Line 1: |
Line 1: |
− | {| style="border-spacing: 0; margin: 1em auto;" | + | =LBAS= |
| + | ==Basic Attack Power== |
| + | '''Please note that all formulas between <math>\lfloor \ \rfloor</math> or marked with <math>\downarrow</math> are [[wikipedia:Floor and ceiling functions|rounded down]].''' |
| + | |
| + | <math>\text{Atk}_\text{basic} = \bigg\lfloor \text{Mod}_\text{type} \times \Big( \big( \text{DB/TP} + \bigstar \big) \times \sqrt{\text{Mod}_\text{count} \times\text{Count}_\text{Plane}} + 25 \Big) \bigg\rfloor</math> |
| + | |
| + | * <math>\text{Mod}_\text{type}</math> is the type modifier. |
| + | ** <math>0.8</math> for land-based attack aircraft. |
| + | ** <math>1.0</math> for carrier-based bombers and seaplane bombers. |
| + | ** <math>0.7071</math> for jet fighter-bombers. |
| + | * <math>\text{DB/TP}</math> is the dive bombing or torpedo stat of the plane. |
| + | ** Land-based attackers will use their '''torpedo stat''' for anti-ship. |
| + | ** Land-based attackers will use their '''dive-bombing stat''' for anti-ground. |
| + | * <math>\bigstar</math> is the upgrade bonus of the equipment. |
| + | * <math>\text{Mod}_\text{count}</math> is the plane count modifier. |
| + | ** <math>1.0</math> for heavy land-based attack aircraft. |
| + | ** <math>1.8</math> otherwise. |
| + | * <math>\text{Count}_\text{Plane}</math> is the remaining planes in the slot. |
| + | ** It will usually be <math>18</math> unless the base has been used elsewhere in the map. |
| + | |
| + | ==Final Attack Power== |
| + | Depending on the target, there are three different attack power formulas used. Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated attack power values. |
| + | |
| + | '''Anti-Ship:''' |
| + | <div class="mw-collapsible mw-collapsed"> |
| + | <math>\text{Atk}_\text{anti-ship} = \Big\lfloor \text{Atk}_\text{basic} \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \Big\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math> |
| + | |
| + | * <math>\text{Mod}_\text{crit}</math> is the critical multiplier of <math>1.5</math>. |
| + | * <math>\text{Mod}_\text{proficiency}</math> is the proficiency critical multiplier of <math>1.2</math> for maxed proficiency planes. |
| + | * <math>\times \text{Mod}_\text{Contact}</math> is the contact bonus. Please see [[Aerial_Combat#Contact_Bonus|contact]] for more details on the bonus. |
| + | * <math>\text{Mod}_\text{LBAA}</math> is the bonus for land-based attack aircraft. It is <math>1.8</math> for LBAA and <math>1.0</math> otherwise. |
| + | * <math>\text{Mod}_\text{LBR}</math> is the bonus for having a land-based reconnaissance present in the base. |
| + | ** <math>1.125</math> for [[Type 2 Land Based Reconnaissance Aircraft]]. |
| + | ** <math>1.15</math> for [[Type 2 Land-based Reconnaissance Aircraft (Skilled)]]. |
| + | * <math>\text{Mod}_\text{boss}</math> is a bonus when attacking certain Princess and Demon-type enemies. Currently the exact bonus for each boss is unknown. |
| + | * <math>\text{Mod}_\text{CF}</math> is the bonus when attacking combined fleets. It is <math>1.1</math> vs combined fleets and <math>1.0</math> otherwise. |
| + | </div> |
| + | |
| + | '''Anti-Ground:''' |
| + | <div class="mw-collapsible mw-collapsed"> |
| + | <math>\text{Atk}_\text{anti-ground} = \Bigg\lfloor \bigg\lfloor \Big\lfloor \big( \text{Atk}_\text{basic} \times \text{Mod}_\text{AIpre} \big) \times \text{Mod}_\text{AIpost1} + \text{Mod}_\text{AIpost2} \Big\rfloor \times \text{Mod}_\text{AIpost3} \bigg\rfloor \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \Bigg\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math> |
| + | |
| + | * <math>\text{Mod}_\text{AIpre}</math> is the pre-cap anti-installation multiplier. |
| + | ** Everything before this is capped at 170. Please see [[Damage_Calculations#Damage_Formula|Damage Calculations]] for how the cap works. |
| + | ** <math>1.6</math> versus Artillery Imps |
| + | ** <math>1.18</math> versus Isolated Island Demon |
| + | * <math>\text{Mod}_\text{AIpost1}</math> is the first post-cap anti-installation multiplier. |
| + | ** <math>2.1</math> versus Supply Depot Princess |
| + | * <math>\text{Mod}_\text{AIpost2}</math> is the post-cap anti-installation additive bonus. |
| + | ** <math>100</math> versus Supply Depot Princess |
| + | * <math>\text{Mod}_\text{AIpost3}</math> is the second post-cap anti-installation multiplier. |
| + | ** <math>1.55</math> versus Artillery Imps |
| + | ** <math>1.7</math> versus Isolated Island Demon |
| + | * Other variables are the same as for anti-ship. |
| + | </div> |
| + | |
| + | '''Anti-Sub:''' |
| + | <div class="mw-collapsible mw-collapsed"> |
