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Difference between revisions of "Module:Calc"
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Line 1: | Line 1: | ||
local U = require("Module:Core") | local U = require("Module:Core") | ||
− | |||
local Formatting = require("Module:Formatting") | local Formatting = require("Module:Formatting") | ||
local Equipment = require("Module:Equipment") | local Equipment = require("Module:Equipment") | ||
Line 16: | Line 15: | ||
local ShipsByApiId = require("Module:Collection/ShipsByApiId") | local ShipsByApiId = require("Module:Collection/ShipsByApiId") | ||
+ | local args = nil | ||
local Ship = nil | local Ship = nil | ||
− | |||
− | |||
− | |||
local ship = nil | local ship = nil | ||
+ | local shipCapabilities = {} | ||
local target = nil | local target = nil | ||
− | |||
local equipment = nil | local equipment = nil | ||
local filterArg = {} | local filterArg = {} | ||
local sorted = false | local sorted = false | ||
− | + | local sequence = nil | |
− | + | local sequence_position = nil | |
− | local | + | local env = {} |
− | + | local implicitTrigger = true | |
− | |||
− | |||
− | |||
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− | |||
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− | |||
local enumerating_functions = { | local enumerating_functions = { | ||
− | + | args = function() return mw.text.split(args.args, "%s*,%s*") end, | |
− | args = function() | + | base_names = function() return ShipIterator.baseForms end, |
− | + | all_names = function() return ShipIterator.allForms end, | |
− | + | enemy = function() return ShipIterator.enemyForms end, | |
− | + | equipment = function() return U.imap(EquipmentCollection, function(e) return e._name end) end, | |
− | base_names = function() | ||
− | |||
− | |||
− | |||
− | all_names = function() | ||
− | |||
− | |||
− | |||
− | enemy = function() | ||
− | |||
− | |||
− | |||
− | equipment = function() | ||
− | |||
− | |||
− | |||
allEquipment = function() | allEquipment = function() | ||
local result = {} | local result = {} | ||
Line 81: | Line 43: | ||
return result | return result | ||
end, | end, | ||
− | |||
enemyEquipment = function() | enemyEquipment = function() | ||
local result = {} | local result = {} | ||
Line 91: | Line 52: | ||
return result | return result | ||
end, | end, | ||
+ | } | ||
− | + | local function format_lua(lua) | |
+ | return tostring(type(lua) == "table" and table.concat(lua, args.concat_value or ", ") or lua) | ||
+ | end | ||
− | |||
local formatting_functions = { | local formatting_functions = { | ||
− | + | air_power = function(ship) return ship.air_power and ship:air_power() or -1 end, | |
− | air_power = function(ship) | + | equipment_range = function(ship) return U.imax(U.imap(ship._equipment or {}, function (e) return Equipment(e.equipment):range() or 0 end), 0) end, |
− | |||
− | |||
− | |||
− | equipment_range = function(ship) | ||
− | |||
− | |||
− | |||
equipment_range_diff = function(ship) | equipment_range_diff = function(ship) | ||
local equipment_range = U.imax(U.imap(ship._equipment or {}, function (e) return Equipment(e.equipment):range() or 0 end), 0) | local equipment_range = U.imax(U.imap(ship._equipment or {}, function (e) return Equipment(e.equipment):range() or 0 end), 0) | ||
return (ship:range() or 0) - equipment_range | return (ship:range() or 0) - equipment_range | ||
end, | end, | ||
− | + | night_battle_power = function(ship) return (ship:firepower_max() or 0) + (ship:torpedo_max() or 0) end, | |
− | night_battle_power = function(ship) | ||
− | |||
− | |||
− | |||
format_day_battle = function(ship) | format_day_battle = function(ship) | ||
local mode, attack_power = shipCapabilities:day_battle() | local mode, attack_power = shipCapabilities:day_battle() | ||
return shipCapabilities:format_day_battle(mode, attack_power) | return shipCapabilities:format_day_battle(mode, attack_power) | ||
end, | end, | ||
− | |||
format_night_battle = function(ship) | format_night_battle = function(ship) | ||
