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Difference between revisions of "Module:MapRewards"
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Line 1: | Line 1: | ||
+ | --- | ||
+ | -- Data modules in Module:Data/Map/<event> should preferably follow game order (preferably generated from a DB). | ||
+ | -- | ||
+ | -- TODO: assuming 0-1 ship | ||
+ | -- TODO: assuming 0-1 choice with 2 options | ||
+ | -- TODO: sorting for choices? | ||
+ | |||
local U = require('Module:Core') | local U = require('Module:Core') | ||
Line 45: | Line 52: | ||
local tbl = {} | local tbl = {} | ||
local types = {} | local types = {} | ||
− | |||
− | |||
local ship = false | local ship = false | ||
local choice = false | local choice = false |
Revision as of 12:06, 28 August 2022
Documentation for this module may be created at Module:MapRewards/doc
---
-- Data modules in Module:Data/Map/<event> should preferably follow game order (preferably generated from a DB).
--
-- TODO: assuming 0-1 ship
-- TODO: assuming 0-1 choice with 2 options
-- TODO: sorting for choices?
local U = require('Module:Core')
local template = {
footer = "|}",
header = [[{|style="text-align:center;width:100%%"
!colspan="5" style="background-color:#3baef5;color:white;padding:10px"|Rewards<span class="plainlinks" style="float:right">[[https://en.kancollewiki.net/Module:Data/Map/%s?action=edit edit]]</span>]],
ship_row = [=[|-
!style="background-color:#3baef5;color:white;width:40%%"|Ship
|colspan="4" style="background-color:#eef2f7"|%s<br>[[%s]]]=],
choice_header = [=[|-
!style="background-color:#3baef5;color:white;width:40%"|Choice
!class="unsortable" style="background-color:#3baef5;color:white;width:15%"|丁<br>Casual
!class="unsortable" style="background-color:#3baef5;color:white;width:15%"|丙<br>Easy
!class="unsortable" style="background-color:#3baef5;color:white;width:15%"|乙<br>Medium
!class="unsortable" style="background-color:#3baef5;color:white;width:15%"|甲<br>Hard]=],
choice = [=[|-
!style="background-color:#eef2f7;color:red"|OR
|colspan="4" style="background-color:#eef2f7"|]=],
item_header = [[{|style="text-align:center;width:100%" class="sortable"
!style="background-color:#3baef5;color:white;width:40%"|Reward
!class="unsortable" style="background-color:#3baef5;color:white;width:15%"|丁<br>Casual
!class="unsortable" style="background-color:#3baef5;color:white;width:15%"|丙<br>Easy
!class="unsortable" style="background-color:#3baef5;color:white;width:15%"|乙<br>Medium
!class="unsortable" style="background-color:#3baef5;color:white;width:15%"|甲<br>Hard]],
item_row = [=[|-
|data-sort-value="%s" style="background-color:#eef2f7;font-size:12px;line-height:14px"|%s<br>[[%s]]
|style="background-color:#eef2f7;font-size:18px"|%s
|style="background-color:#eef2f7;font-size:18px"|%s
|style="background-color:#eef2f7;font-size:18px"|%s
|style="background-color:#eef2f7;font-size:18px"|%s]=],
}
local assetTypes = { item = 'Item Icon', equipment = 'Equipment Card', ship = 'Ship Banner' }
local assetSizes = { item = '75px', equipment = '75px', ship = '160px' }
local function render(frame, event, map)
local event = event or frame.args[1] or "??"
local map = map or frame.args[2] or "??"
local success, data = U.loadData("Data/Map/" .. event)
if not success then return "No data for event: " .. event end
data = data[map]
if not data then return "No data for map: " .. map end
local index = {}
local tbl = {}
local types = {}
local ship = false
local choice = false
local choiceFirstIndex = {}
local choiceSecondIndex = {}
local function setData(diff)
for _, v in ipairs(data[diff] or {}) do
if v.choice then
local v1 = v.choice[1]
local v2 = v.choice[2]
local name1 = v1.item or v1.equipment or v1.ship or '??'
local name2 = v2.item or v2.equipment or v2.ship or '??'
types[name1] = v1.item and 'item' or v1.equipment and 'equipment' or v1.ship and 'ship' or '??'
