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Some features that I believe must be added as soon as possible in order to make the game more forgiving and welcoming for newcomers, more bearable for long-term free players, and richer for any old player.
 
Some features that I believe must be added as soon as possible in order to make the game more forgiving and welcoming for newcomers, more bearable for long-term free players, and richer for any old player.
   −
*Any player-to-player interactions, where players can interact and maybe even play with or against each other.
+
*'''Increase the dock size to around 150 ships for all players.
**Having the possibility to display our port to other players, to share data, or just to flex.
  −
 
  −
*Increase the dock size to around 150 ships for all players
   
**Maybe giving those 50 new slots in several mid to late game hard quests, unlocked with HQ.
 
**Maybe giving those 50 new slots in several mid to late game hard quests, unlocked with HQ.
 
**Maybe also give 5ish slots with a hard birthday quest depending on the recently added ships.
 
**Maybe also give 5ish slots with a hard birthday quest depending on the recently added ships.
 +
*Give one new ring for each st-Val, maybe as a very hard limited-quest reward.
 +
*Rework all the shop economy! (some items are too expensive/cheap and/or useless).
   −
*Give one new ring for every st-Val
  −
**Maybe with a very hard-limited quest.
  −
*Rework all the shop economy! (some items are too expensive/cheap and/or useless).
   
*A more explanatory crafting system (something that is not some witchcraft recipes like now).
 
*A more explanatory crafting system (something that is not some witchcraft recipes like now).
**Maybe just give some guidelines/probabilities on which class of item you are going to craft within a range of resources used.
+
**Maybe just give some guidelines/probabilities on which class of item/ships you are going to craft within a range of resources used.
    
*A quest tree, or at least some way to know what we have done and the immediate new quests we can unlock for every quest.
 
*A quest tree, or at least some way to know what we have done and the immediate new quests we can unlock for every quest.
 
*More info about quest rewards, so we can manage the quests to clear.
 
*More info about quest rewards, so we can manage the quests to clear.
*All ships required in quests '''must be''' obtainable at any moment, so you are not blocked at some point, praying for the next event.
+
*{{color|red|All ships required in quests '''must be''' obtainable at any moment}}, so you are not blocked at some point, praying for the next event.
*All equipment required in quests '''must be''' obtainable at any moment, so you cannot be blocked forever if you loosed a unique quest item (see [[User:Jigaraphale/Sandbox/1|Unobtaiable equipment]]).
+
*{{color|red|All equipment required in quests '''must be''' obtainable at any moment}}, so you cannot be blocked forever if you loosed a unique quest item (see [[User:Jigaraphale/Sandbox/1|Unobtaiable equipment]]).
**'''{{color|red|Every piece of equipment must be obtainable}}''' (via Akashi/quest/stock) at some point, no matter the price, so you can eventually complete the kancodex.
+
**'''{{color|orange|Every piece of equipment must be obtainable}}''' (via craft/Akashi/quest/stock equipment) at some point, no matter the price, so you can eventually complete the kancodex.
**Maybe add a hard limit to how many "special" items you can own, to avoid power creep.
+
**Newer items may become obtainable for all several months after they introduction.
 +
**A hard limit to how many "special" items you can own maybe add to avoid power creep.
 +
**Some rarer items may be only given once (not including events/ranking) via upgrade quests like it is already the case for many rare ones.
    
|-|General content=
 
|-|General content=
 
*New maps : '''All Extra Operations'''
 
*New maps : '''All Extra Operations'''
 
**We are waiting for the 2nd and 3rd EOs of the main worlds since they were introduced. At this point, such EO can serve to re-introduce some rare mechanics, such as the arctic gears, the repair nodes, TP nodes, historical fleets…
 