local mode, attack_power = shipCapabilities:night_battle() | local mode, attack_power = shipCapabilities:night_battle() | ||
return shipCapabilities:format_night_battle(mode, attack_power) | return shipCapabilities:format_night_battle(mode, attack_power) | ||
end, | end, | ||
− | |||
format_opening_torpedo = function(ship) | format_opening_torpedo = function(ship) | ||
return shipCapabilities:format_torpedo(shipCapabilities:opening_torpedo()) | return shipCapabilities:format_torpedo(shipCapabilities:opening_torpedo()) | ||
end, | end, | ||
− | |||
format_closing_torpedo = function(ship) | format_closing_torpedo = function(ship) | ||
return shipCapabilities:format_torpedo(shipCapabilities:closing_torpedo()) | return shipCapabilities:format_torpedo(shipCapabilities:closing_torpedo()) | ||
end, | end, | ||
− | |||
format_asw_attack = function(ship) | format_asw_attack = function(ship) | ||
local attack_power, opening, day, night, uncertain = shipCapabilities:asw_attack() | local attack_power, opening, day, night, uncertain = shipCapabilities:asw_attack() | ||
return shipCapabilities:format_asw_attack(attack_power, opening, day, night, uncertain) | return shipCapabilities:format_asw_attack(attack_power, opening, day, night, uncertain) | ||
end, | end, | ||
− | |||
format_opening_airstrike = function(ship) | format_opening_airstrike = function(ship) | ||
return shipCapabilities:format_opening_airstrike(shipCapabilities:opening_airstrike()) | return shipCapabilities:format_opening_airstrike(shipCapabilities:opening_airstrike()) | ||
end, | end, | ||
− | + | slots = function(ship) return format_lua(U.imap(ship._equipment or {}, function (e) return e and e.size or '?' end)) end, | |
− | slots = function(ship) | ||
− | |||
− | |||
− | |||
equips = function(ship) | equips = function(ship) | ||
return 'style="text-align:left"|' .. U.ijoin(U.imap(ship._equipment or {}, function (e) | return 'style="text-align:left"|' .. U.ijoin(U.imap(ship._equipment or {}, function (e) | ||
Line 158: | Line 101: | ||
end), "<br>") | end), "<br>") | ||
end, | end, | ||
− | + | code = function(obj) return equipment and Formatting:format_equipment_type(obj:type()) or Formatting:format_ship_code(obj:type()) end, | |
− | code = function(obj) | + | type = function(obj) return equipment and Formatting:format_equipment_type(obj:type()) or Formatting:format_ship_type(obj:type()) end, |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | type = function(obj) | ||
− | |||
− | |||
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− | |||
icon = function(obj) | icon = function(obj) | ||
if obj.hp then | if obj.hp then | ||
Line 183: | Line 114: | ||
end | end | ||
end, | end, | ||
− | + | icon_damaged = function(obj) return string.format("[[File:Ship Icon %s Damaged.png|100px]]", obj:name()) end, | |
− | icon_damaged = function(obj) | ||
− | |||
− | |||
− | |||
− | |||
link = function(obj) | link = function(obj) | ||
if obj._dummy then | if obj._dummy then | ||
Line 200: | Line 126: | ||
end | end | ||
end, | end, | ||
− | + | class = function(ship) return ship:class() and ship:class():name() or "?" end, | |
− | |||
− | class = function(ship) | ||
− | |||
− | |||
− | |||
− | |||
implementation_date = function(ship) | implementation_date = function(ship) | ||
local date = ship:implementation_date() | local date = ship:implementation_date() | ||
− | return not date and "??" or format | + | return not date and "??" or string.format("%s/%s/%s", date[1], date[2] < 10 and "0" .. date[2] or date[2], date[3] < 10 and "0" .. date[3] or date[3]) |
− | |||
− | |||
− | |||
− | |||
− | |||
end, | end, | ||
− | |||
banner = function(obj) | banner = function(obj) | ||
if not obj or not obj.lua_name then | if not obj or not obj.lua_name then | ||
Line 223: | Line 137: | ||
return ShipBattleCardKai:Asset({ obj:lua_name(), hd = true, size = "160px" }) | return ShipBattleCardKai:Asset({ obj:lua_name(), hd = true, size = "160px" }) | ||
end, | end, | ||
− | |||
card = function(obj) | card = function(obj) | ||
if not obj or not obj.lua_name then | if not obj or not obj.lua_name then | ||
