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** When this button is pressed is the QTE, the exact moment it is clicked on directly affecting the outcome of the air-raid.
 
** When this button is pressed is the QTE, the exact moment it is clicked on directly affecting the outcome of the air-raid.
 
** This button needs to be pressed at the right time to trigger the best results from the LBAS.
 
** This button needs to be pressed at the right time to trigger the best results from the LBAS.
[[file:LBAS_new_raid_guide.jpg|thumb|right|The green arrow above the text marks the spot]]
+
[[file:LBAS_new_raid_guide.jpg|thumb|right|The location of the first bomber indicates the timing of when to press the button]]
 
* Pressing the button '''before 2.5 s or after 3 s after''' it appears will result in fewer LBAS planes appearing to provide defense.
 
* Pressing the button '''before 2.5 s or after 3 s after''' it appears will result in fewer LBAS planes appearing to provide defense.
 
* Pressing between 2.5 and 3 s will result in the best result from the LBAS defense.
 
* Pressing between 2.5 and 3 s will result in the best result from the LBAS defense.
* While there is no visual indicator given, the best result may be achieved when the first bomber reaches the point marked on the picture to the right  
+
* While there is no visual indicator given, the best result may be achieved when the first bomber reaches the area marked on the picture to the right  
 
** Heavy LBAS Air-Raids will consist of 2 to 3 waves of bombers appearing once the sequence starts.
 
** Heavy LBAS Air-Raids will consist of 2 to 3 waves of bombers appearing once the sequence starts.
 
** The LBAS will need to be armed with planes that can provide "high altitude interceptions" or fighting planes armed with "diagonal upward guns", including the following planes:
 
** The LBAS will need to be armed with planes that can provide "high altitude interceptions" or fighting planes armed with "diagonal upward guns", including the following planes:
*** {{Equipment/Link|Raiden}}
  −
*** {{Equipment/Link|Reppuu Kai|Reppuu Kai (352 Air Group/Skilled)|text=LBAS Reppuus}}
  −
*** {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Rocket interceptors}}
  −
*** {{Equipment/Link|Type 2 Two-seat Fighter Toryuu|Type 2 Two-seat Fighter Toryuu Model C|text=Toryuus}}
  −
*** {{Equipment/Link|Ki-96}}
     −
{{color|red|As of current the exact bonus provided from all these planes is not fully known and requires more investigation.}}
     −
==Phase 1: Spearhead the Attack off Kitakyushu!==
+
{| class="wikitable"
 +
|-
 +
! Group
 +
! Planes
 +
! Effects
 +
|-
 +
| A
 +
| {{QuestRewardEquip|Raiden}}{{QuestRewardEquip|Reppuu Kai}}{{QuestRewardEquip|Type 3 Fighter Hien (244th Air Combat Group)}}{{QuestRewardEquip|Type 2 Two-seat Fighter Toryuu}}
 +
|
 +
*+0.07 per plane
 +
*stacks 3 times
 +
|-
 +
| B
 +
| {{QuestRewardEquip|Shiden Kai (343 Air Group) 301st Fighter Squadron}}{{QuestRewardEquip|Fw 190 D-9}}
 +
|
 +
*+0.11 for 1 plane
 +
*+0.14 for 2 planes
 +
|-
 +
| C
 +
| {{QuestRewardEquip|Reppuu Kai (352 Air Group/Skilled)}}{{QuestRewardEquip|Type 2 Two-seat Fighter Toryuu Model C}}{{QuestRewardEquip|Ki-96}}
 +
|
 +
*+0.177 for 1 plane
 +
* +0.287 for 2 planes
 +
|-
 +
| D
 +
| {{QuestRewardEquip|Me 163B}}{{QuestRewardEquip|Prototype Shuusui}}{{QuestRewardEquip|Shuusui}}
 +
|
 +
* Multiplier: 0.5/0.95/?/1.0/1.0 for 0/1/2/3/4 planes
 +
* Flat: 0.3/0.55/0.85/1.0/1.07 for 0/1/2/3/4 planes
 +
|}
 +
 
 +
The final bonus is '''{{color|lime|"(Group A + Group B + Group C) x Group D Multiplier + Group D Flat"}}
 +
 
