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Line 40: Line 40:  
local assetTypes = { item = 'Item Icon', equipment = 'Equipment Card', ship = 'Ship Banner' }
 
local assetTypes = { item = 'Item Icon', equipment = 'Equipment Card', ship = 'Ship Banner' }
   −
local assetSizes = { item = '75px', equipment = '75px', ship = '160px' }
+
local assetSizes = { item = '75px', equipment = '75px', ship = '160px', large_ship = '240px' }
    
local function render(frame, event, map)
 
local function render(frame, event, map)
Line 96: Line 96:  
return (count == 0 and '' or count) .. getLevel(name, diff)
 
return (count == 0 and '' or count) .. getLevel(name, diff)
 
end
 
end
local function getAsset(name)
+
local function getAsset(name, size)
return string.format("[[File:%s %s.png|%s|link=%s]]", assetTypes[types[name]] or '??', name, assetSizes[types[name]] or '??', name)
+
return string.format("[[File:%s %s.png|%s|link=%s]]", assetTypes[types[name]] or '??', name, assetSizes[size or types[name]] or '??', name)
 
end
 
end
 
setData('Hard')
 
setData('Hard')
Line 105: Line 105:  
local result = { string.format(template.header, mw.uri.encode(event, 'WIKI')) }
 
local result = { string.format(template.header, mw.uri.encode(event, 'WIKI')) }
 
if ship then
 
if ship then
table.insert(result, string.format(template.ship_row, getAsset(ship), ship))
+
table.insert(result, string.format(template.ship_row, getAsset(ship, 'large_ship'), ship))
 
end
 
end
 
if choice then
 
if choice then
cssedit, gkautomate
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