Line 234: | Line 147: | ||
end | end | ||
end, | end, | ||
− | + | item = function(obj) return EquipmentGraphicKai:Asset({ obj:name(), size = "75px", link = "nil" }) end, | |
− | item = function(obj) | + | fairy = function(obj) return EquipmentGraphicKai:Asset({ obj:name(), size = "75px", fairy = "only", link = "nil" }) end, |
− | + | full = function(obj) return EquipmentGraphicKai:Asset({ obj:name(), size = "75px", fairy = "true", link = "nil" }) end, | |
− | |||
− | |||
− | fairy = function(obj) | ||
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− | |||
− | |||
− | full = function(obj) | ||
− | |||
− | |||
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card_ = function(o) return string.format("[[File:%s Card.png|75px]]", o:name()) end, | card_ = function(o) return string.format("[[File:%s Card.png|75px]]", o:name()) end, | ||
equipment_ = function(o) return string.format("[[File:%s Equipment.png|75px]]", o:name()) end, | equipment_ = function(o) return string.format("[[File:%s Equipment.png|75px]]", o:name()) end, | ||
character_ = function(o) return string.format("[[File:%s Character.png|75px]]", o:name()) end, | character_ = function(o) return string.format("[[File:%s Character.png|75px]]", o:name()) end, | ||
full_ = function(o) return string.format("[[File:%s Full.png|75px]]", o:name()) end, | full_ = function(o) return string.format("[[File:%s Full.png|75px]]", o:name()) end, | ||
− | |||
format_morale = function(ship) | format_morale = function(ship) | ||
local morale = ship:morale() or 49 | local morale = ship:morale() or 49 | ||
return morale <= 19 and "Red" or morale <= 29 and "Orange" or morale <= 49 and "Normal" or "Sparkle" | return morale <= 19 and "Red" or morale <= 29 and "Orange" or morale <= 49 and "Normal" or "Sparkle" | ||
end, | end, | ||
− | |||
hit_rate = function(ship, target) | hit_rate = function(ship, target) | ||
local r = Combat.hit_rate(ship, target) | local r = Combat.hit_rate(ship, target) | ||
Line 266: | Line 167: | ||
end | end | ||
end, | end, | ||
− | |||
critical_hit_rate = function(ship, target) | critical_hit_rate = function(ship, target) | ||
local r = Combat.critical_hit_rate(ship, target) | local r = Combat.critical_hit_rate(ship, target) | ||
Line 276: | Line 176: | ||
end | end | ||
end, | end, | ||
− | |||
scrap = function(eq) | scrap = function(eq) | ||
local scrap = eq:scrap() | local scrap = eq:scrap() | ||
− | return format | + | return string.format("%s/%s/%s/%s", scrap.fuel or 0, scrap.ammo or 0, scrap.steel or 0, scrap.bauxite or 0) |
− | |||
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end, | end, | ||
− | + | development = function(eq) return Development.formatResources(eq) end, | |
− | backMinusRarity = function(ship) | + | development_rate = function(eq) return Development.formatRates(eq) end, |
− | + | development_hq = function(eq) return Development.formatHQ(eq) end, | |
− | + | backMinusRarity = function(ship) return ship:back() - ship:rarity() end, | |
− | |||
rarity_bg = function(ship) | rarity_bg = function(ship) | ||
return string.format('style="background:%s"|%s<br>%s', Formatting:format_ship_back(ship:rarity()), ship:rarity() or '??', Formatting:format_ship_rarity(ship:rarity())) | return string.format('style="background:%s"|%s<br>%s', Formatting:format_ship_back(ship:rarity()), ship:rarity() or '??', Formatting:format_ship_rarity(ship:rarity())) | ||
end, | end, | ||
− | |||
back_bg = function(ship) | back_bg = function(ship) | ||
return string.format('style="background:%s"|%s<br>%s', Formatting:format_ship_back(ship:back()), ship:back() or '??', Formatting:format_ship_rarity(ship:back())) | return string.format('style="background:%s"|%s<br>%s', Formatting:format_ship_back(ship:back()), ship:back() or '??', Formatting:format_ship_rarity(ship:back())) | ||
end, | end, | ||
− | |||
} | } | ||
− | function addFormattingFunctions(name, table) | + | local function addFormattingFunctions(name, table) |
for k, v in pairs(table) do | for k, v in pairs(table) do | ||
formatting_functions[name .. "." .. k] = v | formatting_functions[name .. "." .. k] = v | ||