 +
 
 +
 
 +
{{color|red|As of this time, the exact bonus provided from all these planes is not fully known and requires more investigation.}}
   −
* Strike Force = '''CV, CVL, (F)BB, CL, 3DD''' {{Shiplock|Winter2022EventTag7}} Striking Force Fleet
+
==Phase 1: Spearhead the Attack off Kitakyushu! {{MapRoute|G|red}}==
* Route = {{MapRoute|1|grey|A|blue|B|red|C|red|D|red|E|blue|F|red|G|red}}
+
 
** 3 {{Radar}} on 3 seperate ships are required to route to the Boss
+
* Strike Force = '''1CV, 1CVL, 1(F)BB, 1CL, 3DD''' {{Shiplock|Winter2022EventTag7}} Striking Force Fleet
 +
* Route = {{MapRoute|1|grey|A|blue|B|red|C|pink|D|red|E|blue|F|red|G|red}}
 +
** 3 {{Radar}} with ≥5 LoS on 3 separate ships are required to route to the Boss
 
** LBAS: 116/232 AD/AP on Hard (Range '''9'''). It is recommended to send as many Bases as possible to the boss. However, sending ASW LBAS to {{MapRoute|D|red}} might be considered.
 
** LBAS: 116/232 AD/AP on Hard (Range '''9'''). It is recommended to send as many Bases as possible to the boss. However, sending ASW LBAS to {{MapRoute|D|red}} might be considered.
 
** Using Fletcher/Akizuki Class for AACI/ASW/Night Gear duty is highly recommended.
 
** Using Fletcher/Akizuki Class for AACI/ASW/Night Gear duty is highly recommended.
 
** Setting up the Carriers to be capable of Night Attacks should be strongly considered.
 
** Setting up the Carriers to be capable of Night Attacks should be strongly considered.
   −
==Phase 2: Crush the Main Enemy Assault Fleet!==
+
==Phase 2: Crush the Main Enemy Assault Fleet! {{MapRoute|N|red}}==
   −
The second Phase of this map unlocks immediately after defeating Phase 1. The Boss fleet of this Phase contains the European Armoured Carrier Hime, which can have up to '''392''' armor on Hard Last Dance. Coupled with bonuses in the low 1.15x range and a night cap of 360 this means that stacking multiple high attack ships, like Nagato+Mutsu Special Attacks, Kitakami, Ooi, Ryuuhou Kai Ni E (as CVN), to fish for critical hits is mandatory.
+
The second phase is unlocked immediately after defeating phase 1. The Boss fleet of this Phase contains the European Armoured Carrier Hime, which can have up to '''392''' armor on Hard Last Dance. Coupled with bonuses in the low 1.15x range and a night cap of 360, this means that stacking multiple high attack ships, like [[Nagato]]+[[Mutsu]] Special Attacks, [[Kitakami]], [[Ooi]], [[Ryuuhou Kai Ni E]] (CVN), to fish for critical hits is mandatory.
    
*{{Shiplock|Winter2022EventTag4}} '''Combined Fleet''' will be required for this segment.
 
*{{Shiplock|Winter2022EventTag4}} '''Combined Fleet''' will be required for this segment.
 +
** LBAS: 100/199 AD/AP on Hard (Range 8). It is recommended to send all bases to the Boss.
    
<tabber>
 
<tabber>
 
|-|Carrier Task Force=
 
|-|Carrier Task Force=
   
* '''2(F)BB, 2CV(B), 1CVL, 1CL + 1-2CLT, 1-2CA(V), 1CL, 2DD
 
* '''2(F)BB, 2CV(B), 1CVL, 1CL + 1-2CLT, 1-2CA(V), 1CL, 2DD
 
* Route: {{MapRoute|2|grey|H|blue|I|red|J|red|K|pink|L|red|M1|pink|M|blue|N|red}}
 
* Route: {{MapRoute|2|grey|H|blue|I|red|J|red|K|pink|L|red|M1|pink|M|blue|N|red}}
** 2 {{Radar}} on 2 seperate ships are required to route to the Boss
+
** 2 {{Radar}} with ≥5 LoS on 2 separate ships are required to route to the Boss.
** LBAS: 100/199 AD/AP on Hard (Range 8). It is recommended to send all bases to the Boss.
      
