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* LBAS attacks are subject to all aerial combat phases. Please see [[Aerial Combat]] for more details.
 
* LBAS attacks are subject to all aerial combat phases. Please see [[Aerial Combat]] for more details.
 
** Although air control is contested, the result will not be displayed.
 
** Although air control is contested, the result will not be displayed.
** The enemy plane losses for the air control phase of LBAS can reduce the fighter power values of the node.
+
** The enemy plane losses for the air control phase of LBAS can reduce the fighter-power values of the node.
 
** It is possible to trigger contact.
 
** It is possible to trigger contact.
 
* There are several messages that are displayed when the planes in the base take heavy losses.   
 
* There are several messages that are displayed when the planes in the base take heavy losses.   
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|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|-
 
|-
|}<references/>
+
|}
 
+
<references/>
 
{{clear}}
 
{{clear}}
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Depending on the target, there are three different attack power formulas used. Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated attack power values.
 
Depending on the target, there are three different attack power formulas used. Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated attack power values.
   −
'''Anti-Ship'''
+
'''Anti-Ship:'''
 
<div class="mw-collapsible mw-collapsed">
 
<div class="mw-collapsible mw-collapsed">
 
<math>\text{Attack}_\text{anti-ship} = \left[ \text{Mod}_\text{type} \times \left( \text{DB/TP} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \right] \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math>
 
<math>\text{Attack}_\text{anti-ship} = \left[ \text{Mod}_\text{type} \times \left( \text{DB/TP} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \right] \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math>
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</div>
 
</div>
   −
'''Anti-Ground'''
+
'''Anti-Ground:'''
 
<div class="mw-collapsible mw-collapsed">
 
<div class="mw-collapsible mw-collapsed">
 
<math>\text{Attack}_\text{anti-ground} = \lbrace \left[ \left( \text{Mod}_\text{type} \times \left( \text{DB/TP} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \right) \times \text{Mod}_\text{AIpre} \right] \times \text{Mod}_\text{AIpost1} + \text{Mod}_\text{AIpost2} \rbrace \times \text{Mod}_\text{AIpost3} \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math>
 
<math>\text{Attack}_\text{anti-ground} = \lbrace \left[ \left( \text{Mod}_\text{type} \times \left( \text{DB/TP} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \right) \times \text{Mod}_\text{AIpre} \right] \times \text{Mod}_\text{AIpost1} + \text{Mod}_\text{AIpost2} \rbrace \times \text{Mod}_\text{AIpost3} \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math>
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</div>
 
</div>
   −
'''Anti-Sub'''
+
'''Anti-Sub:'''
 
<div class="mw-collapsible mw-collapsed">
 
<div class="mw-collapsible mw-collapsed">
 
<math>\text{Attack}_\text{anti-sub} = \left[ \left( \text{A} + \text{B} \right) \times \left( \text{ASW} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \right] \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR}</math>   
 
<math>\text{Attack}_\text{anti-sub} = \left[ \left( \text{A} + \text{B} \right) \times \left( \text{ASW} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \right] \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR}</math>   
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* Unlike carrier airstrikes, the 1.2x critical proficiency bonus applies to each slot '''independently'''.
 
* Unlike carrier airstrikes, the 1.2x critical proficiency bonus applies to each slot '''independently'''.
   −
==Sortie Fighter Power==
+
==Sortie Fighter-Power==
   −
Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated sortie fighter power values.
+
Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated sortie fighter-power values.
   −
<math>\text{Fighter Power}_\text{sortie} = \left( \sum_{\text{All Slots}} \left[ \left(\text{AA} + 1.5 \times \text{Intercept} \right) \times \sqrt{\text{Plane Count}} + \text{Mod}_\text{Proficiency} \right] \right) \times \text{Mod}_\text{LBR}</math>
+
<math>\text{Fighter-Power}_\text{sortie} = \left( \sum_{\text{All Slots}} \left[ \left(\text{AA} + 1.5 \times \text{Intercept} \right) \times \sqrt{\text{Plane Count}} + \text{Mod}_\text{Proficiency} \right] \right) \times \text{Mod}_\text{LBR}</math>
    
* <math>\text{AA}</math> is the Anti-Air {{AA}} stat of the plane.
 
* <math>\text{AA}</math> is the Anti-Air {{AA}} stat of the plane.
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* <math>\text{Plane Count}</math> is the remaining planes in the slot.  
 
* <math>\text{Plane Count}</math> is the remaining planes in the slot.  
 
** It will usually be <math>18</math> unless the base has been used elsewhere in the map.
 
** It will usually be <math>18</math> unless the base has been used elsewhere in the map.
* <math>\text{Mod}_\text{Proficiency}</math> is the fighter power proficiency bonus. For maxed proficiency planes it is:
+
* <math>\text{Mod}_\text{Proficiency}</math> is the fighter-power proficiency bonus. For maxed proficiency planes it is:
 
** <math>25.464</math> for land-based fighters, land-based interceptors, carrier-based fighters and seaplane fighters.
 
** <math>25.464</math> for land-based fighters, land-based interceptors, carrier-based fighters and seaplane fighters.
 
** <math>9.464</math> for seaplane bombers.
 
** <math>9.464</math> for seaplane bombers.
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* Contesting air control works exactly the same as normal aerial combat.
 
