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Difference between revisions of "Module:ListOfSortable"

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m
Line 12: Line 12:
 
item = [=[|%s]=],
 
item = [=[|%s]=],
 
}
 
}
 
local function render(frame)
 
local shipClass = frame.args[1]
 
local remodelSuffix = frame.args[2]
 
local notes = frame.args[3]
 
local coloring = frame.args[4]
 
 
return generateTable(shipClass, remodelSuffix, notes, coloring)
 
end
 
  
 
local function generateTable(shipClass, remodelSuffix, notes, coloring, ...)
 
local function generateTable(shipClass, remodelSuffix, notes, coloring, ...)
Line 63: Line 54:
 
return table.concat(result, "\n")
 
return table.concat(result, "\n")
 
end
 
end
 +
 +
local function render(frame)
 +
local shipClass = frame.args[1]
 +
local remodelSuffix = frame.args[2]
 +
local notes = frame.args[3]
 +
local coloring = frame.args[4]
 +
 +
return generateTable(shipClass, remodelSuffix, notes, coloring)
 +
end
  
 
local function test()
 
local function test()

Revision as of 19:59, 6 September 2022

Documentation for this module may be created at Module:ListOfSortable/doc

---
-- Automates generation of sortable table by designated class by looking at all ships within Module:Data/Ship
--
-- TODO: Get stats from Module:Data/Ship instead of relying on Module:ELiteShipsKai to retrieve from Module:Data/Ships/<ShipName>
-- TODO: Automate coloring without Module:EliteShipsKai

local U = require('Module:Core')

local template = {
	footer = "}}",
	header = [[{{EliteShipsKaiSortable]],
	item = [=[|%s]=],
}

local function generateTable(shipClass, remodelSuffix, notes, coloring, ...)
	local shipClass = shipClass or frame.args[1] or "??"
	local success, data = U.loadData("Data/Ship")
	if not success then return "No data for ships: " .. shipClass end
	
	local result = { string.format(template.header) }
	
	local suffix = {}
	local index = 1
	for k, v in pairs(remodelSuffix) do
		suffix[index] = v
		index = index + 1
	end
	
	for k, v in pairs(data) do
		if v.type == shipClass and v.remodellv ~= '' then
			local name = v.name[3]
			local success = 0
			for k, v in pairs(remodelSuffix) do
				if success == 0 then
					name,success = name:gsub("." .. v, "/" .. v)
				end
			end
			if success == 0 then
				name,success = name:gsub(".Kai", "/Kai")
			end
			table.insert(result, string.format(template.item, name))
		end
	end
	
	for k, v in pairs(notes) do
		table.insert(result, v)
	end
	
	for k, v in pairs(coloring) do
		table.insert(result, v)
	end

	table.insert(result, template.footer)
	return table.concat(result, "\n")
end

local function render(frame)
	local shipClass = frame.args[1]
	local remodelSuffix = frame.args[2]
	local notes = frame.args[3]
	local coloring = frame.args[4]
	
	return generateTable(shipClass, remodelSuffix, notes, coloring)
	end

local function test()
	mw.log(generateTable("Destroyer", {"B Kai", "D Kai", "Mk.II", "Zwei"},
		{"|Mikazuki/Kai_notes = Can equip [[Daihatsu Landing Craft|Daihatsu]]",
			"|Mutsuki/Kai Ni_notes = 2nd remodel. Can equip [[Daihatsu Landing Craft|Daihatsu]]",
			"|Kisaragi/Kai Ni_notes = 2nd remodel. Can equip [[Daihatsu Landing Craft|Daihatsu]]",
			"|Satsuki/Kai Ni_notes = 2nd remodel. Can equip [[Daihatsu Landing Craft|Daihatsu]] & [[Special Type 2 Amphibious Landing Craft|Type 2 Landing Craft]]",
			"|Fumizuki/Kai Ni_notes = 2nd remodel. Can equip [[Daihatsu Landing Craft|Daihatsu]] & [[Special Type 2 Amphibious Landing Craft|Type 2 Landing Craft]]"},
		{"|remodel_level_good = 20",
			"|remodel_level_outstanding = 15",
			"|remodel_level_operator = <",
			"|firepower_good = 56",
			"|firepower_outstanding = 61",
			"|torpedo_good = 83",
			"|torpedo_outstanding = 89",
			"|night_battle = true",
			"|night_battle_good = 140",
			"|night_battle_outstanding = 150",
			"|aa_good = 64",
			"|aa_outstanding = 74",
			"|asw_good = 67",
			"|asw_outstanding = 73",
			"|los_good = 42",
			"|los_outstanding = 49",
			"|hp_good = 34",
			"|hp_outstanding = 36",
			"|armor_good = 50",
			"|armor_outstanding = 58",
			"|evasion_good = 92",
			"|evasion_outstanding = 98",
			"|aircraft_good = 1",
			"|aircraft_outstanding = 1",
			"|aircraft_slot_good = 1",
			"|luck_good = 19",
			"|luck_outstanding = 30",
			"|luck_max_good = 80",
			"|fuel_operator=<",
			"|ammo_good = 20",
			"|ammo_outstanding = 20",
			"|ammo_operator = <",
			"|reference_type = 2"}))
end

return { render = render, test = test }

-- TEST: p.test()