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− | ==General Information== | + | =LBAS= |
− | * There are 2 different tags for this map:
| + | ==Basic Attack Power== |
− | ** Blue Tag: 3rd Fleet (Requirement: Combined Fleet or Single Fleet with CV) (Northern Start)
| + | '''Please note that all formulas between <math>\lfloor \ \rfloor</math> or marked with <math>\downarrow</math> are [[wikipedia:Floor and ceiling functions|rounded down]].''' |
− | ** Purple Tag: 6th Fleet (Requirements: Single Fleet with no CV) (2 Southern Starts)
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− | ==Phase 1: TP Phase== | + | <math>\text{Atk}_\text{basic} = \bigg\lfloor \text{Mod}_\text{type} \times \Big( \big( \text{DB/TP} + \bigstar \big) \times \sqrt{\text{Mod}_\text{count} \times\text{Count}_\text{Plane}} + 25 \Big) \bigg\rfloor</math> |
− | This phase will require you to run a Single Fleet to deplete the TP bar at {{MapRoute|Q|red}}, consisting of a Ne-Class Kai and light escorts
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− | There are currently two known compositions to complete this phase:
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− | <tabber> | + | * <math>\text{Mod}_\text{type}</math> is the type modifier. |
− | |-|Light Fleet Comp=
| + | ** <math>0.8</math> for land-based attack aircraft. |
− | * Recommended Fleet:<span style="line-height:38px; background-color:MediumPurple; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|1 CL 1 CAV/AV 4 DD ('''FAST''')|[[File:Spring2021EventTag2.png]]'''(Purple Tag) 6th Fleet'''}} | + | ** <math>1.0</math> for carrier-based bombers and seaplane bombers. |
− | * Route: {{MapRoute|A|blue|B|red|E|red|H|red|J|green|Q|red}} | + | ** <math>0.7071</math> for jet fighter-bombers. |
− | * LBAS: {{MapRoute|Q|red}} 5 Range (no Airpower) | + | * <math>\text{DB/TP}</math> is the dive bombing or torpedo stat of the plane. |
− | * Notes: Support expeditions are optional. You can use vanguard formation to pass the surface nodes | + | ** Land-based attackers will use their '''torpedo stat''' for anti-ship. |
− | * LoS: About '''44+/34+/27+/23+ Cn3''' on '''Hard/Medium/Easy/Casual''' is required to route from {{MapRoute|J| green}} to {{MapRoute|Q|red}} with this comp.
| + | ** Land-based attackers will use their '''dive-bombing stat''' for anti-ground. |
− | * Will deplete the TP Gauge fast compared to the Submarine Composition. | + | * <math>\bigstar</math> is the upgrade bonus of the equipment. |
− | * May result in extra bucket being spent while doing the runs. | + | * <math>\text{Mod}_\text{count}</math> is the plane count modifier. |
− | * Will also result in additional ship being locked the map. | + | ** <math>1.0</math> for heavy land-based attack aircraft. |
− | |-|Submarine Comp=
| + | ** <math>1.8</math> otherwise. |
− | * Recommended Fleet:<span style="line-height:38px; background-color:MediumPurple; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|6SS(V)|[[File:Spring2021EventTag2.png]]'''(Purple Tag) 6th Fleet'''}} | + | * <math>\text{Count}_\text{Plane}</math> is the remaining planes in the slot. |
− | * Route: {{MapRoute|A|blue|B|red|D|blue|H|red|J|green|Q|red}} | + | ** It will usually be <math>18</math> unless the base has been used elsewhere in the map. |
− | * LBAS: {{MapRoute|H|red}} 4 Range (no Airpower), {{MapRoute|Q|red}} 5 Range (no Airpower)
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− | *Notes: Only recommended if you have some [[Type 2 Ka-Mi Tank]]s and [[Drum Canister]] carrying Subs (Luigi Torelli Kai or higher).
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− | * Sub Fleet will be almost safe from any harm through the map as long as a land base is placed in Node H and Q.
