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Difference between revisions of "Aerial Combat"
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Revision as of 05:57, 9 May 2015
Aerial Combat
Aerial Combat Stages
Stage | Notes |
---|---|
Fighter Combat | Battle for air supremacy. Determines if Artillery Spotting and/or Contact are possible. |
Anti-bomber Combat | Number of bombers shot down by fighters is affected by the result of the previous phase |
Anti-Air Cut-In | An Anti-Air Director may cause heavy damage to enemy bombers |
Fleet Anti-air Defense | Fleet defends against enemy bombers |
Bombing | See Damage Calculation for details |
Fighter Combat
- Fighter planes, and specific Torpedo / Dive / Seaplane bombers with an +AA stat participate in the Fighter Combat.
- Recon planes (carrier based or seaplane recon) will NOT participate in Fighter Combat.
- The allied fleet and enemy fleet's Fighter Powers are compared to determine the result of Fighter Combat:
Fighter Power (FP = Own Fighter Power, EFP = Enemy Fighter Power) |
Result | Text Display | % Shot Down | Contact | Artillery Spotting | Night Spotting |
---|---|---|---|---|---|---|
FP ≥ 3×EFP or Enemy Failed Detection or EFP=0 and Planes launched |
Air Supremacy (AS+) | 制空権確保! Seikuuken Kakuho! |
0~90% | Allied only | Allied only | Allied only |
3×EFP > FP ≥ 1.5×EFP | Air Superiority
(AS) |
航空優勢! Koukuu Yuusei! |
0~80% | Both sides | Allied only | Both sides |
1.5×EFP > FP ≥ 2/3×EFP or Aerial Combat Stage did not occur |
Air Parity | No text displayed | 0~60% | Both sides | Impossible for either side | Impossible for regular combat nodes Both sides for PvP as well as Night Combat Only nodes |
2/3×EFP > FP ≥ 1/3×EFP | Air Incapability | No text displayed | 0~40% | Both sides | Enemy only | Both sides |
FP < 1/3×EFP | Air Denial | 制空権喪失! Seikuuken Soushitsu! |
0~10% | Enemy only | Enemy only | Enemy only |
- This calculation does not take into account any anti-air weaponry equipped on ships. Carrier anti-air stat is also not considered.
- The percentage of planes shot down applies for both sides' respective outcomes, and is calculated per slot.
- For example, securing Air Superiority means allied planes shoot down up to 80% of enemy planes, and the enemy under Air Incapability will shoot down up to 40%.
- As this is applied per slot, 80% of one enemy bomber group can be shot down while a second has 0% shot down.
- Contact can be triggered by having at least 1 carrier scout plane, seaplane scout, and/or torpedo bomber equipped. It increases damage during the bombing phase depending on the accuracy bonus of the squad triggering Contact.
- Even if allied planes secure air supremacy, planes can still be lost (up to 10%), and the subsequent anti-air defense stage can eliminate more bombers.
Enemy Ship Fighter Power
Enemy Ship Type | Fighter Power | Enemy Ship Type | Fighter Power |
---|---|---|---|
Light Carrier Nu-Class | 8 | Armored Carrier Demon | 44 |
Light Carrier Nu-Class Elite | 24 | Armored Carrier Princess | 48 |
Light Carrier Nu-Class Flagship | 23 | Floating Fortress | 27 |
Standard Carrier Wo-Class | 10 | Escort Fortress | 29 |
Standard Carrier Wo-Class Elite | 27 | Southern War Demon | 41 |
Standard Carrier Wo-Class Flagship | 28 | Southern War Princess | 47 |
Standard Carrier Wo-Class Flagship 2 | 84 | Northern Princess World 3-5 | 76 |
Standard Carrier Wo-Class Kai Flagship | 102 | Northern Princess World 3-5 (HQ < 85) | 72 |
Battleship Re-Class | 94 | Northern Princess World 3-5 Final Form | 109 |
Battleship Re-Class Elite | 107 | Northern Princess World 3-5 Final Form (HQ < 85) | 105 |
Aircraft Carrier Demon | 96 | Anchorage Water Demon | 0 |
Anti-Air Cut-In
Certain equipment combinations will provide a chance for an Anti-Air Cut-In (AACI) during the aerial combat. When activated, the cut-in CG (shown on the right) would appear before engaging the enemy fighters, but does not appear to affect the resulting air control state (AS+, AS, Air Parity or Denial). Although there's currently no conclusion on how it's applied onto the Fleet Anti-air Defense formula, a general consensus suggests the effectiveness scales with the AA stat () of the ship triggering it.