**We are waiting for the 2nd and 3rd EOs of the main worlds since they were introduced. At this point, such EO can serve to re-introduce some rare mechanics, such as the arctic gears, the repair nodes, TP nodes, historical fleets…
**Some EOs could be changed/updated every month/quarter :
+
**Since months are already charged enought with current EOs and quests, those new EOs may not be reseted each month and/or require the previous one to be unlocked (like 1-6).
***Using older events maps and gimmicks. It may be interesting to replace the rewards with something like ranking points or even a special currency that could buy some old event-limited equipment.
+
**Some EOs could be changed/updated every month/quarter/year :
***using randomly generated map (to force you to explore a bit every month) => maybe just 1 or 2, not to overwhelm us
+
***Using older events maps and gimmicks.
 +
****It would be interesting to replace the rewards with something like ranking points or even a special currency that could buy some old event-limited equipment.
 +
***Using randomly generated map (to force you to explore a bit every month) => maybe just 1 or 2, not to overwhelm us.
    
*New expeditions :
 
*New expeditions :
**Extra Expeditions
+
**Extra Expeditions (with letters)
**World 7 & 6 expeditions
+
**World 7 & 6 expeditions.
 
***W6 expeditions could be limited-time, appearing only once, or just once a year, and where you can use exotic fleets to have special loot.  
 
***W6 expeditions could be limited-time, appearing only once, or just once a year, and where you can use exotic fleets to have special loot.  
***Some expeditions could also be randomly generated, adding more variations
+
***Some expeditions could also be randomly generated, adding more variations.
    
|-|Sorties=
 
|-|Sorties=
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*Possibility at any time to see the fleet state (engagement, air situation, HPs...), so you can maybe close your eyes for more than 0.5 sec without the fear to miss something.
 
*Possibility at any time to see the fleet state (engagement, air situation, HPs...), so you can maybe close your eyes for more than 0.5 sec without the fear to miss something.
 
**Doing it as Kcanotify does (with overlays) is a good starting point.
 
**Doing it as Kcanotify does (with overlays) is a good starting point.
*More obvious routing / LOS effect on the sortie, where you can more easily guess a given map routing by yourself without needing to do several hundred runs, reporting it in some Excel sheets.
+
*More obvious routing / LoS effect on the sortie, where you can more easily guess a given map routing by yourself without needing to do several hundred runs, reporting it in some Excel sheets.
 +
 
 
*In-port log of all the fleets used on the map
 
*In-port log of all the fleets used on the map
**Just knowing the girls' types and LOS could be enough.
+
**Just knowing the girls' types and fleet LoS could be enough.
 +
**This could be replaced with an expedtion type overlay, where when selecting the map, the shadows of recommanded/possible fleets are displayed.
 +
 
 
*Less useless loading times.
 
*Less useless loading times.
*Give us more stats about one fleet :
+
 
**The total stats (the real ones, since the current one is incomplete)  
+
*More stats about one fleet :
**The general LOS
+
**The total stats (the real ones, since the current one is incomplete).
**The air power  
+
**The general fleet LoS.
**The combined fleet stats  
+
**The fleet air power.
**The LBAS air enhancements
+
**The combined fleet stats.
 +
**The LBAS air enhancements.
 +
 
 
*Some items mechanics need to be reworked :
 
*Some items mechanics need to be reworked :
 
**The Rice items are useless in battle for now.
 
**The Rice items are useless in battle for now.
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**Most main guns have no use for their lack of bonus or proper mechanics.
 
**Most main guns have no use for their lack of bonus or proper mechanics.
 
**Several equipments have no purpose in the game, they are not used in sorties, not scrapped for quests or consumed with Akashi, they need some reworks.
 