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− | * However, the amount of TP drain per run will be very low, requiring more runs to be taken (Around 40-50 runs depending on the equipment you have). | |
− | * This can be ideal if you plan to conserve ships for tagging in later sections of the event.
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− | * This can also be helpful in conserving buckets that would otherwise be spent in this map using a surface related composition.
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− | * LoS: The LoS check from {{MapRoute|J| green}} to {{MapRoute|Q|red}} is ignored if using a full fleet of 6 SS(V).
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− | **Based on current data, using less than 3-4 SS(V) in a fleet may result in off-routing to {{MapRoute|L|blue}} regardless.
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− | </tabber>
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| | | |
− | ==Phase 1.5: Unlock the route to Node U== | + | ==Final Attack Power== |
− | Unlocking {{MapRoute|U|red}} has two requirements:
| + | Depending on the target, there are three different attack power formulas used. Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated attack power values. |
− | * Reach {{MapRoute|C|blue}}
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− | * S rank {{MapRoute|P|red}} twice (Hard), once (Medium)
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− | <tabber>
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− | |-|Node C=
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− | ** Composition:<span style="line-height:38px; background-color:MediumPurple; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|1SS|[[File:Spring2021EventTag2.png]]'''(Purple Tag) 6th Fleet'''}} (You can equip a damage control fairy on your submarine in case of taiha on {{MapRoute|F|Red}})
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− | ** Route: {{MapRoute|A|blue|B|red|D|blue|F|Red|C|Blue}}
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− | ** LBAS: N/A
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− | |-|Node P=
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− | ** Composition:<span style="line-height:38px; background-color:DodgerBlue; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|Carrier Task Force (CTF): 2 FBB 2 CV 2 CA + 1 CL 5 DD ('''Fast''')|[[File:Spring2021EventTag3.png]]'''(Blue Tag) 3rd Fleet'''}}
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− | ** Route: {{MapRoute|G|blue|K|red|M|red|N|red|P|red}}
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− | ** Alternatively, you can use a single fleet comprised of 3 CV(L), 2 (FBB or CA(V)), and a DD with a maximum of 2 CV to route {{MapRoute|G|blue|K|red|N|red|P|red}}
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− | ** LBAS: Range 7, AP/AS on Hard: 124/279
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− | </tabber>
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| | | |
− | ==Phase 2: Defeat CA Hime at Node U==
| + | '''Anti-Ship:''' |
− | You can use the same fleet you used in the previous unlocking phase
| + | <div class="mw-collapsible mw-collapsed"> |
− | ** Composition:<span style="line-height:38px; background-color:DodgerBlue; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|Carrier Task Force (CTF): 2 FBB 2 CV 2 CA + 1 CL 5 DD ('''Fast''')|[[File:Spring2021EventTag3.png]]'''(Blue Tag) 3rd Fleet'''}}
| + | <math>\text{Atk}_\text{anti-ship} = \Big\lfloor \text{Atk}_\text{basic} \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \Big\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math> |
− | ** Route: {{MapRoute|G|blue|K|red|M|red|N|red|P|red|T|red|U|red}}
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− | ** Alternatively, you can use a single fleet comprised of 3 CV(L), 2 (FBB or CA(V)), and a DD with a maximum of 2 CV to route {{MapRoute|G|blue|K|red|N|red|P|red|T|red|U|red}}
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− | ** LBAS: Range 6, no Air Power
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− | ** Notes: AACI is heavily recommended due to three airstrikes on route. Support Expeditions are optional
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| | | |
− | ==Phase 3: Defeat CV Hime at Node ZII==
| + | * <math>\text{Mod}_\text{crit}</math> is the critical multiplier of <math>1.5</math>. |
