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Difference between revisions of "Module:MapRewards"
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Line 5: | Line 5: | ||
!colspan="5" style="background-color:#3baef5;color:white"|Rewards]], | !colspan="5" style="background-color:#3baef5;color:white"|Rewards]], | ||
footer = [[|}]], | footer = [[|}]], | ||
− | + | ship = [=[|- | |
!style="background-color:#3baef5;color:white"|Ship | !style="background-color:#3baef5;color:white"|Ship | ||
|colspan="4" style="background-color:#eef2f7"|%s<br>[[%s]]]=], | |colspan="4" style="background-color:#eef2f7"|%s<br>[[%s]]]=], | ||
Line 21: | Line 21: | ||
|style="background-color:#eef2f7;font-size:18px"|%s]=], | |style="background-color:#eef2f7;font-size:18px"|%s]=], | ||
} | } | ||
+ | |||
+ | local assetTypes = { item = 'Item Icon', equipment = 'Equipment Card', ship = 'Ship Banner' } | ||
+ | |||
+ | local assetSizes = { item = '75px', equipment = '75px', ship = '240px' } | ||
local function render(frame) | local function render(frame) | ||
Line 32: | Line 36: | ||
local tbl = {} | local tbl = {} | ||
local types = {} | local types = {} | ||
− | -- TODO: assuming 0-1 single ship | + | -- TODO: assuming 0-1 single ship reward on all difficulties |
local ship = false | local ship = false | ||
− | |||
− | |||
local function setData(diff) | local function setData(diff) | ||
for _, v in ipairs(data[diff] or {}) do | for _, v in ipairs(data[diff] or {}) do | ||
Line 60: | Line 62: | ||
end | end | ||
local function getAsset(name) | local function getAsset(name) | ||
− | + | return string.format("[[File:%s %s.png|%s|link=%s]]", assetTypes[types[name]] or '??', name, assetSizes[types[name]] or '??', name) | |
− | return string.format("[[File:%s %s.png|%s|link=%s]]", assetTypes[ | ||
end | end | ||
setData('Hard') | setData('Hard') | ||
Line 69: | Line 70: | ||
local result = { template.top_header } | local result = { template.top_header } | ||
if ship then | if ship then | ||
− | table.insert(result, string.format(template. | + | table.insert(result, string.format(template.ship, getAsset(ship), ship)) |
end | end | ||
table.insert(result, template.header) | table.insert(result, template.header) |
Revision as of 00:18, 25 June 2022
Documentation for this module may be created at Module:MapRewards/doc
local U = require('Module:Core')
local template = {
top_header = [[{|style="text-align:center"
!colspan="5" style="background-color:#3baef5;color:white"|Rewards]],
footer = [[|}]],
ship = [=[|-
!style="background-color:#3baef5;color:white"|Ship
|colspan="4" style="background-color:#eef2f7"|%s<br>[[%s]]]=],
header = [[|-
!style="background-color:#3baef5;color:white"|Equipment/Item
!style="background-color:#3baef5;color:white;width:15%"|丁<br>Casual
!style="background-color:#3baef5;color:white;width:15%"|丙<br>Easy
!style="background-color:#3baef5;color:white;width:15%"|乙<br>Medium
!style="background-color:#3baef5;color:white;width:15%"|甲<br>Hard]],
row = [=[|-
|style="background-color:#eef2f7;font-size:12px"|%s<br>[[%s]]
|style="background-color:#eef2f7;font-size:18px"|%s
|style="background-color:#eef2f7;font-size:18px"|%s
|style="background-color:#eef2f7;font-size:18px"|%s
|style="background-color:#eef2f7;font-size:18px"|%s]=],
}
local assetTypes = { item = 'Item Icon', equipment = 'Equipment Card', ship = 'Ship Banner' }
local assetSizes = { item = '75px', equipment = '75px', ship = '240px' }
local function render(frame)
local event = frame.args[1] or "??"
local map = frame.args[2] or "??"
local success, data = U.loadData("Data/Map/" .. event)
if not success then return "Unknown event: " .. event end
data = data[map]
if not data then return "Unknown map: " .. map end
local index = {}
local tbl = {}
local types = {}
-- TODO: assuming 0-1 single ship reward on all difficulties
local ship = false
local function setData(diff)
for _, v in ipairs(data[diff] or {}) do
local name = v.item or v.equipment or v.ship or '??'
types[name] = v.item and 'item' or v.equipment and 'equipment' or v.ship and 'ship' or '??'
if v.ship then
ship = v.ship
else
if not U.ifind(index, name) then table.insert(index, name) end
tbl[name] = tbl[name] or {}
tbl[name][diff] = { count = v.count or 1, level = v.level }
end
end
end
local function getCount(name, diff)
return ((tbl[name] or {})[diff] or {}).count or ''
end
local function getLevel(name, diff)
local level = ((tbl[name] or {})[diff] or {}).level
return level and string.format(" (★%d)", level) or ''
end
local function getCell(name, diff)
return getCount(name, diff) .. getLevel(name, diff)
end
local function getAsset(name)
return string.format("[[File:%s %s.png|%s|link=%s]]", assetTypes[types[name]] or '??', name, assetSizes[types[name]] or '??', name)
end
setData('Hard')
setData('Medium')
setData('Easy')
setData('Casual')
local result = { template.top_header }
if ship then
table.insert(result, string.format(template.ship, getAsset(ship), ship))
end
table.insert(result, template.header)
for _, name in ipairs(index) do
table.insert(result, string.format(template.row, getAsset(name), name, getCell(name, 'Casual'), getCell(name, 'Easy'), getCell(name, 'Medium'), getCell(name, 'Hard')))
end
table.insert(result, template.footer)
return table.concat(result, "\n")
end
return { render = render }