• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Changes

Jump to navigation Jump to search
m
no edit summary
Line 21: Line 21:     
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
 
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
 +
 +
==Branch Rules TL Attempt by Memetails (Feel free to edit)==
 +
{{MapBranchingTable
 +
|title = E-1 Branching Rules
 +
|id = 54-1
 +
|order = 1,A,B,D,E,F,G,H,I,J,L,N,O
 +
|1 -> A/empty = * Does not meet the requirements to go to F
 +
|1 -> F = * Meet '''ANY''' of the following requirements:
 +
** Amount of CV(B) ≥ 1
 +
** Amount of (F)BB(V) ≥ 4
 +
|A/empty -> B,F = Choose your own adventure!
 +
|B -> C = * Meet '''ANY''' of the following requirements:
 +
** Fleet only contains SS(V)
 +
** Amount of CVL ≥ 1
 +
** Amount of (F)BB(V) ≥ 2 & DD+DE ≤ 2
 +
** Amount of DD+DE ≤ 1
 +
|B -> D = * Does not meet the requirements to go to C
 +
|D -> E/empty = Fixed routing
 +
|F -> G = * Meet '''ANY''' of the following requirements:
 +
** Amount of SS(V) ≥ 1
 +
** Amount of CV(B) ≥ 1
 +
** Amount of (F)BB(V) ≥ 3
 +
** Amount of DD+DE ≤ 1
 +
** If fleet is slow, Amount of DD+DE ≤ 2
 +
|F -> H = * Does not meet the requirements to go to G
 +
|G -> H = * Meet '''ANY''' of the following requirements:
 +
** Amount of SS(V) ≥ 1
 +
** Amount of CV(B) ≥ 2
 +
** Amount of CV(L/B) ≥ 3
 +
** Amount of (F)BB(V) ≥ 3
 +
** Amount of DD+DE ≤ 1
 +
** If fleet is slow, Amount of DD+DE ≤ 2
 +
|G -> I = * Does not meet the requirements to go to H
 +
|H -> I = * Meet '''ANY''' of the following requirements:
 +
** Fleet only contains SS(V)
 +
** Amount of CV(B) ≥ 1
 +
** Amount of CVL ≥ 2
 +
** Amount of (F)BB(V) ≥ 3
 +
** Amount of DD+DE ≤ 1
 +
|H -> J = * Does not meet the requirements to go to I
 +
|I -> K/empty = Fixed routing
 +
|J -> L = * Meet '''ANY''' of the following requirements:
 +
** Nodes N and O are locked
 +
** Amount of (F)BB(V) ≥ 2
 +
** Amount of DD+DE ≤ 3
 +
** Fleet is Slow
 +
|J -> N = * Meet '''ALL''' of the following requirements:
 +
** Node N is unlocked
 +
** Does not meet the requirements to go to L
 +
** Fleet contains (F)BB(V) or CVL
 +
|J -> O = * Meet '''ALL''' of the following requirements:
 +
** Node O is unlocked
 +
** Does not meet the requirements to go to N
 +
** Amount of CL(T) ≥ 1
 +
|L -> M/resource = * Node N is locked
 +
|L -> N = * Node N is unlocked
 +
|N -> O = Fixed routing
 +
|O -> P/empty = Does not meet the requirements to go to Q
 +
|O -> Q/empty = Pass the LoS check (Cn2 = 32 on Hard)
 +
}}
    
=Guide Proposal from Totaku=
 
=Guide Proposal from Totaku=
Line 29: Line 89:  
This map will use no land base but most enemy fleets will be easy to pass. As the notes recommend, ASW gear will be vital for the entire map, but it is also important to have a mix of combat ships ready to deploy alongside since you'll be facing a mixture of combat, air nodes and submarines along the trip.
 
This map will use no land base but most enemy fleets will be easy to pass. As the notes recommend, ASW gear will be vital for the entire map, but it is also important to have a mix of combat ships ready to deploy alongside since you'll be facing a mixture of combat, air nodes and submarines along the trip.
   −
The following guide below will cover the steps needed to clear this operation.
+
The guide below will cover the steps needed to clear this operation.
    
