[math]\displaystyle{ \text{Drop Rate}_\text{%} = \frac{ \text{Node Rate}_\text{%} \times \text{Rank} \times \sum^{\text{Ships} } \text{Mod}_\text{Ship} \times \sum^{\text{Equip} } \text{Mod}_\text{Equip} \times \text{Mod}_\bigstar }{ \text{Overfishing} \times \Big\lfloor \frac{\text{Possed}_\text{Fish} }{7} \Big\rfloor} }[/math]
|
- With
- [math]\displaystyle{ \text{Node Rate}_\text{%} }[/math] the base drop rate of the node in normal situation.
- [math]\displaystyle{ \text{Rank} }[/math] the victory rank, being:
- 1 for S ranks,
- A lower value for A ranks (possibly 0),
- 0 for all other ranks.
- [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math] the fishing bonus given by the ships listed below,
- [math]\displaystyle{ \text{Mod}_\text{Equip} }[/math] the fishing bonus given by the equipment listed below,
- [math]\displaystyle{ \text{Mod}_\bigstar }[/math] the fishing bonus given by Large Searchlights when at 8+ ,
- [math]\displaystyle{ \text{Overfishing} }[/math] the
- [math]\displaystyle{ \text{Possed}_\text{Fish} }[/math] the
|