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===Totaku's Proposal===
 
===Totaku's Proposal===
 +
 +
==Branching Table==
 +
{{MapBranchingTable
 +
|title = E-2 Branching Rules
 +
|expand = true
 +
|id = 52-2
 +
|order = A,C,E,F,G,I,L,P
 +
|A -> B = Fast?
 +
|A -> E = Slow?  (F)BB(V), CA, SS(V)?
 +
|D/empty -> C, F/empty = Choose your own adventure!
 +
|E -> B = Lighter fleet
 +
|E -> I = BB(V), CV(B), SS(V)
 +
|F/empty -> G, J = Choose your own adventure!
 +
|H -> F/empty = Light ships only
 +
|H -> J/empty = (F)BB(V), CV(B), SS(V)
 +
|J/empty -> K, L = Choose your own adventure!
 +
|O/resource -> N/empty = Fail the LoS check
 +
|O/resource -> Q = Pass the LoS check
 +
|R -> S = CVB
 +
|R -> U = No CVB
 +
|S -> T/empty = Fail the LoS check
 +
|S -> U = Pass the LoS check
 +
}}
  
 
==Introduction==
 
==Introduction==
On this map, you will be using a single fleet to complete the entire Convoy Operation.
 
 
In this Event, the following should be noted:
 
  
* You will use a Single Fleet
+
* This map uses a '''Single Fleet'''
 
* You will have 2 Land Bases accessible (1 available for Sortie).
 
* You will have 2 Land Bases accessible (1 available for Sortie).
* Fleets put on this map will be given the '''Hi Convoy Tag'''.
+
* Phase 1.5 can be done before the completion of Phase 1.
 +
* This map applies the Yellow Ship lock.
 +
{{ToolTip|{{Shiplock|Fall2021EventTag2}}|'''Hi-Convoy'''|line=false}}
  
 
==Preparations==
 
==Preparations==
  
On this guide and with this map, it's entirely possible to run the entire event map using 1 whole fleet with at most 6-8 ships depending on who you bring and how you use them.
+
It is possible to complete this map with only 6 ships locked to the Hi-Convoy Tag. Certain concessions to unlock requirements or changing tasks might increase that number.
 
 
Because of this, the information provided will cover the '''Entire event map''' for what you will use overall on this map, unless stated otherwise.
 
 
 
  
* Comp: 1 CVL, 1 AV/ CL, 4 DD''' '''(Fast Fleet)
+
* Comp: '''1 CVL, 1 AV/ CL, 4 DD''' (Fast Fleet)
* 2nd Land Base: All Fighters (Set on Air Defense)
+
* Set one LBAS Base up for High-Altitude LBAS Defense, as you cannot sortie it anyways.
  
 
It's recommended to have a minimum of at least:
 
It's recommended to have a minimum of at least:
Line 57: Line 76:
 
* 1 AACI Ship
 
* 1 AACI Ship
 
* 1+ OASW DD
 
* 1+ OASW DD
* 1+ or more Transport gear carrying ship
+
* 1+ DLC-Capable ship
 +
 
 +
Other Notes about the map:
  
Below this section we will cover primary pathing and recommended gear setups as all comps will be the same.
+
* Node A's airpower is 118-143 AP | 264 - 321 AS | 528 - 642 AS+ on Hard Mode
 +
* Node C's airpower is 164-189 AP | 368 - 425 AS | 735 - 849 AS+ on Hard Mode
 +
* Most enemy comps will consist of light weight ships with possible light carriers with the exception of nodes P and U.
 +
* Vanguard Formation can help increase your pass rate in these fights
  
 
==Phase 0.5: Opening the Path to Taiwan==
 
==Phase 0.5: Opening the Path to Taiwan==
  
In this phase you will need to clear out the following nodes to open the new pathway:
+
To unlock the Transport Portion of this map, you need to do the following:
  
 
{| class="wikitable"  
 
{| class="wikitable"  
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|-
 
|-
 
|}
 
|}
 
 
 
Below is an explanation on each of the nodes:
 
  
 
<tabber>
 
<tabber>
Line 105: Line 125:
 