− | In this phase, you will need to take out an Aircraft Carrier Princess. There are several compositions availabe depending on selected difficulty:
| + | * <math>\text{Mod}_\text{proficiency}</math> is the proficiency critical multiplier of <math>1.2</math> for maxed proficiency planes. |
− | <tabber> | + | * <math>\times \text{Mod}_\text{Contact}</math> is the contact bonus. Please see [[Aerial_Combat#Contact_Bonus|contact]] for more details on the bonus. |
− | |-|Submarine comp=
| + | * <math>\text{Mod}_\text{LBAA}</math> is the bonus for land-based attack aircraft. It is <math>1.8</math> for LBAA and <math>1.0</math> otherwise. |
− | * Composition:<span style="line-height:38px; background-color:MediumPurple; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|6 SS|[[File:Spring2021EventTag2.png]]'''(Purple Tag) 6th Fleet'''}}
| + | * <math>\text{Mod}_\text{LBR}</math> is the bonus for having a land-based reconnaissance present in the base. |
− | ** The recommended composition for all difficulties | + | ** <math>1.125</math> for [[Type 2 Land Based Reconnaissance Aircraft]]. |
− | * Route: {{MapRoute|W|red|Z|red|ZI|red|ZII|red}}
| + | ** <math>1.15</math> for [[Type 2 Land-based Reconnaissance Aircraft (Skilled)]]. |
− | * LBAS Range: 8 Range, AP/AS on Hard 103/231
| + | * <math>\text{Mod}_\text{boss}</math> is a bonus when attacking certain Princess and Demon-type enemies. Currently the exact bonus for each boss is unknown. |
− | * Notes: Node Support is recommended to help you pass through the 2 surface battle nodes. Boss Support Expedition is optional if you send LBAS to the Boss.
| + | * <math>\text{Mod}_\text{CF}</math> is the bonus when attacking combined fleets. It is <math>1.1</math> vs combined fleets and <math>1.0</math> otherwise. |
− | * LoS: '''29+/23+/21+/18+ Cn3''' on '''Hard/Medium/Easy/Casual''' is required to route from {{MapRoute|ZI|red}} to {{MapRoute|ZII|red}}. | + | </div> |
− | |-|Surface /Sub Mix=
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− | * Composition:<span style="line-height:38px; background-color:MediumPurple; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|CL, AV/CAV, DD, 3 SS|[[File:Spring2021EventTag2.png]]'''(Purple Tag) 6th Fleet'''}}
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− | ** Only should be considered if you lack submarines | |
− | * Route: {{MapRoute|V|red|W|red|X|red|Y|blue|Z|red|ZI|red|ZII|red}}
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− | * LBAS Range: 8 Range, AP/AS on Hard 103/231
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− | * Notes: Node Support is recommended. Boss Support is also recommended.
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− | * LoS: '''29+/23+/21+/18+ Cn3''' on '''Hard/Medium/Easy/Casual''' is required to route from {{MapRoute|ZI|red}} to {{MapRoute|ZII|red}}. | |
− | |-|Surface / AS + Sub Mix=
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− | * Composition<span style="line-height:38px; background-color:MediumPurple; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|AS, BBV, 2CLT, 2SS(V)|[[File:Spring2021EventTag2.png]]'''(Purple Tag) 6th Fleet'''}} | |
− | ** '''Easy and Casual Difficulty Only''' (Use this Composition in case of a lack of Submarines) | |
− | * Route: {{MapRoute|V|red|W|red|X|red|Y|blue|Z|red|ZI|red|ZII|red}} | |
− | * LBAS Range: 8 Range, AP/AS on Easy/Casual 88/197
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− | * Notes: Node Support is recommended. Boss Support is also recommended.
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− | * LoS: '''29+/23+/21+/18+ Cn3''' on '''Hard/Medium/Easy/Casual''' is required to route from {{MapRoute|ZI|red}} to {{MapRoute|ZII|red}}. | |
− | |-|Light Fleet Comp=
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− | * Composition:<span style="line-height:38px; background-color:MediumPurple; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|2CL, 4DD|[[File:Spring2021EventTag2.png]]'''(Purple Tag) 6th Fleet'''}}
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− | ** '''Casual Only''' (Use this Composition in case of a lack of Submarines)
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− | * Route: {{MapRoute|W|red|X|red|Y|blue|Z|red|ZI|red|ZII|red}}
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− | * LBAS Range: 8 Range, AP/AS on Easy 88/197
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− | * Notes: Vanguard formation can be utilized to help with passing rate. Boss Support is optional but recommended.
