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| =Artillery Spotting= | | =Artillery Spotting= |
| | | |
− | Artillery Spotting is a feature for ships that can launch {{Seaplane}}Recon planes. Using special equipment setups, those ships may perform one of multiple special attacks. These attacks are often referred to as Cut-ins due to the way the equipment is displayed in the screen before the attacks are performed. Particular Cut-ins are often referred to by their acronym, such as APCI for Main AP Shell Cut-in, Sec CI for Secondary Gun Cut-in, etc. | + | Artillery Spotting is a feature for ships that can launch {{Seaplane}} [[SPR|Seaplane Recons]]. Using special equipment setups, those ships may perform one of multiple special attacks. These attacks are often referred to as Cut-ins due to the way the equipment is displayed in the screen before the attacks are performed. Particular Cut-ins are often referred to by their acronym, such as APCI for Main AP Shell Cut-in, Sec CI for Secondary Gun Cut-in, etc. |
| | | |
| Cut-ins may be activated during a ship's turn and will override its normal shelling attack. Do note that the specific equipment being shown during the Cut-ins have no influence on the damage output. | | Cut-ins may be activated during a ship's turn and will override its normal shelling attack. Do note that the specific equipment being shown during the Cut-ins have no influence on the damage output. |
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| Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are determined by the attack's prerequisites as well as the previously state trigger conditions. | | Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are determined by the attack's prerequisites as well as the previously state trigger conditions. |
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− | For a given Cut-in, any other equipment can be added on the remaining slots. Be wary that adding certain equipment may change the Cut-in you would be rolling for. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from '''top to bottom'''. | + | For a given Cut-in, any other equipment can be added on the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from '''top to bottom'''. |
| | | |
| For clarity purposes: | | For clarity purposes: |
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| !Attack Type | | !Attack Type |
| !Prerequisites | | !Prerequisites |
− | ![[Damage_Calculations#Damage_Formula|Post-cap]]<br/>Damage<br/>Modifier | + | ![[Damage_Calculations#Damage_Formula|Post-cap]]<br>Damage<br>Modifier |
− | !Accuracy<br/>Modifier | + | !Accuracy<br>Modifier |
| !Hits | | !Hits |
| !Notes | | !Notes |
| |- | | |- |
− | !style="background-color:#ff7f50" |Main Suisei Cut-in<br/>(Suisei CI) | + | !style="background-color:#ff7f50" |{{color|black|Main Suisei Cut-in<br>(Suisei CI)}} |
| |nowrap|{{RedGunHeavy}}{{RedPlane}}{{RedPlane}} | | |nowrap|{{RedGunHeavy}}{{RedPlane}}{{RedPlane}} |
| |1.3 | | |1.3 |
| |??? | | |??? |
| |1 | | |1 |
− | |rowspan="2"|{{ShipLink|Ise Kai Ni}} and<br/>{{ShipLink|Hyuuga Kai Ni}} only. | + | |rowspan="2"|{{ShipLink|Ise Kai Ni}} and<br>{{ShipLink|Hyuuga Kai Ni}} only. |
| |- | | |- |
− | !style="background-color:#ff7f50" |Main Zuiun Cut-in<br/>(Zuiun CI) | + | !style="background-color:#ff7f50" |{{color|black|Main Zuiun Cut-in<br>(Zuiun CI)}} |
| |nowrap|{{RedGunHeavy}}{{ZuiunPlane}}{{ZuiunPlane}} | | |nowrap|{{RedGunHeavy}}{{ZuiunPlane}}{{ZuiunPlane}} |
| |1.35 | | |1.35 |
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| |1 | | |1 |
| |- | | |- |
− | !style="background-color:#81c784" |Main AP Shell Cut-in<br/>(APCI) | + | !style="background-color:#81c784" |{{color|black|Main AP Shell Cut-in<br>(APCI)}} |
| |nowrap|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}} | | |nowrap|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}} |
| |1.5 | | |1.5 |
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| | | | | |
| |- | | |- |
− | !style="background-color:gold"|Secondary AP Shell Cut-in<br/>(Sec APCI) | + | !style="background-color:gold"|{{color|black|Secondary AP Shell Cut-in<br>(Sec APCI)}} |
| |nowrap|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{RedAmmo}} | | |nowrap|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{RedAmmo}} |
| |1.3 | | |1.3 |
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| | | | | |
| |- | | |- |
− | !style="background-color:gold"|Secondary Radar Cut-in<br/>(Radar CI) | + | !style="background-color:gold"|{{color|black|Secondary Radar Cut-in<br>(Radar CI)}} |
| |nowrap|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{Radar}} | | |nowrap|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{Radar}} |
| |1.2 | | |1.2 |
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| | | | | |
| |- | | |- |
− | !style="background-color:gold"|Secondary Cut-in<br/>(Sec CI) | + | !style="background-color:gold"|{{color|black|Secondary Cut-in<br>(Sec CI)}} |
| |nowrap|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}} | | |nowrap|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}} |
| |1.1 | | |1.1 |
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| | | | | |
| |- | | |- |