* '''Path:''' {{MapRoute|1||A|pink|B|red|D|Blue|F|Blue|G|Red}}
 
* '''Path:''' {{MapRoute|1||A|pink|B|red|D|Blue|F|Blue|G|Red}}
  
* Have your fleet armed with ASW gear and capable of OASW.
+
* Have your fleet armed with ASW gear.
* Use Diamond formation on node A and Vanguard on Node B, then use line abreast on node G to take out as many subs as possible.
+
* Sortie LBAS and on-route support is not necessary, but sending ASW-LBAS to {{MapRoute|G|red}} can help with dealing with the submarine
* Sortie LBAS and In route support is not necessary.
 
 
|-|Node K=
 
|-|Node K=
 
* '''Path:''' {{MapRoute|1||A|pink|B|red|D|Blue|F|Blue|J|Blue|K|red}}
 
* '''Path:''' {{MapRoute|1||A|pink|B|red|D|Blue|F|Blue|J|Blue|K|red}}
  
* Have your fleet armed with ASW gear and capable of OASW.
+
* Have your fleet armed with ASW gear.
* Use Diamond formation on node A and Vanguard on Node B, then use line abreast on node K to take out as many subs as possible.
+
* Sortie LBAS and on-route support is not necessary, but sending ASW-LBAS to {{MapRoute|K|red}} can help with dealing with the submarine
* Sortie LBAS and In route support is not necessary.
 
 
|-|Node L=
 
|-|Node L=
 
* '''Path:''' {{MapRoute|1||A|pink|B|red|D|Blue|F|Blue|J|Blue|L|red}}
 
* '''Path:''' {{MapRoute|1||A|pink|B|red|D|Blue|F|Blue|J|Blue|L|red}}
  
* Fleet should be armed for surface combat.  
+
* The Fleet should be armed for surface combat.  
* Having 1 ASW ship for Node B is optional but preferred.
+
* Having 1 ASW ship for Node B is optional, alternatively send ASW-LBAS there
* Use Diamond formation on node A and Vanguard on Node B, then line ahead at Node L and take out the enemy ships on that node.
+
* On-route support is not necessary.
* Sortie LBAS and In route support is not necessary.
 
 
</tabber>
 
</tabber>
  
Once all conditions are met, the path to node Q will be open.
+
==Phase 1: Complete the Transportation to Taiwan ({{MapRoute|Q|red}})==
 
+
In this phase you will be performing a transport operation torwards {{MapRoute|Q|red}}:
==Phase 1: Complete the Transportation to Taiwan (Node Q)==
 
In this phase you will be performing a transport operation torwards Node Q. Below are the main approaches going this route:
 
  
 
* '''Path:''' {{MapRoute|1||A|pink|B|red|D|Blue|F|Blue|G|Red|M|Red|O|Green|Q|Red}}
 
* '''Path:''' {{MapRoute|1||A|pink|B|red|D|Blue|F|Blue|G|Red|M|Red|O|Green|Q|Red}}
Line 132: Line 147:
 
*This phase will require a heavy balance between AACI, ASW, Surface combat, and transportation.
 
*This phase will require a heavy balance between AACI, ASW, Surface combat, and transportation.
 
**Weigh carefully how you want to approach this along with how you use your support fleet and LBAS
 
**Weigh carefully how you want to approach this along with how you use your support fleet and LBAS
* AACI is required for node A
+
* AACI is recommended for node A
* 1 OASW ship is preffered for nodes B and node G
+
* 1 OASW ship is recommended for nodes B and node G
* To make the trip easier, it's recommended to use a LBAS and an in-route / boss support fleet
+
* It's recommended to use ASW-LBAS for Node {{MapRoute|G|red}}
* One of these should be used to take care of subs on Node G (ASW Carrier in-route Support or ASW LBAS (Range 3))
+
* Airpower at Node Q is 89 - 177 AP | 198 - 396 AS | 396 - 792 AS+
* One of these should also be used to make the boss node easier (Shelling Boss Support fleet or LBAS at Node Q (Range 2))
+
* While the TP gauge may be slow to drain, this will allow you to clear the TP gauge over time.
* AP at Node Q is 176
+
* Boss and Node Support are optional.
* While the TP gauge may be slow to drain, this will allow you to clear the TP gauge overtime.
 