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− | * LoS: '''29+/23+/21+/18+ Cn3''' on '''Hard/Medium/Easy/Casual''' is required to route from {{MapRoute|ZI|red}} to {{MapRoute|ZII|red}}.
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− | </tabber> | |
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| + | '''Anti-Ground:''' |
| + | <div class="mw-collapsible mw-collapsed"> |
| + | <math>\text{Atk}_\text{anti-ground} = \Bigg\lfloor \bigg\lfloor \Big\lfloor \big( \text{Atk}_\text{basic} \times \text{Mod}_\text{AIpre} \big) \times \text{Mod}_\text{AIpost1} + \text{Mod}_\text{AIpost2} \Big\rfloor \times \text{Mod}_\text{AIpost3} \bigg\rfloor \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \Bigg\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math> |
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− | ===E-3===
| + | * <math>\text{Mod}_\text{AIpre}</math> is the pre-cap anti-installation multiplier. |
− | {{EventInfoBox | + | ** Everything before this is capped at 170. Please see [[Damage_Calculations#Damage_Formula|Damage Calculations]] for how the cap works. |
− | |title_en= Night Battle<br/>off Lunga Point
| + | ** <math>1.6</math> versus Artillery Imps |
− | |title_jp= ルンガ沖夜戦
| + | ** <math>1.18</math> versus Isolated Island Demon |
− | |tag=[[File:Spring2021EventTag4.png]]
| + | * <math>\text{Mod}_\text{AIpost1}</math> is the first post-cap anti-installation multiplier. |
− | |tag2=[[File:Spring2021EventTag5.png]] | + | ** <math>2.1</math> versus Supply Depot Princess |
− | |tag3=[[File:Spring2021EventTag6.png]]
| + | * <math>\text{Mod}_\text{AIpost2}</math> is the post-cap anti-installation additive bonus. |
− | |tag_text= <span style="line-height:38px; background-color:Orange; padding:10px 8px; margin:0px 3px"></span>Orange Tag: 2nd Torpedo Squadron<br/><span style="line-height:38px; background-color:Gold; padding:10px 8px; margin:0px 3px"></span>Yellow Tag: Combined Fleet<br/><span style="line-height:38px; background-color:Gray; padding:10px 8px; margin:0px 3px"></span>Grey Tag: 8th Fleet
| + | ** <math>100</math> versus Supply Depot Princess |
− | |header_thumb=[[File:Spring2021_E3BossThumb.png]]
| + | * <math>\text{Mod}_\text{AIpost3}</math> is the second post-cap anti-installation multiplier. |
− | |map_1=[[File:Spring2021E-3Map.png|450px]]
| + | ** <math>1.55</math> versus Artillery Imps |
− | |map_1_text=Map
| + | ** <math>1.7</math> versus Isolated Island Demon |
− | |map_2=[[File:Spring2021E-3MapP1.png|450px]]
| + | * Other variables are the same as for anti-ship. |
− | |map_2_text=Phase 1
| + | </div> |
− | |map_3=[[File:Spring2021E-3MapP2.png|450px]]
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− | |map_3_text=Phase 2
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− | |map_4=[[File:Spring2021E-3MapP3.png|450px]]
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− | |map_4_text=Phase 3
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− | |map_5=[[File:Spring2021E-3LBASMap.png|450px]]
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− | |map_5_text=LBAS
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− | |boss_hard= 750 TP, 800 HP, 5220 HP
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− | |boss_medium= 500 TP, 800 HP, 4620 HP
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− | |boss_easy= 350 TP, 800 HP, 4020 HP
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− | |boss_casual= 350 TP, 800 HP, 4020 HP
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− | |phase_1_boss=
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− | |phase_2_boss=
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− | |phase_3_boss=
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− | |phase_4_boss=
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− | |phase_5_boss=
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− | |reward_all={{Ship/Banner|Northampton}}
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− | |reward_1={{QuestRewardItem|Medal}}
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− | |reward_1_casual=
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− | |reward_1_easy=1
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− | |reward_1_medium=1
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− | |reward_1_hard=2
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− | |reward_2={{QuestRewardItem|Improvement Material}}
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− | |reward_2_casual=
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− | |reward_2_easy=
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− | |reward_2_medium=5
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− | |reward_2_hard=8
