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| {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" | | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" |
− | !Fighter-Power | + | !Sortie Fighter-Power |
| |- | | |- |
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| | 59 | | | 59 |
| |- | | |- |
− | |}<references/> | + | |} |
− | {{Clear}}
| + | <references/> |
| | | |
| ==Sortie Cost== | | ==Sortie Cost== |
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| ** a 2nd wave does not occur due to all enemies dying. | | ** a 2nd wave does not occur due to all enemies dying. |
| * The rescue can happen if the 2 LBAS attacks are split on different nodes, the rescue happening on both nodes. | | * The rescue can happen if the 2 LBAS attacks are split on different nodes, the rescue happening on both nodes. |
− | * Rescue only applies to bases with a Catalinas equipped. | + | * Rescue only applies to bases with a Catalina equipped. |
| * There 3 types of rescue that can trigger depending on the setup : | | * There 3 types of rescue that can trigger depending on the setup : |
| ** Type 1, with 1 bubble, saving 1 slot | | ** Type 1, with 1 bubble, saving 1 slot |
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| ==Defense Fighter-Power== | | ==Defense Fighter-Power== |
| | | |
| + | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%" |
| + | !Defense Fighter-Power |
| + | |- |
| + | | |
| Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated defense fighter-power values. | | Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated defense fighter-power values. |
| | | |
− | <math>\text{Fighter-Power}_\text{defense} = \left( \sum_{\text{All Slots}} \left[ \left(\text{AA} + \text{Intercept} + 2 \times \text{Anti-Bomber} \right) \times \sqrt{\text{Plane Count}} + \text{Mod}_\text{Proficiency} \right] \right) \times \text{Mod}_\text{recon}</math> | + | <math>\text{Fighter-Power}_\text{defense} = \left( \sum_{\text{All Slots}} \left[ \left(\text{AA} + \text{Intercept} + 2 \times \text{Anti-Bomber} \right) \times \sqrt{\text{Plane}_\text{Count}} + \text{Mod}_\text{Proficiency} \right] \right) \times \text{Mod}_\text{recon}</math> |
| | | |
| * <math>\text{AA}</math> is the Anti-Air {{AA}} stat of the plane. | | * <math>\text{AA}</math> is the Anti-Air {{AA}} stat of the plane. |
| * <math>\text{Intercept}</math> is the Interception {{Interception}} stat of the plane. | | * <math>\text{Intercept}</math> is the Interception {{Interception}} stat of the plane. |
| * <math>\text{Anti-Bomber}</math> is the Anti-Bomber {{Anti-Bomber}} stat of the plane. | | * <math>\text{Anti-Bomber}</math> is the Anti-Bomber {{Anti-Bomber}} stat of the plane. |
− | * <math>\text{Plane Count}</math> is the remaining planes in the slot. | + | |
− | ** It will usually be <math>18</math> unless the base has been used elsewhere in the map. | + | * <math>\text{Plane}_\text{Count}</math> is the curent planes count in the slot. |
− | * <math>\text{Mod}_\text{Proficiency}</math> is the fighter-power proficiency bonus. For maxed proficiency planes it is: | + | ** It will be '''18''' for fully resupplied bases on their 1st attack. |
− | ** <math>25.464</math> for land-based fighters, land-based interceptors, carrier-based fighters and seaplane fighters. | + | |
− | ** <math>9.464</math> for seaplane bombers. | + | * <math>\text{Mod}_\text{proficiency}</math> is the fighter-power proficiency bonus. For maxed proficiency {{TextGlow|'''❱❱'''|black|text-colour=gold|glow-size=2px}} planes it is: |
− | ** <math>3.464</math> for all other planes. | + | ** '''25.464''' for [[Interceptor]]s, carrier-based [[Fighter]]s, and [[SPF|seaplane fighters]]. |
| + | ** '''9.464''' for [[SPB|seaplane bombers]]. |
| + | ** '''3.464''' for all other planes. |
| + | |
| * <math>\text{Mod}_\text{recon}</math> is the land-based reconnaissance bonus. Refer to the table below for details. | | * <math>\text{Mod}_\text{recon}</math> is the land-based reconnaissance bonus. Refer to the table below for details. |
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| |} | | |} |
| <references/> | | <references/> |
− | {{clear}}
| + | |} |
| | | |
| '''Notes:''' | | '''Notes:''' |
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| <math>\text{Bonus}_\text{Multiplier} = \biggl ( \text{A}_\text{Multiplier} + \text{B}_\text{Multiplier} + \text{C}_\text{Multiplier} \biggl ) \times \text{D}_\text{Multiplier} + \text{D}_\text{Flat}</math> | | <math>\text{Bonus}_\text{Multiplier} = \biggl ( \text{A}_\text{Multiplier} + \text{B}_\text{Multiplier} + \text{C}_\text{Multiplier} \biggl ) \times \text{D}_\text{Multiplier} + \text{D}_\text{Flat}</math> |
| | | |
− | {| class="wikitable" style="text-align: center;"|- | + | {| class="wikitable" style="text-align: center; margin: auto;" |
| + | |- |
| !rowspan=2| Group | | !rowspan=2| Group |
| !rowspan=2| Planes <ref>Dispite also having "diagonal upward guns", the {{EquipmentLink|Reppuu Kai (Prototype Carrier-based Model)}} do not have any bonus here.</ref> | | !rowspan=2| Planes <ref>Dispite also having "diagonal upward guns", the {{EquipmentLink|Reppuu Kai (Prototype Carrier-based Model)}} do not have any bonus here.</ref> |