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| * LBAS attacks are subject to all aerial combat phases. Please see [[Aerial Combat]] for more details. | | * LBAS attacks are subject to all aerial combat phases. Please see [[Aerial Combat]] for more details. |
| ** Although air control is contested, the result will not be displayed. | | ** Although air control is contested, the result will not be displayed. |
− | ** The enemy plane losses for the air control phase of LBAS can reduce the fighter power values of the node. | + | ** The enemy plane losses for the air control phase of LBAS can reduce the fighter-power values of the node. |
| ** It is possible to trigger contact. | | ** It is possible to trigger contact. |
| * There are several messages that are displayed when the planes in the base take heavy losses. | | * There are several messages that are displayed when the planes in the base take heavy losses. |
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| |style="text-align: center; border-style: solid; border-width: 1px;"| - | | |style="text-align: center; border-style: solid; border-width: 1px;"| - |
| |- | | |- |
− | |}<references/> | + | |} |
− | | + | <references/> |
| {{clear}} | | {{clear}} |
| | | |
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| Depending on the target, there are three different attack power formulas used. Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated attack power values. | | Depending on the target, there are three different attack power formulas used. Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated attack power values. |
| | | |
− | '''Anti-Ship''' | + | '''Anti-Ship:''' |
| <div class="mw-collapsible mw-collapsed"> | | <div class="mw-collapsible mw-collapsed"> |
| <math>\text{Attack}_\text{anti-ship} = \left[ \text{Mod}_\text{type} \times \left( \text{DB/TP} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \right] \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math> | | <math>\text{Attack}_\text{anti-ship} = \left[ \text{Mod}_\text{type} \times \left( \text{DB/TP} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \right] \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math> |
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| </div> | | </div> |
| | | |
− | '''Anti-Ground''' | + | '''Anti-Ground:''' |
| <div class="mw-collapsible mw-collapsed"> | | <div class="mw-collapsible mw-collapsed"> |
| <math>\text{Attack}_\text{anti-ground} = \lbrace \left[ \left( \text{Mod}_\text{type} \times \left( \text{DB/TP} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \right) \times \text{Mod}_\text{AIpre} \right] \times \text{Mod}_\text{AIpost1} + \text{Mod}_\text{AIpost2} \rbrace \times \text{Mod}_\text{AIpost3} \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math> | | <math>\text{Attack}_\text{anti-ground} = \lbrace \left[ \left( \text{Mod}_\text{type} \times \left( \text{DB/TP} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \right) \times \text{Mod}_\text{AIpre} \right] \times \text{Mod}_\text{AIpost1} + \text{Mod}_\text{AIpost2} \rbrace \times \text{Mod}_\text{AIpost3} \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math> |
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| </div> | | </div> |
| | | |
− | '''Anti-Sub''' | + | '''Anti-Sub:''' |
| <div class="mw-collapsible mw-collapsed"> | | <div class="mw-collapsible mw-collapsed"> |
| <math>\text{Attack}_\text{anti-sub} = \left[ \left( \text{A} + \text{B} \right) \times \left( \text{ASW} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \right] \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR}</math> | | <math>\text{Attack}_\text{anti-sub} = \left[ \left( \text{A} + \text{B} \right) \times \left( \text{ASW} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \right] \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR}</math> |
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| * Unlike carrier airstrikes, the 1.2x critical proficiency bonus applies to each slot '''independently'''. | | * Unlike carrier airstrikes, the 1.2x critical proficiency bonus applies to each slot '''independently'''. |
| | | |
− | ==Sortie Fighter Power== | + | ==Sortie Fighter-Power== |
| | | |
− | Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated sortie fighter power values. | + | Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated sortie fighter-power values. |
| | | |
− | <math>\text{Fighter Power}_\text{sortie} = \left( \sum_{\text{All Slots}} \left[ \left(\text{AA} + 1.5 \times \text{Intercept} \right) \times \sqrt{\text{Plane Count}} + \text{Mod}_\text{Proficiency} \right] \right) \times \text{Mod}_\text{LBR}</math> | + | <math>\text{Fighter-Power}_\text{sortie} = \left( \sum_{\text{All Slots}} \left[ \left(\text{AA} + 1.5 \times \text{Intercept} \right) \times \sqrt{\text{Plane Count}} + \text{Mod}_\text{Proficiency} \right] \right) \times \text{Mod}_\text{LBR}</math> |
| | | |
| * <math>\text{AA}</math> is the Anti-Air {{AA}} stat of the plane. | | * <math>\text{AA}</math> is the Anti-Air {{AA}} stat of the plane. |
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| * <math>\text{Plane Count}</math> is the remaining planes in the slot. | | * <math>\text{Plane Count}</math> is the remaining planes in the slot. |
