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| {{Med Gun}} {{Med Gun}} {{Med Gun}} {{Seaplane}}
 
| {{Med Gun}} {{Med Gun}} {{Med Gun}} {{Seaplane}}
 
| This is an alternative setup for CAs in the main fleet of a combined fleet. This setup should be used only in main fleets of combined fleets, or against targets with high {{Armor}}.
 
| This is an alternative setup for CAs in the main fleet of a combined fleet. This setup should be used only in main fleets of combined fleets, or against targets with high {{Armor}}.
If applicable, on {{Med Gun}} can be replaced by the {{IconText|{{Aviation Personnel}}|SCAMP}} {{Equipment/Link|Skilled Carrier-based Aircraft Maintenance Personnel|text=SCAMP}} to gain the firepower without losing the DA.
+
If applicable, one {{Med Gun}} can be replaced by the {{IconText|{{Aviation Personnel}}|SCAMP}} {{Equipment/Link|Skilled Carrier-based Aircraft Maintenance Personnel|text=SCAMP}} to gain the firepower without losing the DA.
 
|-
 
|-
 
| {{Med Gun}} {{Sec Gun}} {{Sec Gun}} {{WildCard}}
 
| {{Med Gun}} {{Sec Gun}} {{Sec Gun}} {{WildCard}}
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|-
 
|-
 
|{{TorpedoWeapon}} {{TorpedoWeapon}} {{WildCard}}
 
|{{TorpedoWeapon}} {{TorpedoWeapon}} {{WildCard}}
|This setup is an alternative TCI setup. This setup is typically used for either destroyers with powerful yasen (how can reach the night cap with 2 torpedoes), or low luck (<30 {{Luck}}) destroyers.  
+
|This setup is an alternative TCI setup. This setup is typically used for low luck (<30 {{Luck}}) destroyers.  
In the case of powerful destroyers, the wild card can be night battle equipment or a utility one like a radar or sonar. For low-luck destroyers, the wild card should be a {{SurfaceShipPersonnel}}. This will help increase their trigger rate somewhat.
+
The wild card should be a {{SurfaceShipPersonnel}} or a {{StarShell}}. This will help increase their trigger rate somewhat.
 
|-
 
|-
 
|{{Small Green}} {{Small Green}} {{Air Radar}} + {{AA Gun}}/{{AAFD}}
 
|{{Small Green}} {{Small Green}} {{Air Radar}} + {{AA Gun}}/{{AAFD}}
Line 483: Line 483:  
|{{Equipment/Card|Type 4 Passive Sonar|size=50px}} {{Equipment/Card|Type 3 Depth Charge Projector|size=50px}} {{Equipment/Card|Type 2 Depth Charge|size=50px}}||27||72||A base synergy setup, using early obtainable equipment only.
 
|{{Equipment/Card|Type 4 Passive Sonar|size=50px}} {{Equipment/Card|Type 3 Depth Charge Projector|size=50px}} {{Equipment/Card|Type 2 Depth Charge|size=50px}}||27||72||A base synergy setup, using early obtainable equipment only.
 
|-
 
|-
|{{Equipment/Card|Type 4 Passive Sonar|size=50px}} {{Equipment/Card|Mk.32 ASW Torpedo (Mk.2 Thrower)|size=50px}} {{Equipment/Card|Lightweight ASW Torpedo (Initial Test Model)|size=50px}}||61||39||The best 3 slot synergy setup with obtainable equipment
+
|{{Equipment/Card|Type 4 Passive Sonar|size=50px}} {{Equipment/Card|Mk.32 ASW Torpedo (Mk.2 Thrower)|size=50px}} {{Equipment/Card|Lightweight ASW Torpedo (Initial Test Model)|size=50px}}||51||49||The best 3 slot synergy setup with obtainable equipment
 
|-
 
|-
|{{Equipment/Card|HF/DF + Type144/147 ASDIC|size=50px}} {{Equipment/Card|Mk.32 ASW Torpedo (Mk.2 Thrower)|size=50px}} {{Equipment/Card|Lightweight ASW Torpedo (Initial Test Model)|size=50px}}||64||36||The best 3 slot synergy setup
+
|{{Equipment/Card|HF/DF + Type144/147 ASDIC|size=50px}} {{Equipment/Card|Mk.32 ASW Torpedo (Mk.2 Thrower)|size=50px}} {{Equipment/Card|Lightweight ASW Torpedo (Initial Test Model)|size=50px}}||54||46||The best 3 slot synergy setup
 
|}
 
|}
 
*Those setups are further improved by:
 
*Those setups are further improved by:
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