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51 bytes removed ,  2 years ago
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|2.17||2.18||2.26||2.26||2.07||2.02||1.89||1.62
 
|2.17||2.18||2.26||2.26||2.07||2.02||1.89||1.62
 
|-
 
|-
|{{RedAmmo}}{{Radar}}'''AP + Radar'''
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|'''{{RedAmmo}}AP + {{Radar}}Radar'''
 
|2.49||2.51||2.60||2.60||2.39||2.32||2.17||1.86
 
|2.49||2.51||2.60||2.60||2.39||2.32||2.17||1.86
 
|-
 
|-
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|-|Cost=
 
|-|Cost=
* The attack will consume extra ammo from both participating battleships when triggered. The total ammo consumption will be x1.5 of the original ammo consumption of when the attack is triggered <ref>https://twitter.com/syoukuretin/status/1063895644790677504</ref>, hence:
+
* Both ships involved consume additional ammunition when triggered :
**If it is triggered in day battle, it costs 10% extra ammo.
+
 
**If it is triggered in a night battle node, it costs 5% extra ammo.
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{| class="wikitable"
**If it is triggered in a night battle in a normal node, it costs 15% extra ammo.
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!Fleet type
<references/>
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!Triggering type
{{clear}}
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!Additional ammo consumption
 +
|-
 +
|rowspan="4"|Single
 +
|Day battle (no night battle)
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|10%
 +
|-
 +
|Day battle (with night battle)
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|15%
 +
|-
 +
|Night battle (after day battle)
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|15%
 +
|-
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|Night battle Node
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|5%
 +
|-
 +
|rowspan="3"|Combined
 +
|Day battle (no night battle)
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|0%
 +
|-
 +
|Day battle (with night battle)
 +
|10%
 +
|-
 +
|Night battle (after day battle)
 +
|10%
 +
|}
    
|-|Trigger Rate=
 
|-|Trigger Rate=
4,515

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