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Difference between revisions of "Module:MapRewards"
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Line 24: | Line 24: | ||
|style="background-color:#eef2f7;font-size:18px"|%s | |style="background-color:#eef2f7;font-size:18px"|%s | ||
|style="background-color:#eef2f7;font-size:18px"|%s]=], | |style="background-color:#eef2f7;font-size:18px"|%s]=], | ||
− | + | item_style = [=[|- | |
− | |data-sort-value="%s" style="background-color:#eef2f7;font-size:12px;line-height:14px; | + | |data-sort-value="%s" style="background-color:#eef2f7;color:red;font-size:12px;line-height:14px;width:auto;border-bottom:4px solid grey;border-top:4px solid grey"|]=], |
− | + | item_amount_style = [=[ | |
− | + | |style="background-color:#eef2f7;font-size:18px;border-bottom:4px solid grey;border-top:4px solid grey"|]=], | |
− | |||
− | |||
− | |||
− | |||
− | |style="background-color:#eef2f7;font-size:18px;border-bottom:4px solid grey | ||
− | |||
− | |||
− | |||
} | } | ||
Line 135: | Line 127: | ||
if types[name] == 'choice' then | if types[name] == 'choice' then | ||
local names = U.split(name, '||') | local names = U.split(name, '||') | ||
− | local | + | |
− | local | + | local reward = {} |
− | table.insert(result, | + | local difficulty = {'Casual', 'Easy', 'Medium', 'Hard'} |
− | + | ||
− | table.insert(result, | + | --Output the reward items |
− | + | table.insert(result, template.item_style) | |
− | + | local str = "%s" | |
+ | for c=1, #names do | ||
+ | if c>1 then str = str .. " OR %s " end | ||
+ | str = string.format(str, getAsset(names[c]:sub(1, -2))) | ||
+ | end | ||
+ | table.insert(result, str) | ||
+ | |||
+ | --Output the amounts of reward for each difficulty & item | ||
+ | for d=1, #difficulty do | ||
+ | str = template.item_amount_style .. "%s " | ||
+ | for c=1, #names do | ||
+ | if c>1 then if getCell(name, difficulty[d], c) == '' then str = str .. " %s " else str = str .. " / %s " end end | ||
+ | if getCell(name, difficulty[d], c) == '' then str = string.format(str, "") else str = string.format(str, getCell(name, difficulty[d], c)) end | ||
+ | end | ||
+ | table.insert(result, str) | ||
+ | end | ||
else | else | ||
table.insert(result, string.format(template.item_row, 0, getAsset(name), name, | table.insert(result, string.format(template.item_row, 0, getAsset(name), name, |
Revision as of 12:32, 27 August 2022
Documentation for this module may be created at Module:MapRewards/doc
local U = require('Module:Core')
local template = {
footer = "|}",
header = [[{|style="text-align:center;width:100%%"
!colspan="5" style="background-color:#3baef5;color:white;padding:10px"|Rewards<span class="plainlinks" style="float:right">[[https://en.kancollewiki.net/Module:Data/Map/%s?action=edit edit]]</span>]],
ship_row = [=[|-
!style="background-color:#3baef5;color:white;width:40%%"|Ship
|colspan="4" style="background-color:#eef2f7"|%s<br>[[%s]]]=],
choice = [=[|-
!style="background-color:#eef2f7;color:red"|OR
|colspan="4" style="background-color:#eef2f7"|]=],
-- TODO: class="sortable"
item_header = [[{|style="text-align:center;width:100%"
!style="background-color:#3baef5;color:white;width:40%"|Item/Equipment
!class="unsortable" style="background-color:#3baef5;color:white;width:15%"|丁<br>Casual
!class="unsortable" style="background-color:#3baef5;color:white;width:15%"|丙<br>Easy
!class="unsortable" style="background-color:#3baef5;color:white;width:15%"|乙<br>Medium
!class="unsortable" style="background-color:#3baef5;color:white;width:15%"|甲<br>Hard]],
item_row = [=[|-
|data-sort-value="%s" style="background-color:#eef2f7;font-size:12px;line-height:14px"|%s<br>[[%s]]
|style="background-color:#eef2f7;font-size:18px"|%s
|style="background-color:#eef2f7;font-size:18px"|%s
|style="background-color:#eef2f7;font-size:18px"|%s
|style="background-color:#eef2f7;font-size:18px"|%s]=],
item_style = [=[|-
|data-sort-value="%s" style="background-color:#eef2f7;color:red;font-size:12px;line-height:14px;width:auto;border-bottom:4px solid grey;border-top:4px solid grey"|]=],
item_amount_style = [=[
|style="background-color:#eef2f7;font-size:18px;border-bottom:4px solid grey;border-top:4px solid grey"|]=],
}
local assetTypes = { item = 'Item Icon', equipment = 'Equipment Card', ship = 'Ship Banner' }
local assetSizes = { item = '75px', equipment = '75px', ship = '240px' }
local function render(frame, event, map)
local event = event or frame.args[1] or "??"
local map = map or frame.args[2] or "??"