Line 323: | Line 201: | ||
addFormattingFunctions("Assets", require("Module:CalcAsset")) | addFormattingFunctions("Assets", require("Module:CalcAsset")) | ||
− | function format_value(key, ship, target) | + | local function format_value(key, ship, target) |
local formatting_function = formatting_functions[key] | local formatting_function = formatting_functions[key] | ||
if formatting_function then | if formatting_function then | ||
Line 342: | Line 220: | ||
end | end | ||
− | local | + | local function format_arg(arg) |
− | |||
− | |||
− | function format_arg(arg) | ||
return args.format == "table" and ("| " .. arg .. "\n") or arg | return args.format == "table" and ("| " .. arg .. "\n") or arg | ||
end | end | ||
− | local | + | local function interpret_setter(s) |
− | |||
− | function interpret_setter(s) | ||
local kv = mw.text.split(s, "%s*~%s*") | local kv = mw.text.split(s, "%s*~%s*") | ||
local k = kv[1] | local k = kv[1] | ||
Line 393: | Line 266: | ||
end | end | ||
end | end | ||
− | |||
− | |||
local function trigger(implicit) | local function trigger(implicit) | ||
Line 411: | Line 282: | ||
end | end | ||
− | function interpret_arg(arg | + | local function interpret_arg(arg) |
local prefix = string.sub(arg, 1, 1) | local prefix = string.sub(arg, 1, 1) | ||
local prefix2 = string.sub(arg, 1, 2) | local prefix2 = string.sub(arg, 1, 2) | ||
Line 489: | Line 360: | ||
return format_arg(format_value(string.sub(arg, 3), target, ship)) | return format_arg(format_value(string.sub(arg, 3), target, ship)) | ||
elseif prefix2 == "?#" then | elseif prefix2 == "?#" then | ||
− | return frame:preprocess(format{string.sub(arg, 3), this = env[this] or ""}) | + | return "?# is unimplemented" -- frame:preprocess(format{string.sub(arg, 3), this = env[this] or ""}) |
else | else | ||
if #filterArg > 0 then | if #filterArg > 0 then | ||
Line 522: | Line 393: | ||
end | end | ||
− | function interpret_args() | + | local function interpret_args(args_) |
+ | args = args_ | ||
Ship = args.enemy and require("Module:EnemyShip") or require("Module:Ship") | Ship = args.enemy and require("Module:EnemyShip") or require("Module:Ship") | ||
− | |||
− | |||
if args.from and args.to then | if args.from and args.to then | ||
sequence = {} | sequence = {} | ||
Line 537: | Line 407: | ||
repeat | repeat | ||
for _, arg in ipairs(args) do | for _, arg in ipairs(args) do | ||
− | + | local value = interpret_arg(arg) | |
− | |||
− | local value = interpret_arg(arg | ||
− | |||
if value then | if value then | ||
table.insert(values, value) | table.insert(values, value) | ||
Line 547: | Line 414: | ||
end | end | ||
until not sequence or sequence_position > #sequence | until not sequence or sequence_position > #sequence | ||
− | + | return table.concat(values, args.concat or (args.format == "table" and "" or ", ")) | |
− | return table.concat(values, args.concat or (args.format == "table" and "" or ", ") | ||
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end | end | ||
− | + | return { format = function(frame) return interpret_args(U.getTemplateArgs(frame).explicit) end } | |
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− | end | ||
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− |
Revision as of 11:35, 2 November 2021
Documentation for this module may be created at Module:Calc/doc
local U = require("Module:Core")
local Formatting = require("Module:Formatting")
local Equipment = require("Module:Equipment")
local Iterator = require("Module:Iterator")
local ShipIterator = require("Module:ShipIterator")
local ShipCapabilities = require("Module:ShipCapabilities")
local ShipCardKai = require("Module:ShipCardKai")
local ShipBattleCardKai = require("Module:ShipBattleCardKai")
local Combat = require("Module:CalcCombat")
local EquipmentCardKai = require("Module:EquipmentCardKai")
local EquipmentGraphicKai = require("Module:EquipmentGraphicKai")
local EquipmentCollection = require("Module:Collection/Equipment")
local AllEquipmentCollection = require("Module:Collection/EquipmentByApiId")