* Contesting air control works exactly the same as normal aerial combat.
 
* A better air control state can reduce the losses taken by the LBAS.
 
* A better air control state can reduce the losses taken by the LBAS.
** It also weakens the enemy fighter power by more.
+
** It also weakens the enemy fighter-power by more.
 
* Be mindful not to compromise attack power by too much in order to reduce losses. Getting AD or AP is good enough.
 
* Be mindful not to compromise attack power by too much in order to reduce losses. Getting AD or AP is good enough.
   −
'''Sortie Fighter Power Ranking '''
   
{|class="wikitable mw-collapsible mw-collapsed"  
 
{|class="wikitable mw-collapsible mw-collapsed"  
!colspan="5"|Ranking
+
!colspan="5"|Sortie Fighter-Power Ranking
 
|-
 
|-
! Fighter Power
+
! Fighter-Power
 
! Equipment Name
 
! Equipment Name
 
! Type
 
! Type
 
! Combat Radius
 
! Combat Radius
! Total Fighter Power<ref>Assuming 18 planes at max proficiency.</ref>
+
! Total Fighter-Power<ref>Assuming 18 planes at max proficiency.</ref>
 
|-  
 
|-  
 
| 18.5
 
| 18.5
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** Planes with a higher anti-bomber {{Anti-Bomber}} stat should be deployed in slots with opposing bombers to minimize the damage taken.
 
** Planes with a higher anti-bomber {{Anti-Bomber}} stat should be deployed in slots with opposing bombers to minimize the damage taken.
   −
==Defense Fighter Power==
+
==Defense Fighter-Power==
   −
Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated defense fighter power values.
+
Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated defense fighter-power values.
   −
<math>\text{Fighter Power}_\text{defense} = \left( \sum_{\text{All Slots}} \left[ \left(\text{AA} + \text{Intercept} + 2 \times \text{Anti-Bomber} \right) \times \sqrt{\text{Plane Count}} + \text{Mod}_\text{Proficiency} \right] \right) \times \text{Mod}_\text{recon}</math>
+
<math>\text{Fighter-Power}_\text{defense} = \left( \sum_{\text{All Slots}} \left[ \left(\text{AA} + \text{Intercept} + 2 \times \text{Anti-Bomber} \right) \times \sqrt{\text{Plane Count}} + \text{Mod}_\text{Proficiency} \right] \right) \times \text{Mod}_\text{recon}</math>
    
* <math>\text{AA}</math> is the Anti-Air {{AA}} stat of the plane.
 
* <math>\text{AA}</math> is the Anti-Air {{AA}} stat of the plane.
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* <math>\text{Plane Count}</math> is the remaining planes in the slot.  
 
* <math>\text{Plane Count}</math> is the remaining planes in the slot.  
 
** It will usually be <math>18</math> unless the base has been used elsewhere in the map.
 
** It will usually be <math>18</math> unless the base has been used elsewhere in the map.
* <math>\text{Mod}_\text{Proficiency}</math> is the fighter power proficiency bonus. For maxed proficiency planes it is:
+
* <math>\text{Mod}_\text{Proficiency}</math> is the fighter-power proficiency bonus. For maxed proficiency planes it is:
 
** <math>25.464</math> for land-based fighters, land-based interceptors, carrier-based fighters and seaplane fighters.
 
** <math>25.464</math> for land-based fighters, land-based interceptors, carrier-based fighters and seaplane fighters.
 
** <math>9.464</math> for seaplane bombers.
 
** <math>9.464</math> for seaplane bombers.
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* Planes with interception {{Interception}} and anti-bomber {{Anti-Bomber}} stats are much more effective.
 
* Planes with interception {{Interception}} and anti-bomber {{Anti-Bomber}} stats are much more effective.
 
* Obtaining air superiority reduces the chances to take no damage with planes that have 6 or more {{Anti-Bomber}}.
 
* Obtaining air superiority reduces the chances to take no damage with planes that have 6 or more {{Anti-Bomber}}.
  −
      
{|class="wikitable mw-collapsible mw-collapsed"  
 
{|class="wikitable mw-collapsible mw-collapsed"  
!colspan="5"| Defense Fighter Power Ranking
+
!colspan="5"| Defense Fighter-Power Ranking
 
|-
 
|-
!Fighter Power
+
!Fighter-Power
 
!Equipment Name
 
!Equipment Name
 
!Type
 
!Type
 
!Anti-Bomber
 
!Anti-Bomber
!Total Fighter Power<ref>Assuming 18 planes at max proficiency.</ref>
+
!Total Fighter-Power<ref>Assuming 18 planes at max proficiency.</ref>
 
|-  
 
|-  
 
| 28
 
| 28
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