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− | |reward_3={{QuestRewardEquip|Torpedo Squadron Skilled Lookouts}}
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− | |reward_3_casual=
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− | |reward_3_easy=1
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− | |reward_3_medium=1 (★4)
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− | |reward_3_hard=1 (★8)
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− | |reward_4={{QuestRewardEquip|SOC Seagull}}
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− | |reward_4_casual=
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− | |reward_4_easy=
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− | |reward_4_medium=1 (★8)
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− | |reward_4_hard=1 (★10)
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− | |reward_5={{QuestRewardEquip|SO3C Seamew Kai}}
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− | |reward_5_casual=
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− | |reward_5_easy=
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− | |reward_5_medium=
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− | |reward_5_hard=1
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− | |reward_6=
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− | |reward_6_casual=
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− | |reward_6_easy=
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− | |reward_6_medium=
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− | |reward_6_hard=
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− | }}
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− | ==General Information== | + | '''Anti-Sub:''' |
| + | <div class="mw-collapsible mw-collapsed"> |
| + | <math>\text{Attack}_\text{anti-sub} = \bigg\lfloor \Big\lfloor \left( \text{A} + \text{B} \right) \times \left( \text{ASW} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \Big\rfloor \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \bigg\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR}</math> |
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− | This map has three ship locks:
| + | * <math>\text{A}</math> is a constant based on the '''base ASW''' of the plane. |
− | *Orange Tag: 2nd Torpedo Squadron (Single Fleet) | + | ** <math>0.35</math> for 7-9 ASW. |
− | *Grey Tag: 8th Fleet (Single Fleet, '''with CA(V) flagship''')
| + | ** <math>0.7</math> for 10+ ASW. |
− | **Starting point unlocks after Phase 1 is cleared | + | * <math>\text{B}</math> is a random number based on the '''base ASW''' of the plane. It is between <math>0</math> and: |
− | **Only really used for one unlocking gimmick | + | ** <math>0.45</math> for 7-9 ASW. |
− | *Yellow Tag: Combined Fleet (Combined Fleet) | + | ** <math>0.3</math> for 10+ ASW. |
− | **Same starting point as Orange Tag, but tagged with Combined Fleet Tag when sortied as a Combined Fleet (STF or CTF) | + | * Other variables are the same as for anti-ship. |
| + | </div> |
| | | |
− | ==Phase 1: TP Phase==
| + | '''Notes:''' |
| + | * All attack power '''before the critical bonus''' is capped at 170. |
| + | * Carrier-based planes and seaplane bombers also gain the anti-installation multipliers and bonuses. |
| + | * Only planes with '''7+ ASW''' are able to perform ASW attacks. |
| + | ** If no plane in the base can perform ASW attacks, the base will not show at submarine-only nodes. |
| + | * Unlike carrier airstrikes, the 1.2x critical proficiency bonus applies to each slot '''independently'''. |
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− | Phase 1 is a TP Phase, with 350/350/500/750 points required on Casual/Easy/Medium/Hard at HQ 120
| + | ==Sortie Fighter-Power== |
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− | *Composition:<span style="line-height:38px; background-color:Orange; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|0-1 CL, 5-6 DD|[[File:Spring2021EventTag4.png]]'''(Orange Tag) 2nd Torpedo Squadron'''}}
| + | Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated sortie fighter-power values. |
− | **A fleet with CL will off-route to {{MapRoute|E|red}}
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− | *Route: {{MapRoute|A|blue|C|red|G|red|F|blue|I|blue|J|red|L|purple|M|green|N|red}} with 0 CL
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− | **{{MapRoute|A|blue|C|red|E|red|G|red|F|blue|I|blue|J|red|L|purple|M|green|N|red}} with 1 CL
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− | *'''A total of 0/?/3/4 drum-equipped ships are required on Casual/Easy/Medium/Hard for this route.'''
