Line 28: |
Line 28: |
| '''Steel Cost:''' every time the Jet Assault Phase is triggered, {{Steel}} is ''automatically subtracted from the stockpile''. | | '''Steel Cost:''' every time the Jet Assault Phase is triggered, {{Steel}} is ''automatically subtracted from the stockpile''. |
| | | |
− | <math>\text{Jet Phase Cost} = \sum^{\text{All Jets}} \lceil \text{Plane Count} \times \text{Steel Cost} \rceil</math> | + | <math>\text{Jet Phase Cost} = \sum^{\text{All Jets}} \lceil \text{Plane}_\text{Count} \times \text{Steel Cost} \rceil</math> |
| | | |
− | * <math>\text{Plane Count}</math> is the current plane count '''at the start of the battle'''. | + | * <math>\text{Plane}_\text{Count}</math> is the current plane count '''at the start of the battle'''. |
| * <math>\text{Steel Cost}</math> is the steel cost per plane. | | * <math>\text{Steel Cost}</math> is the steel cost per plane. |
| ** [[Kikka Kai]]: '''2.6''' | | ** [[Kikka Kai]]: '''2.6''' |
Line 59: |
Line 59: |
| * <math>\text{AA}</math> is the {{AA}} stat of the plane. | | * <math>\text{AA}</math> is the {{AA}} stat of the plane. |
| * <math>\text{Plane}_\text{Count}</math> is the number of planes in the slot prior to Stage 1's start. | | * <math>\text{Plane}_\text{Count}</math> is the number of planes in the slot prior to Stage 1's start. |
− | * <math>\text{Mod}_\text{proficiency}</math> is the fighter-power proficiency bonus. For maxed proficiency {{TextGlow|'''❱❱'''|black|text-colour=gold|glow-size=2px}} planes it is: | + | * <math>\text{Mod}_\text{proficiency}</math> is the fighter-power proficiency bonus. For maxed proficiency {{Double Chevron}} planes it is: |
| ** '''25.464''' for {{GreenPlane}}carrier-based [[Fighter]]s and {{SeaplaneFighter}}[[SPF|seaplane fighters]], | | ** '''25.464''' for {{GreenPlane}}carrier-based [[Fighter]]s and {{SeaplaneFighter}}[[SPF|seaplane fighters]], |
| ** '''9.464''' for {{Seaplane}}[[SPB|seaplane bombers]], | | ** '''9.464''' for {{Seaplane}}[[SPB|seaplane bombers]], |
Line 235: |
Line 235: |
| | | |
| ==Proportional and Fixed shootdowns== | | ==Proportional and Fixed shootdowns== |
− | With the Adjusted AA values calculated, it's now possible to determine the shootdown for each ship. The same ship may defend against multiple bombers at once. For each bomber a ship defends against, it will roll an independent activation of both Prop and Fixed and then decrease the slot by the resulting values. | + | With the Adjusted AA values calculated, it's now possible to determine the shootdown for each ship. The same ship may defend against multiple bombers at once. For each bomber, a ship defends against, it will roll an independent activation of both Prop and Fixed and then decrease the slot by the resulting values. |
| | | |
| {|class="wikitable mw-collapsible mw-collapsed" width="100%" | | {|class="wikitable mw-collapsible mw-collapsed" width="100%" |
Line 243: |
Line 243: |
| For an '''Allied Fleet's ship''' defending against Enemy planes: | | For an '''Allied Fleet's ship''' defending against Enemy planes: |
| | | |
− | <math>\text{Prop}= \left \lfloor \frac{\text{AdjAA}_\text{ship} \times \text{CF}_\text{mod}}{400} \times \text{Plane Count} \right \rfloor | + | <math>\text{Prop}= \left \lfloor \frac{\text{AdjAA}_\text{ship} \times \text{CF}_\text{mod}}{400} \times \text{Plane}_\text{Count} \right \rfloor |
| </math> | | </math> |
| | | |
Line 250: |
Line 250: |
| For an '''Enemy Fleet's ship''' defending against Allied planes: | | For an '''Enemy Fleet's ship''' defending against Allied planes: |
| | | |
− | <math>\text{Prop}= \left \lfloor \frac{\left \lfloor \text{AdjAA}_\text{enemy ship} \times \text{AA Resist}_\text{ship} \right \rfloor}{400} \times \text{Plane Count} \right \rfloor</math> | + | <math>\text{Prop}= \left \lfloor \frac{\left \lfloor \text{AdjAA}_\text{enemy ship} \times \text{AA Resist}_\text{ship} \right \rfloor}{400} \times \text{Plane}_\text{Count} \right \rfloor</math> |
| | | |
| <math>\text{Fixed}= \left \lfloor \frac{ \left \lfloor \text{AdjAA}_\text{enemy ship} \times \text{AA Resist}_\text{ship} + \text{AdjAA}_\text{enemy fleet} \times \text{AA Resist}_\text{fleet} \right \rfloor}{10.6} \right \rfloor</math> | | <math>\text{Fixed}= \left \lfloor \frac{ \left \lfloor \text{AdjAA}_\text{enemy ship} \times \text{AA Resist}_\text{ship} + \text{AdjAA}_\text{enemy fleet} \times \text{AA Resist}_\text{fleet} \right \rfloor}{10.6} \right \rfloor</math> |
Line 257: |
Line 257: |
| | | |
| * <math>\text{AdjAA}</math> are the previously calculated '''Adjusted AA values'''. | | * <math>\text{AdjAA}</math> are the previously calculated '''Adjusted AA values'''. |
− | * <math>\text{Plane Count}</math> is the current number of attacking planes. | + | * <math>\text{Plane}_\text{Count}</math> is the current number of attacking planes. |
| * <math>\text{CF}_\text{mod}</math> is the [[Combined Fleet]] modifier. | | * <math>\text{CF}_\text{mod}</math> is the [[Combined Fleet]] modifier. |
| ** '''1''' for Single Fleets, | | ** '''1''' for Single Fleets, |
Line 712: |
Line 712: |
| |- | | |- |
| | | | | |
− | <math>\text{Contact Rate}= \sum^{\text{All Planes}} \left( \frac{\sqrt{\text{Plane Count}} \times \text{LoS}_\text{Plane}} {\text{Mod}_\text{Air State}} \right) | + | <math>\text{Contact Rate}= \sum^{\text{All Planes}} \left( \frac{\sqrt{\text{Plane}_\text{Count}} \times \text{LoS}_\text{Plane}} {\text{Mod}_\text{Air State}} \right) |
| </math> | | </math> |
| | | |
| Where: | | Where: |
| * <math>\text{All Planes}</math> refer only to all planes that can perform Contact ({{YellowPlane}}{{BluePlane}}/{{Night Torpedo Bomber}}/{{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Seaplane}}|recon}}/{{Night Recon}}). | | * <math>\text{All Planes}</math> refer only to all planes that can perform Contact ({{YellowPlane}}{{BluePlane}}/{{Night Torpedo Bomber}}/{{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Seaplane}}|recon}}/{{Night Recon}}). |
− | * <math>\text{Plane Count}</math> is the curent plane's slot size. | + | * <math>\text{Plane}_\text{Count}</math> is the curent plane's slot size. |
| * <math>\text{LoS}_\text{Plane}</math> is the plane's displayed {{LOS}} LoS stat. | | * <math>\text{LoS}_\text{Plane}</math> is the plane's displayed {{LOS}} LoS stat. |
| * <math>\text{Mod}_\text{Air State}</math> is the Air State modifier. | | * <math>\text{Mod}_\text{Air State}</math> is the Air State modifier. |