local Development = require("Module:Development")
local ShipsByApiId = require("Module:Collection/ShipsByApiId")
local args = nil
local Ship = nil
local ship = nil
local shipCapabilities = {}
local target = nil
local equipment = nil
local filterArg = {}
local sorted = false
local sequence = nil
local sequence_position = nil
local env = {}
local implicitTrigger = true
local enumerating_functions = {
args = function() return mw.text.split(args.args, "%s*,%s*") end,
base_names = function() return ShipIterator.baseForms end,
all_names = function() return ShipIterator.allForms end,
enemy = function() return ShipIterator.enemyForms end,
equipment = function() return U.imap(EquipmentCollection, function(e) return e._name end) end,
allEquipment = function()
local result = {}
for i = 1, 700 do
if AllEquipmentCollection[i] then
table.insert(result, AllEquipmentCollection[i])
end
end
return result
end,
enemyEquipment = function()
local result = {}
for i = 501, 700 do
if AllEquipmentCollection[i] then
table.insert(result, AllEquipmentCollection[i])
end
end
return result
end,
}
local function format_lua(lua)
return tostring(type(lua) == "table" and table.concat(lua, args.concat_value or ", ") or lua)
end
local formatting_functions = {
air_power = function(ship) return ship.air_power and ship:air_power() or -1 end,
equipment_range = function(ship) return U.imax(U.imap(ship._equipment or {}, function (e) return Equipment(e.equipment):range() or 0 end), 0) end,
equipment_range_diff = function(ship)
local equipment_range = U.imax(U.imap(ship._equipment or {}, function (e) return Equipment(e.equipment):range() or 0 end), 0)
return (ship:range() or 0) - equipment_range
end,
night_battle_power = function(ship) return (ship:firepower_max() or 0) + (ship:torpedo_max() or 0) end,
format_day_battle = function(ship)
local mode, attack_power = shipCapabilities:day_battle()
return shipCapabilities:format_day_battle(mode, attack_power)
end,
format_night_battle = function(ship)
local mode, attack_power = shipCapabilities:night_battle()
return shipCapabilities:format_night_battle(mode, attack_power)
end,
format_opening_torpedo = function(ship)
return shipCapabilities:format_torpedo(shipCapabilities:opening_torpedo())
end,
format_closing_torpedo = function(ship)
return shipCapabilities:format_torpedo(shipCapabilities:closing_torpedo())
end,
format_asw_attack = function(ship)
local attack_power, opening, day, night, uncertain = shipCapabilities:asw_attack()
return shipCapabilities:format_asw_attack(attack_power, opening, day, night, uncertain)
end,
format_opening_airstrike = function(ship)
return shipCapabilities:format_opening_airstrike(shipCapabilities:opening_airstrike())
end,
slots = function(ship) return format_lua(U.imap(ship._equipment or {}, function (e) return e and e.size or '?' end)) end,
equips = function(ship)
return 'style="text-align:left"|' .. U.ijoin(U.imap(ship._equipment or {}, function (e)
if not e or e.equipment == nil then
return '(?)'
end
if e.equipment == false then
return '[[File:Xx_c.png]]'
end
local icon = type(e.equipment) == 'string' and Equipment(e.equipment):icon() or e.equipment:icon()
local link = type(e.equipment) == 'string' and e.equipment or e.equipment:name()
return string.format('%s [[%s]]', Formatting:format_image{Formatting:format_equipment_icon(icon), link = link}, link)
end), "<br>")
end,
code = function(obj) return equipment and Formatting:format_equipment_type(obj:type()) or Formatting:format_ship_code(obj:type()) end,
type = function(obj) return equipment and Formatting:format_equipment_type(obj:type()) or Formatting:format_ship_type(obj:type()) end,
icon = function(obj)
if obj.hp then
if obj:id() >= 1501 then
return string.format("[[File:Enemy Icon %s.png|100px]]", obj:unique_name():gsub('- Damaged', 'Damaged'))
else
return string.format("[[File:Ship Icon %s.png|100px]]", obj:name())
end
else
return obj.icon and ([[<span data-sort-value="]] .. (obj._type or '0') .. [=[">[[File:]=] .. Formatting:format_equipment_icon(obj:icon()) .. "]]</span>") or ''
end
end,