|-|Surface Task Force=
 
|-|Surface Task Force=
 
+
* '''3(F)BB, 2-3CVL, 0-1CL + 1CL 1-2CLT, 0-1CA(V), 0-1CVL, 2-3DD  
* '''3(F)BB, 2-3CVL, 0-1CL + CL 1-2CLT, 0-1CA(V), 2-3DD  
   
* Route: {{MapRoute|2|grey|H|blue|I|red|J|red|K|pink|L|red|M1|pink|M|blue|N|red}}
 
* Route: {{MapRoute|2|grey|H|blue|I|red|J|red|K|pink|L|red|M1|pink|M|blue|N|red}}
** 2 {{Radar}} on 2 seperate ships are required to route to the Boss
+
** 2 {{Radar}} with ≥5 LoS on 2 separate ships are required to route to the Boss.
** 4 DD + CL are required to not face routing penalties
+
** 4 [DD+CL] are required to not face routing penalties.
** LBAS: 100/199 AD/AP on Hard (Range 8). It is recommended to send all bases to the Boss.
  −
 
   
</tabber>
 
</tabber>
   Line 125: Line 152:  
| A+
 
| A+
 
| AS
 
| AS
| ?
   
|-
 
|-
 
| Easy
 
| Easy
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<tabber>
 
<tabber>
 
|-|LBAS=
 
|-|LBAS=
* Set multiple bases to defend and refer to the QTE above to intercept
+
* Set multiple bases to defend and refer to the QTE above to intercept.
    
|-|R2=
 
|-|R2=
* '''STF: 2(F)BB(V), 2CVL, 2CA(V) + 1-2CA(V), 1-2CLT, CL, 2-3DD
+
* '''STF: 2(F)BB(V), 2CVL, 2CA(V) + 1-2CA(V), 1-2CLT, 1CL, 2-3DD
 
* Route: {{MapRoute|3|grey|O|blue|Q1|red|Q|red|C|pink|R|blue|R1|red|R2|red}}
 
* Route: {{MapRoute|3|grey|O|blue|Q1|red|Q|red|C|pink|R|blue|R1|red|R2|red}}
    
|-|T=
 
|-|T=
* '''STF: 2(F)BB(V), 2CVL, 2CA(V) + 1-2CA(V), 1-2CLT, CL, 2-3DD
+
* '''STF: 2(F)BB(V), 2CVL, 2CA(V) + 1-2CA(V), 1-2CLT, 1CL, 2-3DD
 
* Route: {{MapRoute|3|grey|O|blue|Q1|red|Q|red|C|pink|R|blue|S|blue|T|red}}
 
* Route: {{MapRoute|3|grey|O|blue|Q1|red|Q|red|C|pink|R|blue|S|blue|T|red}}
    
|-|S2=
 
|-|S2=
* '''STF: 2(F)BB(V), 2CVL, 2CA(V) + 1-2CA(V), 1-2CLT, CL, 2-3DD
+
* '''STF: 2(F)BB(V), 2CVL, 2CA(V) + 1-2CA(V), 1-2CLT, 1CL, 2-3DD
 
* Route: {{MapRoute|3|grey|O|blue|Q1|red|Q|red|C|pink|R|blue|S|blue|S1|red|S2|pink}}
 
* Route: {{MapRoute|3|grey|O|blue|Q1|red|Q|red|C|pink|R|blue|S|blue|S1|red|S2|pink}}
** AS requirement is 585 on Hard Mode
+
** AS requirement is 585 on Hard Mode.
    
|-|S1=
 
|-|S1=
* '''STF: 2(F)BB(V), 2CVL, 2CA(V) + 1-2CA(V), 1-2CLT, CL, 2-3DD
+
* '''STF: 2(F)BB(V), 2CVL, 2CA(V) + 1-2CA(V), 1-2CLT, 1CL, 2-3DD
 
* Route: {{MapRoute|3|grey|O|blue|Q1|red|Q|red|C|pink|R|blue|S|blue|S1|red}}
 
* Route: {{MapRoute|3|grey|O|blue|Q1|red|Q|red|C|pink|R|blue|S|blue|S1|red}}
 
</tabber>
 
</tabber>
Line 196: Line 222:  
Refer to Phases 1 and 2 for fulfilling these requirements.
 
