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****WikiWiki lists additional requirements (Scoring an S rank on Nodes '''C, G, and H'''), but the veracity of this information '''has not been confirmed'''. Nevertheless, dealing with these nodes should not pose a significant problem while underway towards Node A.
 
****WikiWiki lists additional requirements (Scoring an S rank on Nodes '''C, G, and H'''), but the veracity of this information '''has not been confirmed'''. Nevertheless, dealing with these nodes should not pose a significant problem while underway towards Node A.
 
*Completing the above condition should unlock a new starting point located very close to the boss node allowing for easy access to take down the [[Abyssal Jellyfish Princess]].
 
*Completing the above condition should unlock a new starting point located very close to the boss node allowing for easy access to take down the [[Abyssal Jellyfish Princess]].
* The [[Abyssal Jellyfish Princess]] has an [[armor reduction]] mechanic that can be triggered under the following conditions ('''to be confirmed'''):
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* The [[Abyssal Jellyfish Princess]] has an [[Armor Reduction]] mechanic that can be triggered under the following conditions ('''to be confirmed'''):
 
**'''''All Difficulties''''':
 
**'''''All Difficulties''''':
 
***Successfully intercept an Air Raid '''four times''' - '''AS+ description''', '''no damage''' taken by your land bases, and '''white confirmation text''' displayed after the raid.
 
***Successfully intercept an Air Raid '''four times''' - '''AS+ description''', '''no damage''' taken by your land bases, and '''white confirmation text''' displayed after the raid.
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***A Surface Task Force fleet consisting of '''4 or more (F)BB(V)s and/or CVs''' is required to go from the second starting point to Node U, and subsequently Node H, leading to Node F.
 
***A Surface Task Force fleet consisting of '''4 or more (F)BB(V)s and/or CVs''' is required to go from the second starting point to Node U, and subsequently Node H, leading to Node F.
 
***A fleet consisting of '''5 or more (F)BB(V)s and/or CVs''' is required to go from Node H to Node F (for '''both''' Surface Task Forces as well as Carrier Task Forces; the latter applies only if you ''have not'' unlocked the second starting point yet).
 
***A fleet consisting of '''5 or more (F)BB(V)s and/or CVs''' is required to go from Node H to Node F (for '''both''' Surface Task Forces as well as Carrier Task Forces; the latter applies only if you ''have not'' unlocked the second starting point yet).
**Upon completing the above conditions, you will hear a ding (quest complete) sound after returning to base, indicating that you have completed the task and that the [[armor reduction]] mechanic is now in effect. The boss's CG will also change to reflect this.
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**Upon completing the above conditions, you will hear a ding (quest complete) sound after returning to base, indicating that you have completed the task and that the [[Armor Reduction]] mechanic is now in effect. The boss's CG will also change to reflect this.
 
***''Nevertheless, this debuff is not necessary in order to defeat the boss if you have at least a few of the ships listed above. If you do, it may be more worthwhile to simply focus on reaching the boss node, rather than expend time and resources trying to debuff the boss.''
 
***''Nevertheless, this debuff is not necessary in order to defeat the boss if you have at least a few of the ships listed above. If you do, it may be more worthwhile to simply focus on reaching the boss node, rather than expend time and resources trying to debuff the boss.''
 
*For the boss kill, it is recommended to use an all-fast Carrier Task Force fleet to reach the boss node with more fuel.
 
*For the boss kill, it is recommended to use an all-fast Carrier Task Force fleet to reach the boss node with more fuel.
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