 
 
Once the TP Gauge is cleared, this phase is complete.
 
  
==1.5: Open the path to Node U==
+
==Phase 1.5: Open the path to {{MapRoute|U|red}}==
In this phase, you will need to complete the following conditions to unlock the path to Node U:
+
In this phase, you will need to complete the following conditions to unlock the path to {{MapRoute|U|red}}:
 +
* Do note that can complete steps '''while still in phase 1''', but will not unlock until phase 1 is complete.
  
 
{| class="wikitable"  
 
{| class="wikitable"  
Line 175: Line 188:
 
|-
 
|-
 
|}
 
|}
 
Do note that can complete steps '''while still in phase 1''', but will not unlock until phase 1 is complete.
 
 
Below is an explanation of each requirement:
 
  
 
<tabber>
 
<tabber>
Line 186: Line 195:
 
* Organize your CVL to have all Fighters
 
* Organize your CVL to have all Fighters
 
* Also include Seaplane fighters on your AV/CL
 
* Also include Seaplane fighters on your AV/CL
* LBAS Fighter Sweep is recommened
+
* If you struggle to reach the AS requirement, you can consider sending a Fighter Sweep LBAS to this node
 +
* You can also consider a second CVL instead of the CL/AV, but you will take {{MapRoute|E|red}} in addition to the nodes above.
 
|-|Node P=
 
|-|Node P=
 
* '''Path:''' {{MapRoute|1||A|pink|B|red|D|Blue|F|Blue|J|Blue|L|red|P|red}}
 
* '''Path:''' {{MapRoute|1||A|pink|B|red|D|Blue|F|Blue|J|Blue|L|red|P|red}}
  
 
* Fleet should be armed for surface combat.  
 
* Fleet should be armed for surface combat.  
* Having 1 ASW ship for Node B is optional but preferred.
+
* Having 1 ASW ship for Node B is optional but recommended.  
* Use Diamond formation on node A and Vanguard on Node B and L, then line ahead at Node P.  
+
* Node P is a combined fleet that contains an [[Aircraft Carrier Water Demon]], but is filled with a light escort. Therefore A-Ranks should be not too difficult to achieve
* Node P is a combined fleet that while contains an [[Aircraft Carrier Water Demon]] is filled with relatively weak ships that can be easily beaten to achive the A rank required.
+
* LBAS to help increase the pass rate on {{MapRoute|L|red}} or to help with {{MapRoute|P|red}} can be considered
* Sortie LBAS and In route is not entirely necessary, but can be helpful.
 
 
|-|Air Defense=
 
|-|Air Defense=
 
* AS requirement: 269 - 326
 
* AS requirement: 269 - 326
 
* Can be done passively while doing anything between phase 1 to 1.5
 
* Can be done passively while doing anything between phase 1 to 1.5
 +
* Hard contains High Altitude Planes for the enemy, bring [[:Category:High Altitude Interceptors|High Altitude Interceptors]] if possible.
 +
<br>
 +
'''Beginner Strategies'''
 +
<br>
 +
If you dont have access to High Altitude Interceptors, your effective Interception power is halved. You need 539 Air Power to AS the easiest Air raid.
 +
<br> <br>To get AS regardless, you need to have at least the following, setting both bases to defend:
  
 +
* 7x 10+ AA and one 11+ AA Plane or Interceptor
 +
* The above only works against the weakest composition, stronger planes can also take on harder ones.
 +
* Therefore you might need to rerun this map until you roll the desired enemy air raid composition.
 +
* '''If you are mathematically unable to achieve this, consider dropping to Normal difficulty or obtaining the required planes via Development/Improvement or Quests'''
 
</tabber>
 
</tabber>
 
Once all conditions are met, the path to Node U is open.
 
  
 
==Phase 2: Eliminate the Wo-class Carrier Fleet==
 
==Phase 2: Eliminate the Wo-class Carrier Fleet==
Line 210: Line 227:
 
* In this phase, you will face 2 Air nodes, 1 surface fight and 1 Sub node.
 