− | !style="background-color:#59f"|Double Attack<br/>(DA) | + | !style="background-color:#59f"|{{color|black|Double Attack<br>(DA)}} |
| |nowrap|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}} | | |nowrap|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}} |
| |1.2 | | |1.2 |
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| * The fleet must have attained <span style="color:green;">'''Air Superiority (AS)'''</span> or <span style="color:green;">'''Air Supremacy (AS+)'''</span> Air State. | | * The fleet must have attained <span style="color:green;">'''Air Superiority (AS)'''</span> or <span style="color:green;">'''Air Supremacy (AS+)'''</span> Air State. |
| ** For details on Air State, please refer to [[Aerial Combat#Stage 1 - Battle for Air Superiority|Aerial Combat - Stage 1]] | | ** For details on Air State, please refer to [[Aerial Combat#Stage 1 - Battle for Air Superiority|Aerial Combat - Stage 1]] |
− | * The carrier must fulfil one of the equipment setups. | + | * The carrier must fulfill one of the equipment setups. |
| * The carrier must be shelling a '''surface ship'''. | | * The carrier must be shelling a '''surface ship'''. |
| ** Installations cannot be attacked by CVCI. | | ** Installations cannot be attacked by CVCI. |
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| ==Setups and Attack Types== | | ==Setups and Attack Types== |
| [[file:CVCI_Example.png|thumb|right|Zuihou performing Fighter-Bomber-Attacker Cut-in (FBA)]] | | [[file:CVCI_Example.png|thumb|right|Zuihou performing Fighter-Bomber-Attacker Cut-in (FBA)]] |
− | Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are determined by the attack's prerequisites as well as the previously state trigger conditions. | + | Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are determined by the attack's prerequisites as well as the previous state trigger conditions. |
| | | |
− | For a given Cut-in, any other equipment can be added on the remaining slots. Be wary that adding certain equipment may change the Cut-in you would be rolling for. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from '''top to bottom'''. | + | For a given Cut-in, any other equipment can be added to the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from '''top to bottom'''. |
| | | |
− | * {{BluePlane}} is used to indicate a '''Torpedo Bomber'''. In the game, is referred to as ''Attacker''. | + | * {{BluePlane}} is used to indicate a '''[[:Category:Torpedo Bombers|Torpedo Bomber]]'''. In the game, is referred to as ''Attacker''. |
− | * {{RedPlane}} is used to indicate a '''Dive Bomber'''. In the game, is referred to as ''Bomber''. | + | * {{RedPlane}} is used to indicate a '''[[:Category:Dive Bombers|Dive Bomber]]'''. In the game, is referred to as ''Bomber''. |
− | * {{GreenPlane}} is used to indicate a '''Fighter'''. | + | * {{GreenPlane}} is used to indicate a '''[[:Category:Fighters|Fighter]]'''. |
| | | |
| {| class="wikitable" style="margin: auto;" | | {| class="wikitable" style="margin: auto;" |
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| !Attack Type | | !Attack Type |
| !Prerequisites | | !Prerequisites |
− | ![[Damage_Calculations#Damage_Formula|Post-cap]]<br/>Damage<br/>Modifier | + | ![[Damage_Calculations#Damage_Formula|Post-cap]]<br>Damage<br>Modifier |
− | !Accuracy<br/>Modifier | + | !Accuracy<br>Modifier |
| !Hits | | !Hits |
| |- | | |- |
− | !style="background-color:#81c784" |Fighter-Bomber-Attacker<br/>(FBA) | + | !style="background-color:#81c784" |{{color|black|Fighter-Bomber-Attacker<br>(FBA)}} |
| |nowrap|{{GreenPlane}}{{RedPlane}}{{BluePlane}} | | |nowrap|{{GreenPlane}}{{RedPlane}}{{BluePlane}} |
| |1.25 | | |1.25 |
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| |1 | | |1 |
| |- | | |- |
− | !style="background-color:#81c784" |Bomber-Bomber-Attacker<br/>(BBA) | + | !style="background-color:#81c784" |{{color|black|Bomber-Bomber-Attacker<br>(BBA)}} |
| |nowrap|{{RedPlane}}{{RedPlane}}{{BluePlane}} | | |nowrap|{{RedPlane}}{{RedPlane}}{{BluePlane}} |
| |1.2 | | |1.2 |
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| |1 | | |1 |
| |- | | |- |
− | !style="background-color:#81c784" |Bomber-Attacker<br/>(BA) | + | !style="background-color:#81c784" |{{color|black|Bomber-Attacker<br>(BA)}} |
| |nowrap|{{RedPlane}}{{BluePlane}} | | |nowrap|{{RedPlane}}{{BluePlane}} |
| |1.15 | | |1.15 |
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| ** '''0.15''' if the Captain is participating, 0 otherwise. | | ** '''0.15''' if the Captain is participating, 0 otherwise. |
| * Instead of adding the Aircraft Proficiency's Critical Damage modifiers, the average Critical Damage modifier of the participating planes is used instead. | | * Instead of adding the Aircraft Proficiency's Critical Damage modifiers, the average Critical Damage modifier of the participating planes is used instead. |
− | ** 0 for no proficiency, up to '''~0.106''' if all participating planes are '''Double Chevron<span style="color: #909010;"> ❱❱'''</span> | + | ** 0 for no proficiency, up to '''~0.106''' if all participating planes are Double Chevron {{TextGlow|'''❱❱'''|black|text-colour=gold|glow-size=2px}} |
| | | |
| The final Critical Damage modifier is given by: | | The final Critical Damage modifier is given by: |