"torpedo_good = 83",
+
-- "torpedo_good = 83",
"torpedo_outstanding = 89",
+
-- "torpedo_outstanding = 89",
"night_battle = true",
+
-- "night_battle = true",
"night_battle_good = 140",
+
-- "night_battle_good = 140",
"night_battle_outstanding = 150",
+
-- "night_battle_outstanding = 150",
"aa_good = 64",
+
-- "aa_good = 64",
"aa_outstanding = 74",
+
-- "aa_outstanding = 74",
"asw_good = 67",
+
-- "asw_good = 67",
"asw_outstanding = 73",
+
-- "asw_outstanding = 73",
"los_good = 42",
+
-- "los_good = 42",
"los_outstanding = 49",
+
-- "los_outstanding = 49",
"hp_good = 34",
+
-- "hp_good = 34",
"hp_outstanding = 36",
+
-- "hp_outstanding = 36",
"armor_good = 50",
+
-- "armor_good = 50",
"armor_outstanding = 58",
+
-- "armor_outstanding = 58",
"evasion_good = 92",
+
-- "evasion_good = 92",
"evasion_outstanding = 98",
+
-- "evasion_outstanding = 98",
"aircraft_good = 1",
+
-- "aircraft_good = 1",
"aircraft_outstanding = 1",
+
-- "aircraft_outstanding = 1",
"aircraft_slot_good = 1",
+
-- "aircraft_slot_good = 1",
"luck_good = 19",
+
-- "luck_good = 19",
"luck_outstanding = 30",
+
-- "luck_outstanding = 30",
"luck_max_good = 80",
+
-- "luck_max_good = 80",
"fuel_operator=<",
+
-- "fuel_operator=<",
"ammo_good = 20",
+
-- "ammo_good = 20",
"ammo_outstanding = 20",
+
-- "ammo_outstanding = 20",
"ammo_operator = <",
+
-- "ammo_operator = <",
"reference_type = 2"}))
+
-- "reference_type = 2"}))
 
 
 
local frame = {}
 
local frame = {}

Revision as of 20:40, 6 September 2022

Documentation for this module may be created at Module:ListOfSortable/doc

---
-- Automates generation of sortable table by designated class by looking at all ships within Module:Data/Ship
--
-- TODO: Get stats from Module:Data/Ship instead of relying on Module:ELiteShipsKai to retrieve from Module:Data/Ships/<ShipName>
-- TODO: Automate coloring without Module:EliteShipsKai

local U = require('Module:Core')

local template = {
	footer = "}}",
	header = [[{{EliteShipsKaiSortable]],
	item = [=[|%s]=],
}

local function generateTable(shipClass, remodelSuffix, notes, coloring, ...)
	local shipClass = shipClass or frame.args[1] or "??"
	local success, data = U.loadData("Data/Ship")
	if not success then return "No data for ships: " .. shipClass end
	
	local result = { string.format(template.header) }
	
	local suffix = {}
	local index = 1
	for k, v in pairs(remodelSuffix) do
		suffix[index] = v
		index = index + 1
	end
	
	for k, v in pairs(data) do
		if v.type == shipClass and v.remodellv ~= '' then
			local name = v.name[3]
			local success = 0
			for k, v in pairs(remodelSuffix) do
				if success == 0 then
					name,success = name:gsub("." .. v, "/" .. v)
				end
			end
			if success == 0 then
				name,success = name:gsub(".Kai", "/Kai")
			end
			table.insert(result, string.format(template.item, name))
		end
	end
	
	for k, v in pairs(notes) do
		table.insert(result, string.format(template.item, v))
	end
	
	for k, v in pairs(coloring) do
		table.insert(result, string.format(template.item, v))
	end

	table.insert(result, template.footer)
	return table.concat(result, "\n")
end

local function render(frame)
	local shipClass = frame.args['shipClass']
	local remodelSuffix = U.split(frame.args['remodelSuffix'], ',')
	local notes = U.split(frame.args['notes'], ',')
	local coloring = U.split(frame.args['coloring'], ',')
	