* In this phase, you will face 2 Air nodes, 1 surface fight and 1 Sub node.
 
* While there is not nearly as strong subs on this route, 1 OASW ship may still help if necessary
 
* While there is not nearly as strong subs on this route, 1 OASW ship may still help if necessary
 +
** Alternatively you can send ASW-LBAS there
 
* AACI and good air power are important to deal with Node A and C
 
* AACI and good air power are important to deal with Node A and C
 
* Node R consist of a small destroyer and light cruiser fleet which can be passed with vanguard.
 
* Node R consist of a small destroyer and light cruiser fleet which can be passed with vanguard.
 
* Node U consist of a combined fleet with a relative weak Carrier fleet along with cruisers and destroyers
 
* Node U consist of a combined fleet with a relative weak Carrier fleet along with cruisers and destroyers
* AP needed is AP 135-160/AS 302=359/AS+ 603-717
+
* AP needed is AP 135-160 | AS 302-359 | AS+ 603-717
 
 
Once the HP bar has been deleted, the stage will be considered complete.
 

Latest revision as of 02:46, 23 November 2021

Sandbox Rules

This sandbox is to be used to construct an event guide for the above mentioned event map. These guides are to all of the following requirements:

  • List of branching unlocking requirements (If there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question)
  • A list of working compositions that work: (These must have possible alternatives for players who may or may not have all ships needed for a specific path)
  • The Path said composition will take (To explain what path the composition will take)
  • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node, what it consists and a descriptive guide on what the player should consider for a course of action to successfully win the battle.
  • (Optional) Tips to farm to take path to collect certain ships (This will also require a composition, path, and possible description.

Editors are to construct their own version of their guide and complete them in a timely fashion.

No other editors are to allowed to edit over other editors' work without the full consent of the editor and his approval to do so.

Several versions will be constructed through this page and will be reviewed and approved by the staff/ collaboration committee before being moved for the Summer 2020 Event which it'll be reviewed and updated once more before it can be released.

Overall there will be 3 versions of the guide that will be constructed which will include:

  • Preliminary Guide
  • Polished Guide
  • Finalized Guide

With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Projected deadline for Initial guide: November 23rd, 12:01 JST (May get extended by 1 day if massive delays occur)

Totaku's Proposal

Branching Table

E-2 Branching Rules
Nodes Rules
A
B

Fast?

E

Slow? (F)BB(V), CA, SS(V)?

D
C

Choose your own adventure!

F
E
B

Lighter fleet

I

BB(V), CV(B), SS(V)

F
G

Choose your own adventure!

J
H
F

Light ships only

J

(F)BB(V), CV(B), SS(V)

J
K

Choose your own adventure!

L
O
N

Fail the LoS check

Q

Pass the LoS check

R
S

CVB

U

No CVB

S
T

Fail the LoS check

U

Pass the LoS check


Introduction

  • This map uses a Single Fleet
  • You will have 2 Land Bases accessible (1 available for Sortie).
  • Phase 1.5 can be done before the completion of Phase 1.
  • This map applies the Yellow Ship lock.

Fall 2021 Event Tag 2.pngHi-Convoy

Preparations

It is possible to complete this map with only 6 ships locked to the Hi-Convoy Tag. Certain concessions to unlock requirements or changing tasks might increase that number.

  • Comp: 1 CVL, 1 AV/ CL, 4 DD (Fast Fleet)
  • Set one LBAS Base up for High-Altitude LBAS Defense, as you cannot sortie it anyways.

It's recommended to have a minimum of at least:

  • 1 AACI Ship
  • 1+ OASW DD
  • 1+ DLC-Capable ship

Other Notes about the map:

  • Node A's airpower is 118-143 AP | 264 - 321 AS | 528 - 642 AS+ on Hard Mode
  • Node C's airpower is 164-189 AP | 368 - 425 AS | 735 - 849 AS+ on Hard Mode
  • Most enemy comps will consist of light weight ships with possible light carriers with the exception of nodes P and U.
  • Vanguard Formation can help increase your pass rate in these fights

Phase 0.5: Opening the Path to Taiwan

To unlock the Transport Portion of this map, you need to do the following:

Node G K L
Hard A A A x2
Medium ? ? ?
Easy ? ? ?
Casual ? ? ?