**Several equipments have no purpose in the game, they are not used in sorties, not scrapped for quests or consumed with Akashi, they need some reworks.
 +
**There are both an overaboundance of equipment and a lack of setup diversity, saying much about the curent state of the META.
    
|-|Event=
 
|-|Event=
*Historical bonus general nerf. It must be a simple bonus fact, not a game-breaking thing that is almost a "must-have" each time.
  −
*Friendly fleets from the start, but using them add a drawback, like less/worst drops for instance
   
*'''{{color|red|Remove the stupid idea to have the Strike Force fleet in the 3rd fleet, this adds nothing to the game but frustration and big mistakes.}}'''
 
*'''{{color|red|Remove the stupid idea to have the Strike Force fleet in the 3rd fleet, this adds nothing to the game but frustration and big mistakes.}}'''
 
*Remove the possibility to drop nothing on an S rank on absolutely every boss.
 
*Remove the possibility to drop nothing on an S rank on absolutely every boss.
 +
 +
*Historical bonus general nerf.
 +
**They must be a simple bonus fact, not a game-breaking thing that is a "must-have" each time.
 +
 +
*Friendly fleets from the start, but using them add a drawback, like less/worst drops for instance.
 +
**The current way FF works is mostly fine, but having some from the start could be nice for some player with limited time avaylable.
    
|-|Tuto=
 
|-|Tuto=
We need a new tutorial. The main goal of a new tuto is not to have a fully detailed explanation of how the game is coded and works like a wiki guide, but just to give everybody the ''Big Picture'' of what is possible in this game.
+
We deseperatly need a new tutorial. The main goal of a new tuto is not to have a fully detailed explanation of how the game is coded and works like a wiki guide, but just to give everybody the ''Big Picture'' of what is possible in this game.
 
*We need explanations for more mechanics from the beginning, like :
 
*We need explanations for more mechanics from the beginning, like :
 
**Cut-ins,
 
**Cut-ins,
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**Day and night battles mechanics,
 
**Day and night battles mechanics,
 
**Different nodes guide (combat, night, storm, resources, air raid, refueling, repairing, routing, blue, boss, TP …),
 
**Different nodes guide (combat, night, storm, resources, air raid, refueling, repairing, routing, blue, boss, TP …),
**Routing explanations, from LOS to ship restriction, how does it work, and how to find it by ourselves,
+
**Routing explanations, from LoS to ship restriction, how does it work, and how to find it by ourselves,
 
**Airplanes effects, echelons, attack types, synergies, cut-in, slots size …
 
**Airplanes effects, echelons, attack types, synergies, cut-in, slots size …
 
**Synergies bonus (like for ASW or anti installations),
 
**Synergies bonus (like for ASW or anti installations),
 
**Fit bonuses,
 
**Fit bonuses,
 
**Upgrades effects,
 
**Upgrades effects,
 +
**LBAS
 +
**Consumable items ({{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations}}, {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Damage control}}, {{EquipmentLink|Underway Replenishment}}, cakes, akashi repairs, AS baskets, …)
 +
**Special equipments ({{EquipmentLink|Fleet Command Facility||Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|text=FCF}}, {{EquipmentLink|Skilled Carrier-based Aircraft Maintenance Personnel|text=SCAMP}}, {{EquipmentLink|Night Operation Aviation Personnel|Night Operation Aviation Personnel + Skilled Deckhands|text=NOAP}}, {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}}, {{EquipmentLink|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}}, {{EquipmentLink|Improved Kanhon Type Turbine|Enhanced Kanhon Type Boiler|New Model High Temperature High Pressure Boiler|text=Speed modifiers}}, {{EquipmentLink|Ship Repair Facility}}, …).
    
*Possibility to replay the tuto.
 
*Possibility to replay the tuto.
 +
 
*Event general tuto :
 
*Event general tuto :
**Locks
+
**Difficulty switch,
**Historical bonus
+
**Difficulty,
**Historical attacks and routings (like 2021 spring Drum fleets)
+
**Locks,
**LBAS
+
**Historical bonus,
 +
**Historical attacks and routings (like 2021 spring Drum fleets),
 +
**Combined fleets,
 +
**Srtiking Force.
   −
*A special guide for each new mechanic (touch & ci) could appear when we unlock it.
+
*A special guide for each special mechanic (touch & ci) could appear when we unlock it.
 
