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**<math>\text{Triggers %} = 4 \times \bigg\lfloor \sqrt{\text{LoS}} \times \sqrt{\text{LV}} \bigg\rfloor</math>
 
**<math>\text{Triggers %} = 4 \times \bigg\lfloor \sqrt{\text{LoS}} \times \sqrt{\text{LV}} \bigg\rfloor</math>
 
**With:
 
**With:
***<math>\text{LoS}</math> The base LoS {{LOS}} of the recon, excluding [[Improvement]]s {{Star}} and [[Equipment Bonuses|fit bonuses]],
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***<math>\text{LoS}</math> The base LoS {{LOS}} of the recon (excluding [[Improvement]]s {{Star}} and [[Equipment Bonuses|fit bonuses]]),
 
***<math>\text{LV}</math> The Level of the ship carrying the Night recon.
 
***<math>\text{LV}</math> The Level of the ship carrying the Night recon.
** If there are multiple night scouts in the fleet, each will have a chance to trigger.
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**Like [[Combat/Day Battle#Detection|Day Detection]], if multiple night recons are in the fleet, each will have a chance to trigger, in base accuracy order.
 
* If the Night Battle was preceded by a day battle:
 
* If the Night Battle was preceded by a day battle:
 
** The Air State must be {{color|red|'''AD'''}}, {{color|green|'''AS'''}} or {{color|green|'''AS+'''}}.
 
** The Air State must be {{color|red|'''AD'''}}, {{color|green|'''AS'''}} or {{color|green|'''AS+'''}}.
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