  • Path: 1 A B D F G
  • Have your fleet armed with ASW gear.
  • Sortie LBAS and on-route support is not necessary, but sending ASW-LBAS to G can help with dealing with the submarine

  • Path: 1 A B D F J K
  • Have your fleet armed with ASW gear.
  • Sortie LBAS and on-route support is not necessary, but sending ASW-LBAS to K can help with dealing with the submarine

  • Path: 1 A B D F J L
  • The Fleet should be armed for surface combat.
  • Having 1 ASW ship for Node B is optional, alternatively send ASW-LBAS there
  • On-route support is not necessary.

Phase 1: Complete the Transportation to Taiwan (Q)

In this phase you will be performing a transport operation torwards Q:

  • Path: 1 A B D F G M O Q
  • This phase will require a heavy balance between AACI, ASW, Surface combat, and transportation.
    • Weigh carefully how you want to approach this along with how you use your support fleet and LBAS
  • AACI is recommended for node A
  • 1 OASW ship is recommended for nodes B and node G
  • It's recommended to use ASW-LBAS for Node G
  • Airpower at Node Q is 89 - 177 AP | 198 - 396 AS | 396 - 792 AS+
  • While the TP gauge may be slow to drain, this will allow you to clear the TP gauge over time.
  • Boss and Node Support are optional.

Phase 1.5: Open the path to U

In this phase, you will need to complete the following conditions to unlock the path to U:

  • Do note that can complete steps while still in phase 1, but will not unlock until phase 1 is complete.
Node C P LBAS
Hard AS A AS
Medium ? ? ?
Easy ? ? ?
Casual ? ? ?

  • Path: 1 A B D C
  • AS Requirement: 368 - 425
  • Organize your CVL to have all Fighters
  • Also include Seaplane fighters on your AV/CL
  • If you struggle to reach the AS requirement, you can consider sending a Fighter Sweep LBAS to this node
  • You can also consider a second CVL instead of the CL/AV, but you will take E in addition to the nodes above.

  • Path: 1 A B D F J L P
  • Fleet should be armed for surface combat.
  • Having 1 ASW ship for Node B is optional but recommended.
  • Node P is a combined fleet that contains an Aircraft Carrier Water Demon, but is filled with a light escort. Therefore A-Ranks should be not too difficult to achieve
  • LBAS to help increase the pass rate on L or to help with P can be considered

  • AS requirement: 269 - 326
  • Can be done passively while doing anything between phase 1 to 1.5
  • Hard contains High Altitude Planes for the enemy, bring High Altitude Interceptors if possible.

Beginner Strategies
If you dont have access to High Altitude Interceptors, your effective Interception power is halved. You need 539 Air Power to AS the easiest Air raid.

To get AS regardless, you need to have at least the following, setting both bases to defend:
  • 7x 10+ AA and one 11+ AA Plane or Interceptor
  • The above only works against the weakest composition, stronger planes can also take on harder ones.
  • Therefore you might need to rerun this map until you roll the desired enemy air raid composition.
  • If you are mathematically unable to achieve this, consider dropping to Normal difficulty or obtaining the required planes via Development/Improvement or Quests

Phase 2: Eliminate the Wo-class Carrier Fleet

In this phase you will be traveling to Node U to fight off a Wo-class Carrier that is part of a combined fleet, below is the main rundown of what you can expect:

  • Path: 1 A B D C R U
  • In this phase, you will face 2 Air nodes, 1 surface fight and 1 Sub node.
  • While there is not nearly as strong subs on this route, 1 OASW ship may still help if necessary
    • Alternatively you can send ASW-LBAS there
  • AACI and good air power are important to deal with Node A and C
  • Node R consist of a small destroyer and light cruiser fleet which can be passed with vanguard.
  • Node U consist of a combined fleet with a relative weak Carrier fleet along with cruisers and destroyers
  • AP needed is AP 135-160 | AS 302-359 | AS+ 603-717