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Difference between revisions of "User:Jigaraphale/Sandbox/12"

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*''If <math> \text{Luck}_\text{flag} ≥ 1 \text{ & } \text{N}_\text{Generator} ≥ 3</math>, then <math>\text{P}_\text{0} = 0</math>
 
*''If <math> \text{Luck}_\text{flag} ≥ 1 \text{ & } \text{N}_\text{Generator} ≥ 3</math>, then <math>\text{P}_\text{0} = 0</math>
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 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
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|valign="center"| <math>\text{K} = \bigg\lceil \sqrt{ \text{Luck}_\text{flag} } + 0.3 \times \bigstar_\text{base} + 0.5 \times \bigstar_\text{Kai} \bigg\rceil</math>
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!<math>\text{N}_\text{Generator} = 1</math>
 
!<math>\text{N}_\text{Generator} = 1</math>
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*<math>\bigstar_\text{base}</math> the total [[improvement]] level of the base generators,
 
*<math>\bigstar_\text{base}</math> the total [[improvement]] level of the base generators,
 
*<math>\bigstar_\text{Kai}</math> the total [[improvement]] level of the Kai generators,
 
*<math>\bigstar_\text{Kai}</math> the total [[improvement]] level of the Kai generators,
*<math>\text{K}</math> being as follow:
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
|valign="center"| <math>\text{K} = \bigg\lceil \sqrt{ \text{Luck}_\text{flag} } + 0.3 \times \bigstar_\text{base} + 0.5 \times \bigstar_\text{Kai} \bigg\rceil</math>
 
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Revision as of 18:17, 8 July 2024

https://docs.google.com/spreadsheets/d/1tEqI13g2LmzR0L8N-I39W6mgmAyc8DxJ-R0_qlEkjlQ/edit?gid=1505561028#gid=1505561028



Trigger Rate Formula 1 [1]
[math]\displaystyle{ \text{P}_\text{0} = 3.2 - 0.2 \times \text{K} - \text{N}_\text{Generator} }[/math]
  • If [math]\displaystyle{ \text{Luck}_\text{flag} ≥ 1 \text{ & } \text{N}_\text{Generator} ≥ 3 }[/math], then [math]\displaystyle{ \text{P}_\text{0} = 0 }[/math]
[math]\displaystyle{ \text{K} = \bigg\lceil \sqrt{ \text{Luck}_\text{flag} } + 0.3 \times \bigstar_\text{base} + 0.5 \times \bigstar_\text{Kai} \bigg\rceil }[/math]
[math]\displaystyle{ \text{N}_\text{Generator} = 1 }[/math] [math]\displaystyle{ \text{N}_\text{Generator} = 2 }[/math] [math]\displaystyle{ \text{N}_\text{Generator} ≥ 3 }[/math]
[math]\displaystyle{ \begin{align} \text{P}_\text{1} = 1 - \text{P}_\text{0} \\ \text{P}_\text{2} = 0 \\ \text{P}_\text{3} = 0 \end{align} }[/math]
[math]\displaystyle{ \begin{align} \text{P}_\text{1} = 1 - \text{P}_\text{0} - \text{P}_\text{2} \\ \text{P}_\text{2} = 0.5 \times ( 1 - \text{P}_\text{0} ) \times ( \text{K} + 2 ) \\ \text{P}_\text{3} = 0 \end{align} }[/math]
[math]\displaystyle{ \begin{align} \text{P}_\text{1} = 1 - \text{P}_\text{2} - \text{P}_\text{3} \\ \text{P}_\text{2} = mini ( 0.3 ; 1 - \text{P}_\text{3}) \\ \text{P}_\text{3} = X \times \text{K} + 0.15 \times ( \text{N} - 3 ) \end{align} }[/math]
  • The X coefficient is unclear yet, being about 0.04~0.045.
With
  • [math]\displaystyle{ \text{P}_\text{0}, \text{P}_\text{1}, \text{P}_\text{2}, \text{P}_\text{3} }[/math] the respective rates for the trigger of smokes levels 0 to 3,
  • [math]\displaystyle{ \text{N}_\text{Generator} }[/math] the amount of Smoke Generators (counted twice for the Kai one),
  • [math]\displaystyle{ \text{Luck}_\text{flag} }[/math] the flagship's luck,
  • [math]\displaystyle{ \bigstar_\text{base} }[/math] the total improvement level of the base generators,
  • [math]\displaystyle{ \bigstar_\text{Kai} }[/math] the total improvement level of the Kai generators,


Trigger Rate Formula 2 [2]
[math]\displaystyle{ \text{N}_\text{Generator} = 1 }[/math] [math]\displaystyle{ \text{N}_\text{Generator} = 2 }[/math] [math]\displaystyle{ \text{N}_\text{Generator} ≥ 3 }[/math]
[math]\displaystyle{ \begin{align} \text{Level 1}_\text{Rate %} = ? \\ \text{Level 2}_\text{Rate %} = ? \\ \text{Level 3}_\text{Rate %} = ? \end{align} }[/math]
[math]\displaystyle{ \begin{align} \text{Level 1}_\text{Rate %} = ? \\ \text{Level 2}_\text{Rate %} = 3 \times \bigg\lceil 5 \times \text{N}_\text{Generator} + 1.5 \times \sqrt{ \text{Luck}_\text{flag} } + 0.3 \times \bigstar_\text{base} + 0.5 \times \bigstar_\text{Kai} - 5 \bigg\rceil + 1 \\ \text{Level 3}_\text{Rate %} = ? \end{align} }[/math]
[math]\displaystyle{ \begin{align} \text{Level 1}_\text{Rate %} = 100 - \text{Level 2}_\text{Rate %} - \text{Level 3}_\text{Rate %} \\ \text{Level 2}_\text{Rate %} = 30 \\ \text{Level 3}_\text{Rate %} = 3 \times \bigg\lceil 5 \times \text{N}_\text{Generator} + 1.5 \times \sqrt{ \text{Luck}_\text{flag} } + 0.3 \times \bigstar_\text{base} + 0.5 \times \bigstar_\text{Kai} - 15 \bigg\rceil + 1 \end{align} }[/math]
  • If [math]\displaystyle{ \text{Level 3}_\text{Rate %} ≥ 70 \text{ %} }[/math], then [math]\displaystyle{ \text{Level 2}_\text{Rate %} }[/math] is reduced for the total of the three rates to be at 100 %.
With
  • [math]\displaystyle{ \text{N}_\text{Generator} }[/math] the amount of Smoke Generators (counted twice for the Kai one),
  • [math]\displaystyle{ \text{Luck}_\text{flag} }[/math] the flagship's luck,
  • [math]\displaystyle{ \bigstar_\text{base} }[/math] the total improvement level of the base generators,
  • [math]\displaystyle{ \bigstar_\text{Kai} }[/math] the total improvement level of the Kai generators,