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Created basic and crude Lua module.
--Categories:
--[[Category:Player ship modules]]

return {
[""] = {
_name = "Samuel B. Roberts",
_suffix = false,
_rarity = nil,
_api_id = nil,
_id = nil,
_true_id = false,
_class = "John C. Butler",
_class_number = nil,
_type = 1,
_hp = nil,
_hp_max = nil,
_firepower = nil,
_firepower_max = nil,
_firepower_mod = nil,
_armor = nil,
_armor_max = nil,
_armor_mod = false,
_torpedo = nil,
_torpedo_max = false,
_torpedo_mod = false,
_evasion = nil,
_evasion_max = nil,
_aa = nil,
_aa_max = nil,
_aa_mod = false,
_asw = nil,
_asw_max = nil,
_speed = nil,
_los = nil,
_los_max = nil,
_range = nil,
_luck = nil,
_luck_max = nil,
_luck_mod = false,
_buildable = false,
_buildable_lsc = false,
_build_time = nil,
_remodel_level = false,
_remodel_from = false,
_remodel_to = "Samuel B. Roberts/Kai",
_fuel = nil,
_ammo = nil,
_scrap_fuel = nil,
_scrap_ammo = nil,
_scrap_steel = nil,
_scrap_baux = false,
_equipment = {
{ equipment = nil, size = 0 },
{ equipment = nil, size = 0 },
},
_voice_flag = nil,
_voice_actor = nil,
_artist = nil,
_implementation_date = { 2018, 4, 23 },
_availability = { "event_drop" },
_wikipedia = nil,
},
["Kai"] = {
_name = "Samuel B. Roberts",
_suffix = "Kai",
_rarity = nil,
_api_id = 681,
_id = nil,
_true_id = 1481,
_cg_reference = "/",
_cg_damaged_reference = "/",
_class = "John C. Butler",
_class_number = nil,
_type = 1,
_hp = 27,
_hp_max = 31,
_firepower = 10,
_firepower_max = 50,
_firepower_mod = 1,
_armor = 12,
_armor_max = 43,
_armor_mod = false,
_torpedo = 24,
_torpedo_max = 70,
_torpedo_mod = 2,
_evasion = false,
_evasion_max = false,
_aa = 28,
_aa_max = 60,
_aa_mod = 1,
_asw = false,
_asw_max = false,
_speed = 5,
_los = 5,
_los_max = 28,
_range = 1,
_luck = 40,
_luck_max = 80,
_luck_mod = false,
_build_time = false,
_remodel_level = false,
_remodel_ammo = false,
_remodel_steel = false,
_remodel_development_material = false,
_remodel_blueprint = false,
_remodel_catapult = false,
_remodel_from = "Samuel B. Roberts/",
_remodel_to = false,
_fuel = 15,
_ammo = 20,
_scrap_fuel = 1,
_scrap_ammo = 2,
_scrap_steel = 7,
_scrap_baux = 1,
_equipment = {
{ equipment = nil, size = 0 },
{ equipment = nil, size = 0 },
{ equipment = nil, size = 0 },
},
_voice_flag = nil,
},
}
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