2,840 bytes added
, 5 years ago
-- [[Category:Player ship modules]]
return {
[""] = {
_name = "Mikura",
_suffix = false,
_rarity = 4,
_api_id = 611,
_id = 411,
_true_id = false,
_japanese_name = "御蔵",
_reading = "みくら",
_class = nil,
_class_number = nil,
_type = 1,
_hp = 9,
_hp_max = 18,
_firepower = 4,
_firepower_max = 17,
_firepower_mod = 1,
_armor = 4,
_armor_max = 16,
_armor_mod = false,
_torpedo = 0,
_torpedo_max = false,
_torpedo_mod = false,
_evasion = nil,
_evasion_max = nil,
_aa = 9,
_aa_max = 36,
_aa_mod = false,
_asw = nil,
_asw_max = nil,
_speed = 5,
_los = nil,
_los_max = nil,
_range = 1,
_luck = 12,
_luck_max = 59,
_luck_mod = false,
_buildable = nil,
_buildable_lsc = nil,
_build_time = 14,
_remodel_level = false,
_remodel_from = false,
_remodel_to = "Mikura/Kai",
_fuel = 10,
_ammo = 10,
_scrap_fuel = 1,
_scrap_ammo = 1,
_scrap_steel = 2,
_scrap_baux = false,
_equipment = {
{equipment = nil, size = 0},
{equipment = nil, size = 0},
},
_voice_flag = 1,
_voice_actor = nil,
_artist = nil,
_implementation_date = nil,
_availability = nil,
_get_message = "御蔵型海防艦、一番艦、御蔵。着任します。<br>提督、御蔵型、何卒よろしくお願い致します。<br>体は小さいですが、力の限り、務めます。",
},
["Kai"] = {
_name = "Mikura",
_suffix = "Kai",
_rarity = 5,
_api_id = 616,
_id = 411,
_true_id = 416,
_japanese_name = "御蔵改",
_reading = "みくらかい",
_class = nil,
_class_number = nil,
_type = 1,
_hp = 17,
_hp_max = 28,
_firepower = 5,
_firepower_max = 37,
_firepower_mod = 1,
_armor = 7,
_armor_max = 33,
_armor_mod = false,
_torpedo = 0,
_torpedo_max = false,
_torpedo_mod = false,
_evasion = nil,
_evasion_max = nil,
_aa = 16,
_aa_max = 60,
_aa_mod = 1,
_asw = nil,
_asw_max = nil,
_speed = 5,
_los = nil,
_los_max = nil,
_range = 1,
_luck = 15,
_luck_max = 64,
_luck_mod = false,
_buildable = nil,
_buildable_lsc = nil,
_build_time = 14,
_remodel_level = 45,
_remodel_ammo = 175,
_remodel_steel = 90,
_remodel_development_material = nil,
_remodel_blueprint = nil,
_remodel_catapult = nil,
_remodel_report = nil,
_remodel_from = "Mikura/",
_remodel_to = false,
_fuel = 10,
_ammo = 10,
_scrap_fuel = 1,
_scrap_ammo = 1,
_scrap_steel = 2,
_scrap_baux = false,
_equipment = {
{equipment = nil, size = 0},
{equipment = nil, size = 0},
{equipment = nil, size = 0},
},
_voice_flag = 1,
},
}