==Phase 1:Unlocking the path to Rabaul==
 
==Phase 1:Unlocking the path to Rabaul==
   −
In this phase there will be 3 objectives needed to do in order to successfully unlock the path to Rabaul:
+
In this phase there are 3 objectives needed to do in order to successfully unlock the path to Rabaul:
    
{| class="wikitable"  
 
{| class="wikitable"  
Line 89: Line 149:     
==Phase 2: Making contact with Rabaul Base==
 
==Phase 2: Making contact with Rabaul Base==
On this phase, the fleet attempt to reach Rabaul base on Node  {{MapRoute|M|grey|}}, on higher difficulties up to 3 visits will be required to complete the conditions for this phase.
+
On this phase, the fleet must reach Rabaul base on Node  {{MapRoute|M|grey|}}. On higher difficulties, up to 3 visits will be required to complete the conditions for this phase.
    
* '''Recommended Fleet:''' 1 FBB, 1 CVL, 1CL, 3 DD
 
* '''Recommended Fleet:''' 1 FBB, 1 CVL, 1CL, 3 DD
Line 95: Line 155:  
* Bring a ship with AACI for air node
 
* Bring a ship with AACI for air node
 
* Bring 2 OASW capable DD for submarine nodes
 
* Bring 2 OASW capable DD for submarine nodes
* For surface nodes,use vanguard or line ahead to pass these nodes
+
* For surface nodes, use vanguard or line ahead to pass these nodes
    
Once the conditions are met the path to the boss will be open.
 
Once the conditions are met the path to the boss will be open.
    
==Phase 3: Sinking the Heavy Cruiser Princess==
 
==Phase 3: Sinking the Heavy Cruiser Princess==
For this phase, there are multiple methods to being able to take out the boss, however the most effient method known is using the same comp used for the prior phase, even though it goes a longer route it will provide enough power to make fighting the boss significantly easier. Below is the most recommended comp:
+
For this phase, there are multiple methods to being able to take out the boss. However, the most efficient method known is using the same comp used for the prior phase; even though it takes a longer route, it will provide enough power to make fighting the boss significantly easier. Below is the recommended comp:
    
* '''Recommended Fleet:''' 1 FBB, 1 CVL, 1CL, 3 DD
 
* '''Recommended Fleet:''' 1 FBB, 1 CVL, 1CL, 3 DD
Line 106: Line 166:  
* Bring a ship with AACI for air node
 
* Bring a ship with AACI for air node
 
* Bring 2 OASW capable ships are recommended to take out the submarines at boss
 
* Bring 2 OASW capable ships are recommended to take out the submarines at boss
* To help make the fleet more effective for the boss node and in router, put the ASW members on the top half and combat ships on the lower half of the fleet and use vangaurd to help pass through the majority of surface nodes
+
* To help make the fleet more effective for the boss node and in router, put the ASW members on the top half and combat ships on the lower half of the fleet and use vanguard to help pass through the majority of surface nodes
* For boss node use vanguard to maximize combat efficiency between ASW and combat ships
+
* For the boss node, use vanguard to maximize combat efficiency between ASW and combat ships
** No Boss Support because of vanguard.
   
** TCI is recommended for 1 ship to score the kill
 
** TCI is recommended for 1 ship to score the kill
** Because of the use of vanguard formation, Boss support isn't entirely recommended due to it's limited damage
+
** Because of the use of vanguard formation, Boss Support isn't recommended due to its limited damage (a result of using this formation)
   −
Once the boss's HP bar has been elimiated the map is considered complete.
+
Once the boss's HP bar has been reduced to zero, the map is complete.
    
=Gruns Proposal=
 
=Gruns Proposal=
Line 235: Line 294:  
* This map utilizes [[File:{{ROOTPAGENAME}} Tag 1.png]] '''R-Area Defense Unit''' lock.
 