icon_damaged = function(obj) return string.format("[[File:Ship Icon %s Damaged.png|100px]]", obj:name()) end,
link = function(obj)
if obj._dummy then
local link = ShipsByApiId[obj._api_id]
if link then
link = link:gsub('/', ' ')
end
return link and Formatting:format_link(link) or ''
else
return Formatting:format_link(obj:link())
end
end,
class = function(ship) return ship:class() and ship:class():name() or "?" end,
implementation_date = function(ship)
local date = ship:implementation_date()
return not date and "??" or string.format("%s/%s/%s", date[1], date[2] < 10 and "0" .. date[2] or date[2], date[3] < 10 and "0" .. date[3] or date[3])
end,
banner = function(obj)
if not obj or not obj.lua_name then
return ' '
end
return ShipBattleCardKai:Asset({ obj:lua_name(), hd = true, size = "160px" })
end,
card = function(obj)
if not obj or not obj.lua_name then
return ' '
end
if obj.hp then
return ShipCardKai:Asset({ obj:lua_name(), hd = true, size = "160px" })
else
return EquipmentCardKai:Asset({ obj:name(), size = "75px", link = "nil" })
end
end,
item = function(obj) return EquipmentGraphicKai:Asset({ obj:name(), size = "75px", link = "nil" }) end,
fairy = function(obj) return EquipmentGraphicKai:Asset({ obj:name(), size = "75px", fairy = "only", link = "nil" }) end,
full = function(obj) return EquipmentGraphicKai:Asset({ obj:name(), size = "75px", fairy = "true", link = "nil" }) end,
card_ = function(o) return string.format("[[File:%s Card.png|75px]]", o:name()) end,
equipment_ = function(o) return string.format("[[File:%s Equipment.png|75px]]", o:name()) end,
character_ = function(o) return string.format("[[File:%s Character.png|75px]]", o:name()) end,
full_ = function(o) return string.format("[[File:%s Full.png|75px]]", o:name()) end,
format_morale = function(ship)
local morale = ship:morale() or 49
return morale <= 19 and "Red" or morale <= 29 and "Orange" or morale <= 49 and "Normal" or "Sparkle"
end,
hit_rate = function(ship, target)
local r = Combat.hit_rate(ship, target)
if r then
ship.hit_rate = r
return r .. "%"
else
return "nil"
end
end,
critical_hit_rate = function(ship, target)
local r = Combat.critical_hit_rate(ship, target)
if r then
ship.critical_hit_rate = r
return r .. "%"
else
return "nil"
end
end,
scrap = function(eq)
local scrap = eq:scrap()
return string.format("%s/%s/%s/%s", scrap.fuel or 0, scrap.ammo or 0, scrap.steel or 0, scrap.bauxite or 0)
end,
development = function(eq) return Development.formatResources(eq) end,
development_rate = function(eq) return Development.formatRates(eq) end,
development_hq = function(eq) return Development.formatHQ(eq) end,
backMinusRarity = function(ship) return ship:back() - ship:rarity() end,
rarity_bg = function(ship)
return string.format('style="background:%s"|%s<br>%s', Formatting:format_ship_back(ship:rarity()), ship:rarity() or '??', Formatting:format_ship_rarity(ship:rarity()))
end,
back_bg = function(ship)
return string.format('style="background:%s"|%s<br>%s', Formatting:format_ship_back(ship:back()), ship:back() or '??', Formatting:format_ship_rarity(ship:back()))
end,
}
local function addFormattingFunctions(name, table)
for k, v in pairs(table) do
formatting_functions[name .. "." .. k] = v
end
end
addFormattingFunctions("FitData", require("Module:CalcFit"))
addFormattingFunctions("Assets", require("Module:CalcAsset"))
local function format_value(key, ship, target)
local formatting_function = formatting_functions[key]
if formatting_function then
return formatting_function(ship, target)
end
if shipCapabilities[key] then
local a, b = shipCapabilities[key](shipCapabilities)
return format_lua(b or a)
end
if ship then
local lua = ship[key]
if type(lua) == "function" then
return format_lua(lua(ship))
else
return format_lua(lua)
end
end
end
local function format_arg(arg)
return args.format == "table" and ("| " .. arg .. "\n") or arg
end
local function interpret_setter(s)
local kv = mw.text.split(s, "%s*~%s*")
local k = kv[1]
local v = kv[2]
local c = kv[3]
if k and v and c then
env[c] = env[c] or require("Module:" .. c)
env[k] = env[c](v)
if k == "_" then
ship = env[k]
end
return true
