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'''Steel Cost:''' every time the Jet Assault Phase is triggered, {{Steel}} is ''automatically subtracted from the stockpile''.
 
'''Steel Cost:''' every time the Jet Assault Phase is triggered, {{Steel}} is ''automatically subtracted from the stockpile''.
   −
<math>\text{Jet Phase Cost} = \sum^{\text{All Jets}} \lceil \text{Plane Count} \times \text{Steel Cost} \rceil</math>
+
<math>\text{Jet Phase Cost} = \sum^{\text{All Jets}} \lceil \text{Plane}_\text{Count} \times \text{Steel Cost} \rceil</math>
   −
* <math>\text{Plane Count}</math> is the current plane count '''at the start of the battle'''.
+
* <math>\text{Plane}_\text{Count}</math> is the current plane count '''at the start of the battle'''.
 
* <math>\text{Steel Cost}</math> is the steel cost per plane.
 
* <math>\text{Steel Cost}</math> is the steel cost per plane.
 
** [[Kikka Kai]]: '''2.6'''
 
** [[Kikka Kai]]: '''2.6'''
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* <math>\text{AA}</math> is the {{AA}} stat of the plane.
 
* <math>\text{AA}</math> is the {{AA}} stat of the plane.
 
* <math>\text{Plane}_\text{Count}</math> is the number of planes in the slot prior to Stage 1's start.
 
* <math>\text{Plane}_\text{Count}</math> is the number of planes in the slot prior to Stage 1's start.
* <math>\text{Mod}_\text{proficiency}</math> is the fighter-power proficiency bonus. For maxed proficiency {{TextGlow|'''❱❱'''|black|text-colour=gold|glow-size=2px}} planes it is:
+
* <math>\text{Mod}_\text{proficiency}</math> is the fighter-power proficiency bonus. For maxed proficiency {{Double Chevron}} planes it is:
 
** '''25.464''' for {{GreenPlane}}carrier-based [[Fighter]]s and {{SeaplaneFighter}}[[SPF|seaplane fighters]],
 
** '''25.464''' for {{GreenPlane}}carrier-based [[Fighter]]s and {{SeaplaneFighter}}[[SPF|seaplane fighters]],
 
** '''9.464''' for {{Seaplane}}[[SPB|seaplane bombers]],
 
** '''9.464''' for {{Seaplane}}[[SPB|seaplane bombers]],
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==Proportional and Fixed shootdowns==
 
==Proportional and Fixed shootdowns==
With the Adjusted AA values calculated, it's now possible to determine the shootdown for each ship. The same ship may defend against multiple bombers at once. For each bomber a ship defends against, it will roll an independent activation of both Prop and Fixed and then decrease the slot by the resulting values.
+
With the Adjusted AA values calculated, it's now possible to determine the shootdown for each ship. The same ship may defend against multiple bombers at once. For each bomber, a ship defends against, it will roll an independent activation of both Prop and Fixed and then decrease the slot by the resulting values.
    
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
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For an '''Allied Fleet's ship''' defending against Enemy planes:
 
For an '''Allied Fleet's ship''' defending against Enemy planes:
   −
<math>\text{Prop}= \left \lfloor \frac{\text{AdjAA}_\text{ship} \times \text{CF}_\text{mod}}{400} \times \text{Plane Count} \right \rfloor
+
<math>\text{Prop}= \left \lfloor \frac{\text{AdjAA}_\text{ship} \times \text{CF}_\text{mod}}{400} \times \text{Plane}_\text{Count} \right \rfloor
 
</math>
 
</math>
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For an '''Enemy Fleet's ship''' defending against Allied planes:
 
For an '''Enemy Fleet's ship''' defending against Allied planes:
   −
<math>\text{Prop}= \left \lfloor \frac{\left \lfloor \text{AdjAA}_\text{enemy ship} \times \text{AA Resist}_\text{ship} \right \rfloor}{400} \times \text{Plane Count} \right \rfloor</math>
+
<math>\text{Prop}= \left \lfloor \frac{\left \lfloor \text{AdjAA}_\text{enemy ship} \times \text{AA Resist}_\text{ship} \right \rfloor}{400} \times \text{Plane}_\text{Count} \right \rfloor</math>
    
<math>\text{Fixed}= \left \lfloor \frac{ \left \lfloor \text{AdjAA}_\text{enemy ship} \times \text{AA Resist}_\text{ship} + \text{AdjAA}_\text{enemy fleet} \times \text{AA Resist}_\text{fleet} \right \rfloor}{10.6} \right \rfloor</math>
 
<math>\text{Fixed}= \left \lfloor \frac{ \left \lfloor \text{AdjAA}_\text{enemy ship} \times \text{AA Resist}_\text{ship} + \text{AdjAA}_\text{enemy fleet} \times \text{AA Resist}_\text{fleet} \right \rfloor}{10.6} \right \rfloor</math>
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* <math>\text{AdjAA}</math> are the previously calculated '''Adjusted AA values'''.
 
* <math>\text{AdjAA}</math> are the previously calculated '''Adjusted AA values'''.
* <math>\text{Plane Count}</math> is the current number of attacking planes.
+
* <math>\text{Plane}_\text{Count}</math> is the current number of attacking planes.
 
* <math>\text{CF}_\text{mod}</math> is the [[Combined Fleet]] modifier.
 
* <math>\text{CF}_\text{mod}</math> is the [[Combined Fleet]] modifier.
 
** '''1''' for Single Fleets,
 
** '''1''' for Single Fleets,
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|-
 
|-
 
|
 
|
<math>\text{Contact Rate}= \sum^{\text{All Planes}} \left( \frac{\sqrt{\text{Plane Count}} \times \text{LoS}_\text{Plane}} {\text{Mod}_\text{Air State}} \right)
+
<math>\text{Contact Rate}= \sum^{\text{All Planes}} \left( \frac{\sqrt{\text{Plane}_\text{Count}} \times \text{LoS}_\text{Plane}} {\text{Mod}_\text{Air State}} \right)
 
</math>
 
</math>
    
Where:
 
Where:
 
* <math>\text{All Planes}</math> refer only to all planes that can perform Contact ({{YellowPlane}}{{BluePlane}}/{{Night Torpedo Bomber}}/{{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Seaplane}}|recon}}/{{Night Recon}}).
 
* <math>\text{All Planes}</math> refer only to all planes that can perform Contact ({{YellowPlane}}{{BluePlane}}/{{Night Torpedo Bomber}}/{{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Seaplane}}|recon}}/{{Night Recon}}).
* <math>\text{Plane Count}</math> is the curent plane's slot size.
+
* <math>\text{Plane}_\text{Count}</math> is the curent plane's slot size.
 
* <math>\text{LoS}_\text{Plane}</math> is the plane's displayed {{LOS}} LoS stat.
 
* <math>\text{LoS}_\text{Plane}</math> is the plane's displayed {{LOS}} LoS stat.
 
* <math>\text{Mod}_\text{Air State}</math> is the Air State modifier.
 
* <math>\text{Mod}_\text{Air State}</math> is the Air State modifier.
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