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Certain Maelstroms are '''strong''', draining 150% more resources than regular Maelstroms, and having roughly a 25% chance of draining all of a resource. See [[Maelstrom]] page for details.
 
Certain Maelstroms are '''strong''', draining 150% more resources than regular Maelstroms, and having roughly a 25% chance of draining all of a resource. See [[Maelstrom]] page for details.
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{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
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{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
 
!colspan=5|Resource Drain Values  
 
!colspan=5|Resource Drain Values  
 
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Note that the node must be a dead-end node, or a subsequent battle node must be completed, before the resources are added to the overall stockpile. Immediately refreshing the game after reaching such nodes '''does not''' provide resources.
 
Note that the node must be a dead-end node, or a subsequent battle node must be completed, before the resources are added to the overall stockpile. Immediately refreshing the game after reaching such nodes '''does not''' provide resources.
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Using {{Drum}} [[Drum]]s, {{LandingCraft}} [[:Category:Landing_Craft|Landing Craft]], and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Tanks}} increases the resource gain up to a possible node-specific cap.
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Using {{Drum}} [[Drum]]s, {{LandingCraft}} [[:Category:Landing_Craft|Landing Craft]], and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Tanks}} increases the resource gain up to a possible node-specific cap:
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{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; width:500px"
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{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; width:500px; margin:auto"
 
! colspan=4|Resource Gain Bonuses
 
! colspan=4|Resource Gain Bonuses
 
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