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− | *LBAS:
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− | **2 LBAS with 4x LBAA each to boss (7 Range); OR
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− | **1 LBAS with 4x Toukai/ASW to {{MapRoute|C|red}} (2 Range), 1 LBAS with 4x LBAA to Boss; OR
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− | **Fighter sweep {{MapRoute|E|red|G|red}}
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− | *Notes:
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− | **Support expeditions are optional, vanguard formation can be used to increase passing rate. Generic AACI is sufficient for the Air Raids.
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− | **S-Ranking the boss is not strictly necessary, but if desired, the new Torpedo/SLO+/Torpedo and/or Torpedo/SLO+/Drum cut-ins may be useful.
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− | ***With a [[Reinforcement Expansion]] unlocked, a Torpedo/Torpedo/Drum/[SLO+] set-up may be utilized.
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− | ***SLO+ refers to [[Torpedo Squadron Skilled Lookouts]].
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− | **This phase has '''no LoS check'''.
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| | | |
− | ==Phase 1.5: Unlock the 2nd Boss Node==
| + | <math>\text{Fighter-Power}_\text{sortie} = \left( \sum_{\text{All Slots}} \left[ \left(\text{AA} + 1.5 \times \text{Intercept} \right) \times \sqrt{\text{Plane Count}} + \text{Mod}_\text{Proficiency} \right] \right) \times \text{Mod}_\text{LBR}</math> |
− | Unlocking {{MapRoute|W|Red}} has 2 requirements:
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− | * AS Node {{MapRoute|B|Red}} & {{MapRoute|O2|Red}}
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− | * S rank Node {{MapRoute|O3|Red}} & {{MapRoute|O1|Red}}
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− | ** A rank {{MapRoute|O1|Red}} on '''EASY/CASUAL''' only
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− | <tabber>
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− | |-|Node B & O2=
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− | * This is only required on '''MEDIUM+''' only
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− | * Composition:<span style="line-height:38px; background-color:Gold; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|Carrier Task Force (CTF): 2 CV(L) + 1 CL, 2 DD|[[File:Spring2021EventTag5.png]]'''(Yellow Tag) Combined Fleet'''}}
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− | * Route: {{MapRoute|A|blue|B|red|D|blue|O2|red}}
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− | * LBAS: AP/AS {{MapRoute|O2|Red}} Hard: 169/380 @ 4Range; AP/AS {{MapRoute|B|Red}} Hard: 160/359 @ Range 2
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− | |-|Node O1 & O3=
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− | * Required for all difficulties
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− | * Composition:<span style="line-height:38px; background-color:Gray; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|Single Fleet: 2 CA(V), 1-2 CL, 2-3 DD|[[File:Spring2021EventTag6.png]]'''(Gray Tag) 8th Fleet'''}}
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− | * A CA(V) '''must''' be flagship.
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− | * Route: {{MapRoute|P|blue|B|red|O1|red|O3|red}}
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− | * LBAS: Range 3, no airpower {{MapRoute|O1|Red}}; Range 4, no air power {{MapRoute|O3|Red}}
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− | * Note: O1 contains a New Submarine Princess along with 2 other submarines. Bring Toukai/ASW Aircraft as well as OASW. O3 is a surface combat node.