| + | <math>\text{Attack}_\text{anti-sub} = \bigg\lfloor \Big\lfloor \left( \text{A} + \text{B} \right) \times \left( \text{ASW} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \Big\rfloor \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \bigg\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR}</math> |
| + | |
| + | * <math>\text{A}</math> is a constant based on the '''base ASW''' of the plane. |
| + | ** <math>0.35</math> for 7-9 ASW. |
| + | ** <math>0.7</math> for 10+ ASW. |
| + | * <math>\text{B}</math> is a random number based on the '''base ASW''' of the plane. It is between <math>0</math> and: |
| + | ** <math>0.45</math> for 7-9 ASW. |
| + | ** <math>0.3</math> for 10+ ASW. |
| + | * Other variables are the same as for anti-ship. |
| + | </div> |
| + | |
| + | '''Notes:''' |
| + | * All attack power '''before the critical bonus''' is capped at 170. |
| + | * Carrier-based planes and seaplane bombers also gain the anti-installation multipliers and bonuses. |
| + | * Only planes with '''7+ ASW''' are able to perform ASW attacks. |
| + | ** If no plane in the base can perform ASW attacks, the base will not show at submarine-only nodes. |
| + | * Unlike carrier airstrikes, the 1.2x critical proficiency bonus applies to each slot '''independently'''. |
| + | |
| + | ==Sortie Fighter-Power== |
| + | |
| + | Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated sortie fighter-power values. |
| + | |
| + | <math>\text{Fighter-Power}_\text{sortie} = \left( \sum_{\text{All Slots}} \left[ \left(\text{AA} + 1.5 \times \text{Intercept} \right) \times \sqrt{\text{Plane Count}} + \text{Mod}_\text{Proficiency} \right] \right) \times \text{Mod}_\text{LBR}</math> |
| + | |
| + | * <math>\text{AA}</math> is the Anti-Air {{AA}} stat of the plane. |
| + | * <math>\text{Intercept}</math> is the Interception {{Interception}} stat of the plane. |
| + | * <math>\text{Plane Count}</math> is the remaining planes in the slot. |
| + | ** It will usually be <math>18</math> unless the base has been used elsewhere in the map. |
| + | * <math>\text{Mod}_\text{Proficiency}</math> is the fighter-power proficiency bonus. For maxed proficiency planes it is: |
| + | ** <math>25.464</math> for land-based fighters, land-based interceptors, carrier-based fighters and seaplane fighters. |
| + | ** <math>9.464</math> for seaplane bombers. |
| + | ** <math>3.464</math> for all other planes. |
| + | * <math>\text{Mod}_\text{LBR}</math> is the land-based reconnaissance bonus. |
| + | ** <math>1.15</math> for [[Type 2 Land Based Reconnaissance Aircraft]]. |
| + | ** <math>1.18</math> for [[Type 2 Land-based Reconnaissance Aircraft (Skilled)]]. |
| + | |
| + | '''Notes:''' |
| + | * Contesting air control works exactly the same as normal aerial combat. |
| + | * A better air control state can reduce the losses taken by the LBAS. |
| + | ** It also weakens the enemy fighter-power by more. |
| + | * Be mindful not to compromise attack power by too much in order to reduce losses. Getting AD or AP is good enough. |
| + | |
| + | =Fleet Info Test= |
| + | {|class="wikitable" |
| + | !colspan="3"| Fleet Info |
| |- | | |- |
− | ! colspan="2" style="border: 0px | | + | !Tag |
− | <table style="margin-left: auto; margin-right: auto;">
| + | !Fleet Type |
− | <tr>
| + | !Composition |
− | <td class="eventBanner27">[[File:Summer2020EventBannerAlt.png|Stop the Invasion! Island Defense Fortification Operation|link=Summer 2020 Event|class=fadein]]</td>
| |
− | </tr>
| |
− | </table>
| |
− | {| class="wikitable" align="center"
| |
| |- | | |- |
− | !style= "text-align: center; border-radius: 5px 5px 0 0; border-style: solid; width: 750px; border-width: 1px; background-color:#99CCFF;" colspan="8" | Rainy/Summer 2020 Event Hub Overview
| + | |rowspan="3"| [[File:Summer2021EventTag4.png]]</br>'''Force H''' |
| + | |CTF |
| + | |'''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX''' |
| |- | | |- |
− | ! rowspan="2"| '''[[Summer 2020 Event|Introduction Overview]]''' | + | !Speed |
− | ! colspan="4"| '''[[Summer 2020 Event/Main Operations|Main Operation Maps]]''' | + | !Route |
− | ! colspan="3"| '''[[Summer 2020 Event/Extra Operations|Extra Operation Maps]]'''
| |
| |- | | |- |
− | |[[Summer 2020 Event/Main Operations#E-1|E-1]] | + | |Fast |
− | ||[[Summer 2020 Event/Main Operations#E-2|E-2]] | + | |{{MapRoute|2||J2|red|L|pink|M|red|O|red}} |
− | ||[[Summer 2020 Event/Main Operations#E-3|E-3]]
| |
− | ||[[Summer 2020 Event/Main Operations#E-4|E-4]]
| |
− | ||[[Summer 2020 Event/Extra Operations#E-5|E-5]]
| |
− | ||[[Summer 2020 Event/Extra Operations#E-6|E-6]] | |
− | ||[[Summer 2020 Event/Extra Operations#E-7|E-7]] | |
− | |} | |
| |} | | |} |
− |
| |
− |
| |
− | <tabber>
| |
− | |-| 1-1= test1
| |
− | |-| 1-2= test2
| |
− | |-| 1-3= test3
| |
− | |-| 1-4= test4
| |
− | |-| 1-5= test5
| |
− | |-| 1-6= test6
| |
− | </tabber>
| |