**For instance, on every Big Seven's Gallery profile, you can find her touch tuto and effects.
 
**For instance, on every Big Seven's Gallery profile, you can find her touch tuto and effects.
 +
 
*Explanation of the global effect of more stats.
 
*Explanation of the global effect of more stats.
 
**Like soft and hard cap effects.
 
**Like soft and hard cap effects.
*More EOs tuto maps mechanics:
+
**LOS
 +
**Range
 +
 
 +
*More tuto maps mechanics (using regular maps like EOs to display some mechanics):
 
**=> combined fleet / 7 ships fleets
 
**=> combined fleet / 7 ships fleets
 
**=> a "per month lock" ??
 
**=> a "per month lock" ??
 
**=> special unique gears use (artic gear, Akashi sortie repair, refueling, FCF...)
 
**=> special unique gears use (artic gear, Akashi sortie repair, refueling, FCF...)
 +
 
*Ranking Tuto
 
*Ranking Tuto
**There is absolutely no way a new player rank by himself without any input on what ranking is, the fact that it's a thing, and basically what to do and for what rewards
+
**There is absolutely no way a new player rank by himself without any input on what ranking is, the fact that it's a thing, and basically what to do and for what rewards.
 
**Some guidelines on the goals of ranking, how it works (reset & ci), and how to get points, are needed!
 
**Some guidelines on the goals of ranking, how it works (reset & ci), and how to get points, are needed!
   −
*Use Katori or/and Kashima as the "tuto mascots "
+
*Use Katori or/and Kashima as the "tuto mascots".
**Give Gotland as the final tuto reward, a nice Easter egg, fixing her obtainability issue at the same time
+
**Give Gotland as the final tuto reward, a nice Easter egg, and fixing her obtainability issue at the same time.
    
|-|Upgrade system=
 
|-|Upgrade system=
 
The Akashi upgrade system is antiquated and convoluted, it needs some polish.
 
The Akashi upgrade system is antiquated and convoluted, it needs some polish.
   −
*Increase the screws/week from 4 to about 10 in the end-game.
+
*Increase the screws per week gain from about 3 to about 10 in the end-game.
**Maybe add one map (like some hard new EOs) that can give 1 screw/run (eventually caped), or use some new expeditions.
+
**Maybe add one map (like some hard new EOs) that can give 1 screw/run (eventually caped like 1-6), or use some new "long" expeditions.
 
*General screw price balancing:
 
*General screw price balancing:
**Some equipment is way too expensive for what they are, and others are very cheap.
+
**Some equipment are way too expensive for what they are, and others are very cheap.
 +
 
 
*New Akashi menu UI:
 
*New Akashi menu UI:
**Must not be hidden like now.
+
**Must not be hidden like it is now.
 
**Give more descriptions on the upgrading effects/benefits (like visible stars bonus).
 
**Give more descriptions on the upgrading effects/benefits (like visible stars bonus).
 
**Add some sort of timetable so we can see who to use without looking at all our ships one by one.
 
**Add some sort of timetable so we can see who to use without looking at all our ships one by one.
    
|-|Farming=
 
|-|Farming=
*Add more ways to farm multiple things (more adventurous maps like 4-2 & 4-3), so you are not simply dependent on expeditions and too few regular maps
+
*Add more ways to farm multiple things (more adventurous maps like 4-2 & 4-3), so you are not simply dependent on expeditions and too few regular maps.
*Rework all the expeditions rewards & length (some are way too useless)
+
*Rework the expeditions rewards & length (some are way too useless).
*Change the brain-dead farms (like 1-1 sparkle, 1-3 fuel, 5-2 Lv...)
+
*Change the brain-dead farms (like 1-1 sparkle, 1-3 fuel, 5-2 Lv...).
*Morale should come back to 50 when the girl rest.
+
 