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− | </tabber> | |
| | | |
− | ==Phase 2: Defeat the Enemy Combined Fleet==
| + | * <math>\text{AA}</math> is the Anti-Air {{AA}} stat of the plane. |
− | The objective here is to take down the enemy combined fleet at Node {{MapRoute|W|Red}}
| + | * <math>\text{Intercept}</math> is the Interception {{Interception}} stat of the plane. |
| + | * <math>\text{Plane Count}</math> is the remaining planes in the slot. |
| + | ** It will usually be <math>18</math> unless the base has been used elsewhere in the map. |
| + | * <math>\text{Mod}_\text{Proficiency}</math> is the fighter-power proficiency bonus. For maxed proficiency planes it is: |
| + | ** <math>25.464</math> for land-based fighters, land-based interceptors, carrier-based fighters and seaplane fighters. |
| + | ** <math>9.464</math> for seaplane bombers. |
| + | ** <math>3.464</math> for all other planes. |
| + | * <math>\text{Mod}_\text{LBR}</math> is the land-based reconnaissance bonus. |
| + | ** <math>1.15</math> for [[Type 2 Land Based Reconnaissance Aircraft]]. |
| + | ** <math>1.18</math> for [[Type 2 Land-based Reconnaissance Aircraft (Skilled)]]. |
| | | |
− | <tabber>
| + | '''Notes:''' |
− | |-|STF=
| + | * Contesting air control works exactly the same as normal aerial combat. |
− | * Composition:<span style="line-height:38px; background-color:Gold; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|Surface Task Force (STF): 2 CVL, 2 FBB, 1-2 CA(V), 1-2 CL + 1 CA, 1 CL, 4 DD|[[File:Spring2021EventTag5.png]]'''(Yellow Tag) Combined Fleet'''}}
| + | * A better air control state can reduce the losses taken by the LBAS. |
− | * Route: {{MapRoute|A|blue|C|red|E|red|G|red|Q|blue|R|red|V|red|W|red}} | + | ** It also weakens the enemy fighter-power by more. |
− | * LBAS: Range 7. AD/AP/AS for Hard: 90/180/405. LD: 96/191/429.
| + | * Be mindful not to compromise attack power by too much in order to reduce losses. Getting AD or AP is good enough. |
− | |-|CTF=
| |
− | Goes {{MapRoute|Q|blue|S|red}} instead of {{MapRoute|Q|blue|R|red}}
| |
− | * Composition:<span style="line-height:38px; background-color:Gold; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|Carrier Task Force (CTF): 2 CV, 1 FBB, 2 CA(V), CL + 1 CA, 1 CL, 4 DD|[[File:Spring2021EventTag5.png]]'''(Yellow Tag) Combined Fleet'''}}
| |
− | * Route: {{MapRoute|A|blue|C|red|E|red|G|red|Q|blue|S|red|U|red|W|red}} | |
− | * LBAS: Range 7. AD/AP/AS for Hard: 90/180/405. LD: 96/191/429.
| |
− | |-|Heavy CTF=
| |
− | * Composition:<span style="line-height:38px; background-color:Gold; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|Carrier Task Force (CTF): 2 CV, 2 CVL, 1 CAV, 1 CL + 1 CA, 1 CL, 4 DD|[[File:Spring2021EventTag5.png]]'''(Yellow Tag) Combined Fleet'''}} | |
− | **Speed does not matter for this composition and route (i.e. use of Slow CVLs is acceptable). | |
− | * Route: {{MapRoute|A|blue|C|red|E|red|G|red|Q|blue|R|red|V|red|W|red}}
| |
− | * LBAS: Range 6 {{MapRoute|V|red}} & 7 {{MapRoute|W|red}}.
| |
− | **AD/AP/AS for {{MapRoute|V|red}} Hard: 62/124/279.
| |
− | **AD/AP/AS for {{MapRoute|W|red}} Hard: 90/180/405. LD: 96/191/429.