| ** It will usually be <math>18</math> unless the base has been used elsewhere in the map. | | ** It will usually be <math>18</math> unless the base has been used elsewhere in the map. |
− | * <math>\text{Mod}_\text{Proficiency}</math> is the fighter power proficiency bonus. For maxed proficiency planes it is: | + | * <math>\text{Mod}_\text{Proficiency}</math> is the fighter-power proficiency bonus. For maxed proficiency planes it is: |
| ** <math>25.464</math> for land-based fighters, land-based interceptors, carrier-based fighters and seaplane fighters. | | ** <math>25.464</math> for land-based fighters, land-based interceptors, carrier-based fighters and seaplane fighters. |
| ** <math>9.464</math> for seaplane bombers. | | ** <math>9.464</math> for seaplane bombers. |
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| * Contesting air control works exactly the same as normal aerial combat. | | * Contesting air control works exactly the same as normal aerial combat. |
| * A better air control state can reduce the losses taken by the LBAS. | | * A better air control state can reduce the losses taken by the LBAS. |
− | ** It also weakens the enemy fighter power by more. | + | ** It also weakens the enemy fighter-power by more. |
| * Be mindful not to compromise attack power by too much in order to reduce losses. Getting AD or AP is good enough. | | * Be mindful not to compromise attack power by too much in order to reduce losses. Getting AD or AP is good enough. |
| | | |
− | '''Sortie Fighter Power Ranking '''
| |
| {|class="wikitable mw-collapsible mw-collapsed" | | {|class="wikitable mw-collapsible mw-collapsed" |
− | !colspan="5"|Ranking | + | !colspan="5"|Sortie Fighter-Power Ranking |
| |- | | |- |
− | ! Fighter Power | + | ! Fighter-Power |
| ! Equipment Name | | ! Equipment Name |
| ! Type | | ! Type |
| ! Combat Radius | | ! Combat Radius |
− | ! Total Fighter Power<ref>Assuming 18 planes at max proficiency.</ref> | + | ! Total Fighter-Power<ref>Assuming 18 planes at max proficiency.</ref> |
| |- | | |- |
| | 18.5 | | | 18.5 |
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| ** Planes with a higher anti-bomber {{Anti-Bomber}} stat should be deployed in slots with opposing bombers to minimize the damage taken. | | ** Planes with a higher anti-bomber {{Anti-Bomber}} stat should be deployed in slots with opposing bombers to minimize the damage taken. |
| | | |
− | ==Defense Fighter Power== | + | ==Defense Fighter-Power== |
| | | |
− | Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated defense fighter power values. | + | Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated defense fighter-power values. |
| | | |
− | <math>\text{Fighter Power}_\text{defense} = \left( \sum_{\text{All Slots}} \left[ \left(\text{AA} + \text{Intercept} + 2 \times \text{Anti-Bomber} \right) \times \sqrt{\text{Plane Count}} + \text{Mod}_\text{Proficiency} \right] \right) \times \text{Mod}_\text{recon}</math> | + | <math>\text{Fighter-Power}_\text{defense} = \left( \sum_{\text{All Slots}} \left[ \left(\text{AA} + \text{Intercept} + 2 \times \text{Anti-Bomber} \right) \times \sqrt{\text{Plane Count}} + \text{Mod}_\text{Proficiency} \right] \right) \times \text{Mod}_\text{recon}</math> |
| | | |
| * <math>\text{AA}</math> is the Anti-Air {{AA}} stat of the plane. | | * <math>\text{AA}</math> is the Anti-Air {{AA}} stat of the plane. |
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| * <math>\text{Plane Count}</math> is the remaining planes in the slot. | | * <math>\text{Plane Count}</math> is the remaining planes in the slot. |
| ** It will usually be <math>18</math> unless the base has been used elsewhere in the map. | | ** It will usually be <math>18</math> unless the base has been used elsewhere in the map. |
− | * <math>\text{Mod}_\text{Proficiency}</math> is the fighter power proficiency bonus. For maxed proficiency planes it is: | + | * <math>\text{Mod}_\text{Proficiency}</math> is the fighter-power proficiency bonus. For maxed proficiency planes it is: |
| ** <math>25.464</math> for land-based fighters, land-based interceptors, carrier-based fighters and seaplane fighters. | | ** <math>25.464</math> for land-based fighters, land-based interceptors, carrier-based fighters and seaplane fighters. |
| ** <math>9.464</math> for seaplane bombers. | | ** <math>9.464</math> for seaplane bombers. |
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| * Planes with interception {{Interception}} and anti-bomber {{Anti-Bomber}} stats are much more effective. | | * Planes with interception {{Interception}} and anti-bomber {{Anti-Bomber}} stats are much more effective. |
| * Obtaining air superiority reduces the chances to take no damage with planes that have 6 or more {{Anti-Bomber}}. | | * Obtaining air superiority reduces the chances to take no damage with planes that have 6 or more {{Anti-Bomber}}. |
− |
| |
− |
| |
| | | |
| {|class="wikitable mw-collapsible mw-collapsed" | | {|class="wikitable mw-collapsible mw-collapsed" |
− | !colspan="5"| Defense Fighter Power Ranking | + | !colspan="5"| Defense Fighter-Power Ranking |
| |- | | |- |
− | !Fighter Power | + | !Fighter-Power |
| !Equipment Name | | !Equipment Name |
| !Type | | !Type |
| !Anti-Bomber | | !Anti-Bomber |
− | !Total Fighter Power<ref>Assuming 18 planes at max proficiency.</ref> | + | !Total Fighter-Power<ref>Assuming 18 planes at max proficiency.</ref> |
| |- | | |- |
| | 28 | | | 28 |