Refer to Phases 1 and 2 for fulfilling these requirements.
   −
==Phase 3: ==
+
==Phase 3: Final Boss {{MapRoute|Y|red}} ==
 +
{{Shiplock|Winter2022EventTag8}} '''Decisive Battle Fleet''' will be required for this segment.
 +
* The Boss {{MapRoute|Y|red}} is a mixed node containing Surface and Installation enemies as well as one PT-Imp. The Entombed Anti-Air Guardian Winter Princess is considered a surface enemy.
 +
* Node {{MapRoute|Z|blue}} is an [[Repairs#Emergency_Anchorage_Repairs|Emergency Anchorage Repair]] node, where [[Akashi]] or [[Akitsushima Kai]] can be used to moderately repair the fleet, but this is usually not necessary given the nodes prior to this.
    +
<tabber>
    +
|-|Heavy Surface Task Force=
 +
* '''4(F)BB(V), 0-1CV(L/B), 1XX, Akitsushima/Akashi + 1CL, 0-1CLT 1-2CA(V), 3DD
 +
* Route: {{MapRoute|4|grey|C|pink|R|blue|R1|red|Z|blue|U|red|W|red|Y|red}}
 +
** 4 {{Radar}} with ≥5 LoS on 4 separate ships are required to route to the Boss.
 +
** XX can be LHA, DD, CL, AV
 +
** This fleet takes one additional Air Raid in comparison to the lighter fleet, but will be able to bring more surface firepower.
 +
 +
|-|Light Surface Task Force=
 +
* '''2(F)BB(V), 1CVL, 1XX, 1CL, Akitsushima/Akashi + 1CL, 1-2CA(V), 1-2CLT, 2DD
 +
* Route: {{MapRoute|4|grey|R|blue|R1|red|Z|blue|U|red|W|red|Y|red}}
 +
** 4 {{Radar}} on 4 separate ships are required to route to the Boss.
 +
** XX can be AV, CA(V), CL
 +
** This fleet fields a stronger escort fleet as well as having more choices in the anti-installation department as the heavier fleet.
 +
</tabber>
 +
 +
* LBAS: 100/200 AD/AP on Hard (Range 1). This changes to 50/100 AD/AP on Last Dance. It's recommended to send one ASW LBAS to {{MapRoute|U|red}} (Range 3) to help with the Submarine Princess. The remaining Bases should be sent to the Boss.
 +
* One AACI might be employed on Ise-Class Kai Ni or Nelson Kai due to the limited slots available to this fleet
 +
* One or two OASW are recommended to help with {{MapRoute|U|red}}
 +
* Special Attacks:
 +
** If using '''[[Nelson]]''', it is recommended to take one to two strong anti-installation ships in the fleet and set up at least one of them into the special attack.
 +
** If using '''[[Nagato Kai Ni]]''', it may be preferable to set up Nagato with heavy Anti-Installation Equipment while only one to two lighter setups are in the fleet.
    
==Debuff Phase==
 
==Debuff Phase==
 +
 +
Once the Boss has reaches LD, it is possible to debuff her, which is '''highly recommended'''. This requires players to perform the following:
 +
 +
{| class="wikitable"
 +
|-
 +
!
 +
! C
 +
! G
 +
! LBAS
 +
! N
 +
! R2
 +
! T
 +
|-
 +
| Hard
 +
| AS
 +
| S?
 +
| ASx3
 +
| A+
 +
| S
 +
| S
 +
|-
 +
| Medium
 +
| AS
 +
| A+
 +
| ASx2
 +
| A+
 +
| S
 +
| -
 +
|-
 +
| Easy
 +
| -
 +
| ?
 +
| AS?
 +
| ?
 +
| -
 +
| -
 +
|-
 +
| Casual
 +
| -
 +
| ?
 +
| ?
 +
| ?
 +
| -
 +
| -
 +
|}
 +
 +
The requirements are repeats of previous phases, refer to them for fleet compositions.
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