| |
− | </tabber>
| |
| | | |
− | ==Phase 2.5: Unlock the Route to Node Z== | + | =Fleet Info Test= |
− | To unlock {{MapRoute|Z|Red}}, you will only need to AS {{MapRoute|H|red}}
| + | {|class="wikitable" |
− | * Composition:<span style="line-height:38px; background-color:Gold; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|Transport Combined Fleet (TCF): 0-1 CVE, 1CAV/AV, 4-5 DD + 1 CL, 3 DD|[[File:Spring2021EventTag5.png]]'''(Yellow Tag) Combined Fleet'''}}
| + | !colspan="3"| Fleet Info |
− | * Route: {{MapRoute|A|blue|C|red|E|red|G|red|F|blue|H|red}}
| + | |- |
− | * Alternatively you can run<span style="line-height:38px; background-color:Orange; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|1 AV 5 DD|[[File:Spring2021EventTag4.png]]'''(Orange Tag) 2nd Torpedo Squadron'''}} in order to save locks as the fleet is similar to Phase 1 and 3.
| + | !Tag |
− | ** If using the single fleet method, you need to use a 4-slot AV like [[Commandant Teste]] or [[Nisshin]]. 3-slot girls will struggle to take AS against all but the weakest enemy composition.
| + | !Fleet Type |
− | ** Route: {{MapRoute|A|blue|C|red|E|red|G|red|F|blue|H|red}}
| + | !Composition |
− | * LBAS: Range 5, AP/AS for Hard: 160/359
| + | |- |
− | * Note: Set up your LBAS with fighters only and send them to Node H to help secure AS.
| + | |rowspan="3"| [[File:Summer2021EventTag4.png]]</br>'''Force H''' |
− | ** 1 CVE and 1 CAV with full fighter & SPF set-ups can almost certainly attain AS without the need for LBAS swapping.
| + | |CTF |
− | * Note: '''EASY/CASUAL''' will have node {{MapRoute|Z|Red}} unlocked as soon as you beaten phase 2 without doing this steps
| + | |'''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX''' |
− | | + | |- |
− | ==Phase 3: Defeat Lungga Hime==
| + | !Speed |
− | This is the final phase for this map and the MO. The objective is to sink the Lungga princess at {{MapRoute|Z|red}}. There is a boss debuff available for unlocking once LD is reached, if so desired.
| + | !Route |
− | * Composition:<span style="line-height:38px; background-color:Orange; padding:10px 8px; margin:0px 3px"></span>{{ToolTip|Single Fleet: 6 DD ''' OR''' 1 CL 5 DD ('''EASY AND CASUAL ONLY''')|[[File:Spring2021EventTag4.png]]'''(Orange Tag) 2nd Torpedo Squadron'''}}
| + | |- |
− | **A fleet with CL will off-route to {{MapRoute|E|red}}
| + | |Fast |
− | * Route: {{MapRoute|A|blue|C|red|G|red|F|blue|I|blue|X|red|M|green|Z|red}} with 0 CL
| + | |{{MapRoute|2||J2|red|L|pink|M|red|O|red}} |
− | ** {{MapRoute|A|blue|C|red|E|red|G|red|F|blue|I|blue|X|red|M|green|Z|red}} with 1 CL
| + | |} |
− | * LBAS: Range 8, no Airpower
| |
− | * Note: '''Fleet must have 0/3/4/5 drum-equipped ships on Casual/Easy/Medium/Hard.'''
| |
− | *LoS Requirement: About '''Cn3 48+/38+/29+/23+''' is required on '''Hard/Medium/Easy/Casual''' to route from {{MapRoute|M|green}} to {{MapRoute|Z|red}}.
| |
− | | |
− | ==Lungga Hime Debuff Phase==
| |
− | You can do all these steps in any order. There are 6 requirements that must be met once Last Dance threshold has been reached:
| |
− | * LBAS raid - AS x1
| |
− | * {{MapRoute|O3|red}} - S rank x1
| |
− | * {{MapRoute|E|red}} - AS x1
| |
− | * {{MapRoute|W|red}} - S rank x1
| |
− | * {{MapRoute|K|red}} - S rank x1
| |
− | * {{MapRoute|N|red}} - S rank x1 (use TCF to reach)
| |