**Maybe add a "relaxing mechanic" (like a dormitory, spa, onsen, restaurant…) where you can dock a limited amount of ship to raise their morale above 50 (maybe up to 100), maybe consuming some resources at the same time. You could have a tier system, where every +10 moral point you need exponentially more time/resources to get it.
+
*'''Morale should come back to 50 when the girl rest.
 +
**Maybe add a "relaxing mechanic" (like a dormitory, spa, onsen, restaurant…) where you can dock a limited amount of ship to raise their morale above 50 (maybe up to 100), maybe consuming some resources at the same time. You could have a tier system, where for every +10 moral point gained, a girl need exponentially more time/resources to get it.
 
**Maybe add a new bonus for married girls: the morale recovers faster and caps higher.
 
**Maybe add a new bonus for married girls: the morale recovers faster and caps higher.
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**The drop system doesn't need anything more, but maybe the idea of a "mercy drop", in order to make doing 435 runs for one particular ship less likely.
 
**The drop system doesn't need anything more, but maybe the idea of a "mercy drop", in order to make doing 435 runs for one particular ship less likely.
 
**An idea would be to add a "drop pool", where you have all the droppable ships on a given map in it, and so when you drop a certain ship from this pool, her drop rate will decrease, making less likely to have to make a billion runs for any given ship (but still possible). Also, when all the ships of the pool have been dropped at least once, the pool rates reset.
 
**An idea would be to add a "drop pool", where you have all the droppable ships on a given map in it, and so when you drop a certain ship from this pool, her drop rate will decrease, making less likely to have to make a billion runs for any given ship (but still possible). Also, when all the ships of the pool have been dropped at least once, the pool rates reset.
 +
 
*Routing :
 
*Routing :
 
**Since phase 2, there are less to no "non-sense" off-routing, so on almost any map, it's possible to have 1 route or multiple almost identical routes 100% of the time.
 
**Since phase 2, there are less to no "non-sense" off-routing, so on almost any map, it's possible to have 1 route or multiple almost identical routes 100% of the time.
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*For sparkling (making it more visible).
 
*For sparkling (making it more visible).
 
*More accurate percentage for quests (like with 10% increments)
 
*More accurate percentage for quests (like with 10% increments)
*To sort ships and equipment by stats/types.
+
*To sort ships and equipment by stats, by types, by capacities (like DCL capable), ...
*Dark mode (for my poor eyes)
+
*Dark mode (for my poor eyes).
 
*Notifications for expeditions, repair, craft, morale …
 
*Notifications for expeditions, repair, craft, morale …
 
*Expeditions arrival don't need to have the port reloaded to be obtained.
 
*Expeditions arrival don't need to have the port reloaded to be obtained.
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|-|Bonus stuff=
 
|-|Bonus stuff=
 
Not really needed, but highly appreciable.
 
Not really needed, but highly appreciable.
 +
*Any player-to-player interactions, where players can interact and maybe even play with or against each other.
 +
**Having the possibility to display our port to other players, to share data, or just to flex.
 +
*Live CG.
 +
 
*Ranking hints :
 
*Ranking hints :
 
**Some hints every month start on what will the ranking rewards be (ex: "this month, a plane from the tea country" and a spitfire is among the related rewards), so we can plan our ranking.
 
**Some hints every month start on what will the ranking rewards be (ex: "this month, a plane from the tea country" and a spitfire is among the related rewards), so we can plan our ranking.
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*Auto click to continue.
 
*Auto click to continue.
 
*Auto-leveling mechanic.
 
*Auto-leveling mechanic.
*Specific unit/commander equipment.
+
*Specific unit/commander equipment (any powercreep equipment).
*Post WW2 content (to some extent)
+
*Post WW2 content (to some extent).
    
|-|Bugs=
 
|-|Bugs=
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*Fit bonuses:
 
*Fit bonuses:
 
**Harmonization of fit bonus effects. '''{{color|red|Too many fit bonuses just don't work!!!}}'''
 
**Harmonization of fit bonus effects. '''{{color|red|Too many fit bonuses just don't work!!!}}'''
**No more hidden fit bonus (with guns mostly)
+
**No more hidden fit bonus (with guns mostly).
 
