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| =Miscellaneous Damage Modifiers= | | =Miscellaneous Damage Modifiers= |
| ===Chip Damage=== | | ===Chip Damage=== |
− | In the event that a special attack is evaded, you are unable to penetrate the target's armour, or your ammunition hits 0; attacks will deal chip damage instead. Chip damage is dealt as a percentage of remaining HP calculated using the following formula:
| + | If a special attack is evaded, the target's armor cannot be penetrated, or the ammo count hits 0; attacks will deal '''"chip damages"''' instead. |
| + | *Chip damage is dealt as a percentage of remaining HP calculated using the following formula: |
| | | |
| <math>\text{Chip} = \text{HP}_\text{current} \times 0.06 + \text{HP}_\text{rand} \times 0.08 </math> | | <math>\text{Chip} = \text{HP}_\text{current} \times 0.06 + \text{HP}_\text{rand} \times 0.08 </math> |
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| * If the target's HP is low, it is possible for the result of the formula to return a result of 0. Remember that all formulas are rounded down. | | * If the target's HP is low, it is possible for the result of the formula to return a result of 0. Remember that all formulas are rounded down. |
| ** This means the target's HP cannot be reduced to 0 by chip damage. | | ** This means the target's HP cannot be reduced to 0 by chip damage. |
| + | |
| + | ===Historical Bonus=== |
| + | On almost every [[Event]] map, as well as some regular maps ([[7-4]] so far), certain ships, types of ships, equipment, or types of equipment will bring bonuses. |
| + | *Those bonuses are most of the time raw damages multipliers, and sometimes, accuracy bonuses. |
| + | *Bonuses are independent to each ship, so only the ships with any historical bonus or ships equipped with historical equipment will be affected. |
| + | *Bonuses may be applicable to some part of a map only, such as specific phases of nodes. |
| + | |
| + | This mechanic is here to encourage the use of "historically significant fleets and setups". |
| + | *By nature, historical bonuses are arbitrary, so refer to each individual map to see what bonuses are applicable. |
| | | |
| ===[[Debuffs]]=== | | ===[[Debuffs]]=== |