* This map utilizes [[File:{{ROOTPAGENAME}} Tag 1.png]] '''R-Area Defense Unit''' lock.
   −
==Phase 1: Unlocking the Route to the Boss==
+
==Phase 1: Unlocking the Route to Rabaul==
 
In this phase, there are three requirements to unlocking the path to Rabaul.
 
In this phase, there are three requirements to unlocking the path to Rabaul.
   Line 247: Line 306:  
* '''1SS'''
 
* '''1SS'''
 
* Route: {{MapRoute|A|blue|F|red|G|pink|H|pink|I|red|K|blue}}
 
* Route: {{MapRoute|A|blue|F|red|G|pink|H|pink|I|red|K|blue}}
** Only {{MapRoute|K|red}} is capable of damaging the submarine, but as it is right in front of an empty end node the submarine can be equipped with a Damage Control item and continue the sortie after {{MapRoute|K|red}} without consuming said item.
+
** Only {{MapRoute|I|red}} is capable of damaging the submarine, but as it is right in front of an empty end node the submarine can be equipped with a Damage Control item and continue the sortie after {{MapRoute|I|red}} without consuming said item.
    
|-|Node J=
 
|-|Node J=
Line 257: Line 316:     
==Phase 2: Making contact with Rabaul Base==
 
==Phase 2: Making contact with Rabaul Base==
This phase consists of the fleet attempting to reach the Rabaul base on Node {{MapRoute|M|grey|}}. On higher difficulties up to '''3 visits''' will be required to complete this phase.
+
This phase requires the fleet attempting to reach Rabaul base on Node {{MapRoute|M|grey|}}. On higher difficulties, up to '''3 visits''' are required to complete this phase.
    
* '''1FBB, 1CVL, 0-1CL, 3-4DD'''
 
* '''1FBB, 1CVL, 0-1CL, 3-4DD'''
* Route: {{MapRoute|1|grey|A|Blue|F|Red|H|pink|J|red}}
+
* Route: {{MapRoute|1|grey|A|Blue|F|Red|H|pink|J|red|L|red|M|grey}}
** {{MapRoute|J|red}} contains a light torpedo squadron.
+
** Setting up the fleet with AA and ASW to deal with Nodes {{MapRoute|F|red}}, {{MapRoute|J|pink}} and {{MapRoute|L|red}} is recommended.
** Setting up the fleet with AA and ASW to deal with Nodes {{MapRoute|F|red}} and {{MapRoute|J|pink}} is recommended.
  −
 
  −
Once the conditions are met the path to the boss will be open.
      
==Phase 3: Defeating the Heavy Cruiser Princess==
 
==Phase 3: Defeating the Heavy Cruiser Princess==
Line 271: Line 327:  
* '''1FBB, 1CVL, 1CL, 3DD'''
 
* '''1FBB, 1CVL, 1CL, 3DD'''
 
* Route: {{MapRoute|F|red|H|pink|J|red|L|red|N|pink|O|red|Q|blue|R|red}}
 
* Route: {{MapRoute|F|red|H|pink|J|red|L|red|N|pink|O|red|Q|blue|R|red}}
** There is an LoS check at {{MapRoute|Q|red}}.
+
** There is an LoS check at {{MapRoute|O|red}}.
 
** Using a fast fleet with 4DD skips {{MapRoute|L|red}}.
 
** Using a fast fleet with 4DD skips {{MapRoute|L|red}}.
 
** Since the enemy fleet also contains submarines, it is recommended to set up the fleet for Vanguard Formation with ASW Elements in the upper half of the fleet and utilize that formation at the boss (for example: CL/DD, DD, CVL, FBB, DD, DD).
 
** Since the enemy fleet also contains submarines, it is recommended to set up the fleet for Vanguard Formation with ASW Elements in the upper half of the fleet and utilize that formation at the boss (for example: CL/DD, DD, CVL, FBB, DD, DD).
1,226

edits

Navigation menu