[math]\displaystyle{ \text{Drop Rate}_\text{%} = \frac{ \text{Node Rate}_\text{%} \times \text{Rank} \times \prod^{\text{Ships} } \text{Mod}_\text{Ship} \times \prod^{\text{Equip} } \text{Mod}_\text{Equip} \times \text{Mod}_\bigstar }{ \text{Overfishing}_\text{World} \times \text{Mod}_\text{Possed} \times \Big\lfloor \frac{\text{Possed}_\text{Fish} }{7} \Big\rfloor} }[/math]
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- With
- [math]\displaystyle{ \text{Node Rate}_\text{%} }[/math] the base drop rate of the node in normal situation.
- [math]\displaystyle{ \text{Rank} }[/math] the victory rank, being:
- 1 for S ranks,
- Some lower values for A ranks (possibly 0),
- 0 for all other ranks.
- [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math] the fishing bonus given by the ships listed below,
- Those bonuses are currently unknown.
- [math]\displaystyle{ \text{Mod}_\text{Equip} }[/math] the fishing bonuses given by the equipment listed below,
- Those bonuses are currently unknown.
- [math]\displaystyle{ \text{Mod}_\bigstar }[/math] the fishing bonus given by Large Searchlights when at 8+ ,
- This bonus is currently unknown.
- [math]\displaystyle{ \text{Overfishing}_\text{World} }[/math] the overfishing status of the world (not the map),
- This malus is currently unknown.
- [math]\displaystyle{ \text{Possed}_\text{Fish} }[/math] the amount of fishes currently passed in the inventory (capped at 99).
- [math]\displaystyle{ \text{Mod}_\text{Possed} }[/math] the malus factor induced by the possed fishes,
- This malus is currently unknown.
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