local success, data = U.loadData("Data/Map/" .. event)
if not success then return "Unknown event: " .. event end
data = data[map]
if not data then return "Unknown map: " .. map end
local index = {}
local tbl = {}
local types = {}
-- TODO: assuming 0-1 single ship reward on all difficulties
local ship = false
local function setData(diff)
for _, v in ipairs(data[diff] or {}) do
if v.choice then
local v1 = v.choice[1]
local v2 = v.choice[2]
local name1 = v1.item or v1.equipment or v1.ship or '??'
local name2 = v2.item or v2.equipment or v2.ship or '??'
types[name1] = v1.item and 'item' or v1.equipment and 'equipment' or v1.ship and 'ship' or '??'
types[name2] = v2.item and 'item' or v2.equipment and 'equipment' or v2.ship and 'ship' or '??'
local names = {name1 .. '1', name2 .. '2'}
local name = names[1] .. '||' .. names[2]
types[name] = 'choice'
if not U.ifind(index, name) then table.insert(index, name) end
tbl[name] = tbl[name] or {}
tbl[name][diff] = {
{ name = name1, count = v1.count or 1, level = v1.level },
{ name = name2, count = v2.count or 1, level = v2.level },
}
else
local name = v.item or v.equipment or v.ship or '??'
types[name] = v.item and 'item' or v.equipment and 'equipment' or v.ship and 'ship' or '??'
if v.ship then
ship = v.ship
else
if not U.ifind(index, name) then table.insert(index, name) end
tbl[name] = tbl[name] or {}
tbl[name][diff] = { count = v.count or 1, level = v.level }
end
end
end
end
local function getCount(name, diff, i)
if i then
return (((tbl[name] or {})[diff] or {})[i] or {}).count or 0
else
return ((tbl[name] or {})[diff] or {}).count or 0
end
end
local function getLevel(name, diff, i)
local level
if i then
level = (((tbl[name] or {})[diff] or {})[i] or {}).level
else
level = ((tbl[name] or {})[diff] or {}).level
end
return level and string.format(" (★%d)", level) or ''
end
local function getCell(name, diff, i)
local count = getCount(name, diff, i)
return (count == 0 and '' or count) .. getLevel(name, diff, i)
end
local function getAsset(name)
return string.format("[[File:%s %s.png|%s|link=%s]]", assetTypes[types[name]] or '??', name, assetSizes[types[name]] or '??', name)
end
setData('Hard')
setData('Medium')
setData('Easy')
setData('Casual')
local result = { string.format(template.header, mw.uri.encode(event, 'WIKI')) }
if ship then
table.insert(result, string.format(template.ship_row, getAsset(ship), ship))
end
table.insert(result, template.footer)
table.insert(result, template.item_header)
--[[
local sortedIndex = U.imap(index, function(name, i) return { name = name, i = i, typ = types[name] } end)
table.sort(sortedIndex, function (x, y)
if x.typ ~= y.typ then return x.typ > y.typ end
if getCount(x.name, 'Casual') ~= getCount(y.name, 'Casual') then return getCount(x.name, 'Casual') > getCount(y.name, 'Casual') end
if getCount(x.name, 'Easy') ~= getCount(y.name, 'Easy') then return getCount(x.name, 'Easy') > getCount(y.name, 'Easy') end
if getCount(x.name, 'Medium') ~= getCount(y.name, 'Medium') then return getCount(x.name, 'Medium') > getCount(y.name, 'Medium') end
if getCount(x.name, 'Hard') ~= getCount(y.name, 'Hard') then return getCount(x.name, 'Hard') > getCount(y.name, 'Hard') end
return x.i < y.i
end)
local sortValues = {}
for i, e in ipairs(sortedIndex) do sortValues[e.name] = i end
]]--
-- sortValues[name]
for i, name in ipairs(index) do
if types[name] == 'choice' then
local names = U.split(name, '||')
local reward = {}
local difficulty = {'Casual', 'Easy', 'Medium', 'Hard'}
--Output the reward items
table.insert(result, template.item_style)
local str = "%s"
for c=1, #names do
if c>1 then str = str .. " OR %s " end
str = string.format(str, getAsset(names[c]:sub(1, -2)))
end
table.insert(result, str)
--Output the amounts of reward for each difficulty & item
for d=1, #difficulty do
str = template.item_amount_style .. "%s "
for c=1, #names do
if c>1 then if getCell(name, difficulty[d], c) == '' then str = str .. " %s " else str = str .. " / %s " end end
if getCell(name, difficulty[d], c) == '' then str = string.format(str, "") else str = string.format(str, getCell(name, difficulty[d], c)) end
end
table.insert(result, str)
end
else
table.insert(result, string.format(template.item_row, 0, getAsset(name), name,
getCell(name, 'Casual'), getCell(name, 'Easy'), getCell(name, 'Medium'), getCell(name, 'Hard')))
end
end
table.insert(result, template.footer)
return table.concat(result, "\n")
end
local function test()
mw.log(render(nil, 'Summer 2022 Event', 'E-1'))
end
return { render = render, test = test }