	return generateTable(shipClass, remodelSuffix, notes, coloring)
	end

local function test()
--	mw.log(generateTable("Destroyer", {"B Kai", "D Kai", "Mk.II", "Zwei"},
--		{"Mikazuki/Kai_notes = Can equip [[Daihatsu Landing Craft|Daihatsu]]",
--			"Mutsuki/Kai Ni_notes = 2nd remodel. Can equip [[Daihatsu Landing Craft|Daihatsu]]",
--			"Kisaragi/Kai Ni_notes = 2nd remodel. Can equip [[Daihatsu Landing Craft|Daihatsu]]",
--			"Satsuki/Kai Ni_notes = 2nd remodel. Can equip [[Daihatsu Landing Craft|Daihatsu]] & [[Special Type 2 Amphibious Landing Craft|Type 2 Landing Craft]]",
--			"Fumizuki/Kai Ni_notes = 2nd remodel. Can equip [[Daihatsu Landing Craft|Daihatsu]] & [[Special Type 2 Amphibious Landing Craft|Type 2 Landing Craft]]"},
--		{"remodel_level_good = 20",
--			"remodel_level_outstanding = 15",
--			"remodel_level_operator = <",
--			"firepower_good = 56",
--			"firepower_outstanding = 61",
--			"torpedo_good = 83",
--			"torpedo_outstanding = 89",
--			"night_battle = true",
--			"night_battle_good = 140",
--			"night_battle_outstanding = 150",
--			"aa_good = 64",
--			"aa_outstanding = 74",
--			"asw_good = 67",
--			"asw_outstanding = 73",
--			"los_good = 42",
--			"los_outstanding = 49",
--			"hp_good = 34",
--			"hp_outstanding = 36",
--			"armor_good = 50",
--			"armor_outstanding = 58",
--			"evasion_good = 92",
--			"evasion_outstanding = 98",
--			"aircraft_good = 1",
--			"aircraft_outstanding = 1",
--			"aircraft_slot_good = 1",
--			"luck_good = 19",
--			"luck_outstanding = 30",
--			"luck_max_good = 80",
--			"fuel_operator=<",
--			"ammo_good = 20",
--			"ammo_outstanding = 20",
--			"ammo_operator = <",
--			"reference_type = 2"}))
		
	local frame = {}
	frame.args = {}
	frame.args['shipClass'] = "Destroyer"
	frame.args['remodelSuffix'] = "B Kai, D Kai, Mk.II, Zwei"
	frame.args['notes'] = "Mikazuki/Kai_notes = Can equip [[Daihatsu Landing Craft|Daihatsu]],\nMutsuki/Kai Ni_notes = 2nd remodel. Can equip [[Daihatsu Landing Craft|Daihatsu]],\nKisaragi/Kai Ni_notes = 2nd remodel. Can equip [[Daihatsu Landing Craft|Daihatsu]],\nSatsuki/Kai Ni_notes = 2nd remodel. Can equip [[Daihatsu Landing Craft|Daihatsu]] & [[Special Type 2 Amphibious Landing Craft|Type 2 Landing Craft]],\nFumizuki/Kai Ni_notes = 2nd remodel. Can equip [[Daihatsu Landing Craft|Daihatsu]] & [[Special Type 2 Amphibious Landing Craft|Type 2 Landing Craft]]"
	frame.args['coloring'] = "remodel_level_good = 20,\nremodel_level_outstanding = 15,\nremodel_level_operator = <,\nfirepower_good = 56,\nfirepower_outstanding = 61,\ntorpedo_good = 83,\ntorpedo_outstanding = 89,\nnight_battle = true,\nnight_battle_good = 140,\nnight_battle_outstanding = 150,\nreference_type = 2"
	mw.log(render(frame))
end

return { render = render, test = test }

-- TEST: p.test()