elseif k and v then
if k == "_equipment" then
local equipment = {}
local accuracy = 0
local ng = 0
for eq in string.gmatch(v, '([^,]+)') do
local eqObj = Equipment(eq)
table.insert(equipment, { equipment = eqObj })
accuracy = accuracy + (eqObj:shelling_accuracy() or 0)
if eqObj:type() == 3 then
ng = ng + 1
end
end
ship._equipment = equipment
ship._accuracy = accuracy
if ng > 0 then
ship._ng = ng
end
else
if v ~= "nil" and ship then
ship[k] = tonumber(v)
else
env[k] = v
end
end
return true
else
return false
end
end
local function trigger(implicit)
implicitTrigger = implicit
local ship_key = sequence[sequence_position]
ship_key = tonumber(ship_key) or ship_key
sequence_position = sequence_position + 1
ship = Ship(ship_key)
if ship:id() then
shipCapabilities = ShipCapabilities{ ship = ship }
equipment = false
else
ship = Equipment(ship_key)
equipment = true
end
end
local function interpret_arg(arg)
local prefix = string.sub(arg, 1, 1)
local prefix2 = string.sub(arg, 1, 2)
if arg == "_" then
return false
elseif arg == "-" then
return format_arg("")
elseif prefix == "~" then
table.insert(filterArg, string.sub(arg, 2))
elseif prefix == "@" then
local enumerator = string.sub(arg, 2)
local enumerating_function = enumerating_functions[enumerator]
if enumerating_function and not sequence then
sequence = enumerating_function()
sequence_position = 1
elseif not sequence then
local buildIterator = Iterator[enumerator]
if buildIterator then
sequence = {}
sequence_position = 1
local iterator = buildIterator(args)
while iterator.next() do
table.insert(sequence, iterator.current())
end
end
end
if args.sort and sequence and not sorted then
sorted = true
local sorts = mw.text.split(args.sort, "%s*,%s*")
table.sort(sequence, function(a, b)
local a = Ship(a)
local b = Ship(b)
for _, sort in ipairs(sorts) do
local x = a[sort](a)
local y = b[sort](b)
if x < y then return true end
if x > y then return false end
end
return false
end)
end
elseif arg == "!@" then
trigger(false)
elseif prefix2 == "!!" then
local key = string.sub(arg, 3)
target = Ship(key)
elseif prefix == "!" then
local key = string.sub(arg, 2)
if not interpret_setter(key) then
local parts = string.gmatch(key, '([^:]+)')
local i = 1
for part in parts do
if i == 1 then
key = part
ship = Ship(key)
if ship:hp() then
shipCapabilities = ShipCapabilities{ ship = ship }
equipment = false
else
ship = Equipment(key)
equipment = true
end
else
interpret_setter(part)
end
i = i + 1
end
end
elseif prefix == "#" and args.format == "table" then
return "|-\n"
elseif prefix == "?" then
if implicitTrigger and sequence then
trigger(true)
end
local prefix2 = string.sub(arg, 1, 2)
if prefix2 == "??" then
return format_arg(format_value(string.sub(arg, 3), target, ship))
elseif prefix2 == "?#" then
return "?# is unimplemented" -- frame:preprocess(format{string.sub(arg, 3), this = env[this] or ""})
else
if #filterArg > 0 then
local test = true
for _, e in ipairs(filterArg) do
local kv = mw.text.split(e, "%s*~%s*")
local xs = mw.text.split(kv[2], "%s*,%s*")
local test2 = false
for _, e2 in ipairs(xs) do
if tostring(ship[kv[1]](ship)) == e2 then
test2 = true
break
end
end
if not test2 then
test = false
break
end
end
if test then
return format_arg(format_value(string.sub(arg, 2), ship, target))
else
return nil
end
else
return format_arg(format_value(string.sub(arg, 2), ship, target))
end
end
else
return format_arg(arg)
end
end
local function interpret_args(args_)
args = args_
Ship = args.enemy and require("Module:EnemyShip") or require("Module:Ship")
if args.from and args.to then
sequence = {}
for i = tonumber(args.from), tonumber(args.to) do
table.insert(sequence, i)
end
sequence_position = 1
end
local i = 1
local values = {}
repeat
for _, arg in ipairs(args) do
local value = interpret_arg(arg)
if value then
table.insert(values, value)
end
i = i + 1
end
until not sequence or sequence_position > #sequence
return table.concat(values, args.concat or (args.format == "table" and "" or ", "))
end
return { format = function(frame) return interpret_args(U.getTemplateArgs(frame).explicit) end }