**More "logical" fits (by classes/nations) and logical effects (like AA bonus on CVs)
 
**More "logical" fits (by classes/nations) and logical effects (like AA bonus on CVs)
**No more OP fit bonus (a greater gear diversity is better than some meta defining ones)
+
**No more OP fit bonus (a greater gear diversity is better than some META defining ones)
**No more broken stats
+
**No more broken stats.
 +
 
 
*LBAS "F5" bug :
 
*LBAS "F5" bug :
**This issue needs to be addressed, either by being fixed or by providing a real solution to keep chevrons.
+
**This issue needs to be addressed, by being fixed and by providing a real solution to keep chevrons.
 
**Making the Catalina rescue mechanic more logical by rescuing crews could help a lot.
 
**Making the Catalina rescue mechanic more logical by rescuing crews could help a lot.
*PVP swaps:
+
 
**PVP fleets swapping at the last second when going to fight them.
+
*PVP swaps: PVP fleets swapping at the last second when going to fight them.
 
*New ship CGs are NOT immediately unlocked in the kancodex when introduced, and sometimes are just never unlocked even if you have the said ship.
 
*New ship CGs are NOT immediately unlocked in the kancodex when introduced, and sometimes are just never unlocked even if you have the said ship.
 
*Better management for special ships slots, like the Ise K2 class ones, where selecting the 3rd to 5th slots forbid you to put guns, even so the 2 firsts ones are free.
 
*Better management for special ships slots, like the Ise K2 class ones, where selecting the 3rd to 5th slots forbid you to put guns, even so the 2 firsts ones are free.
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*"Longest Range" not having its proper icon.
 
*"Longest Range" not having its proper icon.
 
*Some stats/names for equipment or ships are not displayed when too long.
 
*Some stats/names for equipment or ships are not displayed when too long.
*Crit damages display, which makes no sense for now.
+
*Crit damages display : they makes no sense for now, and provide too much fake data.
*Quests messed up.
+
*Quests messed up : quests order need to be fixed, by maybe finaly recoding alder quests.
*Equipment preset deployment does not work with currently equipped equipment or on non-RE ships
+
*Equipment preset deployment does not work with currently equipped equipment or on non-RE ships.
 
</tabber>
 
</tabber>
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Basically, I reject anything that is the signature of Gacha games, and which will just transform KC into another generic and forgettable game.
 
Basically, I reject anything that is the signature of Gacha games, and which will just transform KC into another generic and forgettable game.
I also want to avoid content exclusive to old players, not too hardcore players, just old players, like the Shinden kai, which creates an unfair and undeserved segregation/street creed between recent and older players. If you want to flex, just use exclusive furniture.
+
I also want to avoid content exclusive to old players, not too hardcore players, just old players, like the Shinden kai, which creates an unfair and undeserved segregation/street creed between recent and older players. If you want to flex, just use exclusive furniture, or put stars on those rarer items.
 +
 
 +
For a final note, the best thing that could happen to Kancolle is having the developers listen to the community, because for years, most of the best FTP games already see an active debate between their devs and fans, bringing a constant benefic feedback loop to enhance the game. Better than "me" to improve this game is all of us '''AND''' the devs.
   −
For a final note, the best thing that could happen to Kancolle is having the developers listen to the community, because in 2021, most of the best FTP games see an active debate between their devs and fans, bringing a constant benefic feedback loop to enhance the game. Better than "me" to improve this game is all of us '''AND''' the devs.
+
Also, a "Kancolle Kai Ni" on Nitendo Switch could be a nice touch, for more up-to-date data mining ;).
    
=#ComingSoon™=
 
=#ComingSoon™=
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