types[name2] = v2.item and 'item' or v2.equipment and 'equipment' or v2.ship and 'ship' or '??'
choice = true
tbl['choice1' .. name1] = tbl['choice1' .. name1] or {}
tbl['choice1' .. name1][diff] = { count = v1.count or 1, level = v1.level }
tbl['choice2' .. name2] = tbl['choice2' .. name2] or {}
tbl['choice2' .. name2][diff] = { count = v2.count or 1, level = v2.level }
if not U.ifind(choiceFirstIndex, name1) then table.insert(choiceFirstIndex, name1) end
if not U.ifind(choiceSecondIndex, name2) then table.insert(choiceSecondIndex, name2) end
else
local name = v.item or v.equipment or v.ship or '??'
types[name] = v.item and 'item' or v.equipment and 'equipment' or v.ship and 'ship' or '??'
if v.ship then
ship = v.ship
else
if not U.ifind(index, name) then table.insert(index, name) end
tbl[name] = tbl[name] or {}
tbl[name][diff] = { count = v.count or 1, level = v.level }
end
end
end
end
local function getCount(name, diff)
return ((tbl[name] or {})[diff] or {}).count or 0
end
local function getLevel(name, diff)
local level = ((tbl[name] or {})[diff] or {}).level
return level and string.format(" (★%d)", level) or ''
end
local function getCell(name, diff)
local count = getCount(name, diff)
return (count == 0 and '' or count) .. getLevel(name, diff)
end
local function getAsset(name)
return string.format("[[File:%s %s.png|%s|link=%s]]", assetTypes[types[name]] or '??', name, assetSizes[types[name]] or '??', name)
end
setData('Hard')
setData('Medium')
setData('Easy')
setData('Casual')
local result = { string.format(template.header, mw.uri.encode(event, 'WIKI')) }
if ship then
table.insert(result, string.format(template.ship_row, getAsset(ship), ship))
end
if choice then
table.insert(result, template.choice_header)
for i, name in ipairs(choiceFirstIndex) do
table.insert(result, string.format(template.item_row, 0, getAsset(name), name,
getCell('choice1' .. name, 'Casual'), getCell('choice1' .. name, 'Easy'), getCell('choice1' .. name, 'Medium'), getCell('choice1' .. name, 'Hard')))
end
table.insert(result, template.choice)
for i, name in ipairs(choiceSecondIndex) do
table.insert(result, string.format(template.item_row, 0, getAsset(name), name,
getCell('choice2' .. name, 'Casual'), getCell('choice2' .. name, 'Easy'), getCell('choice2' .. name, 'Medium'), getCell('choice2' .. name, 'Hard')))
end
end
table.insert(result, template.footer)
table.insert(result, template.item_header)
local sortedIndex = U.imap(index, function(name, i) return { name = name, i = i, typ = types[name] } end)
table.sort(sortedIndex, function (x, y)
if x.typ ~= y.typ then return x.typ > y.typ end
if getCount(x.name, 'Casual') ~= getCount(y.name, 'Casual') then return getCount(x.name, 'Casual') > getCount(y.name, 'Casual') end
if getCount(x.name, 'Easy') ~= getCount(y.name, 'Easy') then return getCount(x.name, 'Easy') > getCount(y.name, 'Easy') end
if getCount(x.name, 'Medium') ~= getCount(y.name, 'Medium') then return getCount(x.name, 'Medium') > getCount(y.name, 'Medium') end
if getCount(x.name, 'Hard') ~= getCount(y.name, 'Hard') then return getCount(x.name, 'Hard') > getCount(y.name, 'Hard') end
return x.i < y.i
end)
local sortValues = {}
for i, e in ipairs(sortedIndex) do sortValues[e.name] = i end
for i, name in ipairs(index) do
table.insert(result, string.format(template.item_row, sortValues[name], getAsset(name), name,
getCell(name, 'Casual'), getCell(name, 'Easy'), getCell(name, 'Medium'), getCell(name, 'Hard')))
end
table.insert(result, template.footer)
return table.concat(result, "\n")
end
local function test()
mw.log(render(nil, 'Summer 2022 Event', 'E-1'))
end
return { render = render, test = test }
-- TEST: p.test()