Requirement
- One of the following sets:
- Heavy Main Gun, Type 3 Shell , plus Anti-Aircraft Fire Director (AAFD)
- High-Angle mount (main gun or secondary) plus AAFD
- 10cm Twin High-angle Mount + AAFD plus AA RADAR
- 25mm Triple Autocannon Mount (Concentrated Deployment), AA Gun (any) , plus AA RADAR
- Achievable by any surface ship.
- Either 12.7cm Twin High-angle Mount + AAFD or 90mm Single High Angled Gun, plus AA RADAR
- Can be supplemented with an High-angle Mount + AAFD
- As both 12.7cm Twin High-angle Mount + AAFD and 90mm Single High Angled Gun are considered secondary guns, only ships capable of equipping them may use this setup.
- Akizuki has a built-in AA fire director, which allows her to trigger AACI without an AAFD with the following setup
- Maya Kai 2 may trigger AACI with a unique setup:
- 25mm Triple Autocannon Mount (Concentrated Deployment), plus High-Angle mount (any)
Notes
- 10cm Twin High-angle Mount + AAFD, 12.7cm Twin High-angle Mount + AAFD and 90mm Single High Angled Gun can substitute for a regular High-angle mount. Their built-in AAFD functions when paired with an AA RADAR.
- Slots otherwise empty can be equipped with anything else without disabling the Anti-Air Cut-In.
- A maximum of 1 ship will perform AACI per battle (regardless of how many ships are capable of doing so, or whether it is a Combined Fleet engagement), and due to AA stat of the ship performing the cut-in affecting the number of planes shot down, it may be desired to limit the number of ships with AACI setup.
- Successful enemy AACI will not display; typically, greater than normal losses of planes after a battle can be contributed to enemy AACI.
- Does not affect the determination of Air Superiority.
- Cannot shoot down pure enemy fighters, as usual.
Effect
- Provide an AoE blast on all the incoming enemy bombers, from the ship who is triggering it. (source 1, 2, 3)
Trigger Chance
- AA stat () of the ship performing the cut-in (equipment bonuses included) affects trigger rate. The correlation seems to be about +0.4% trigger rate for every point of AA ? (source 1, 2)
- Air radars provide marginal bonuses on AACI:
With an AA Cut-In from a ship with high AA stat (), it is possible to obliterate all incoming bombers before they inflict any damage, and even prevent opposing carriers from shelling since they have 0 bombers left. In PVP Exercises, opposing fleets can do AA Cut-Ins, but the animation is not shown.
There are reports that enemy ships in map 6-2 might be capable of doing AACI. Other than that, there is currently no enemy ship capable to blast all your bombers with AA weapons.
Fleet Anti-air Defense
Each enemy bomber slot is assigned at random to a defending ship. Those ships then, for each assigned enemy slot, have an approximately 50% chance to shoot down enemy planes. The number of planes shot down is given by the equations below:
[math]\displaystyle{ \text{Shot Down} = \text{Floor((Ship AA } + \text{Floor(Fleet Anti-air} \times \text{Formation Modifier))} \times 0.2125\text{)} }[/math], where
[math]\displaystyle{ \text{Fleet Anti-air} = \text{Floor(} \sum^\text{All slots}\text{Equipment AA Bonus} \times \text{Equipment Modifier)} }[/math]
The "Fleet Anti-Air" bonus is the sum of every equipment slot of every ship in the fleet (including the defending ship).